diff --git a/projects/mtg/src/AIPlayer.cpp b/projects/mtg/src/AIPlayer.cpp index 6488d511e..d1da82914 100644 --- a/projects/mtg/src/AIPlayer.cpp +++ b/projects/mtg/src/AIPlayer.cpp @@ -1251,9 +1251,7 @@ AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, Player * op deckid = 1 + WRand() % (nbdecks); } sprintf(deckFile, JGE_GET_RES("ai/baka/deck%i.txt").c_str(), deckid); - int tempDeckId = deckid; - int avatarId = 0; - avatarId = tempDeckId % 100; + int avatarId = deckid % 100; sprintf(avatarFile, "avatar%i.jpg", avatarId); sprintf(deckFileSmall, "ai_baka_deck%i", deckid); } diff --git a/projects/mtg/src/DeckMetaData.cpp b/projects/mtg/src/DeckMetaData.cpp index f8ceac8b5..90220990f 100644 --- a/projects/mtg/src/DeckMetaData.cpp +++ b/projects/mtg/src/DeckMetaData.cpp @@ -70,12 +70,7 @@ void DeckMetaData::LoadStats() // since we only have 100 stock avatar images, we need to recycle the images for deck numbers > 99 int DeckMetaData::getAvatarId() { - if ( mDeckId < 101 ) - return mDeckId; - int tempDeckId = mDeckId; - int avatarId = 0; - avatarId = tempDeckId%100; - return avatarId; + return mDeckId % 100; } void DeckMetaData::LoadDeck()