Fixed _SCAVENGE_, other bug fixes, macros for _ETERNALIZE_

Typo in successful
Lux Cannon so that the AI can use the destroy ability
Throatseeker
Icingdeath, Frost Tyrant you don't "cast" the token
Insubordination
Infectious Curse
Igneous Elemental
Abu Jafar both?
_ETERNALIZE_
This commit is contained in:
Eduardo MG
2023-04-29 23:54:41 -06:00
parent 73712f6bd5
commit 8ca0eaaf40
5 changed files with 43 additions and 48 deletions
@@ -102,13 +102,13 @@
#AUTO_DEFINE _RECOVER_($cost) @movedTo(creature|myGraveyard) from(Battlefield):may pay{$cost} name(Return to owner Hand) moveTo(ownerHand) all(this) donothing?moveTo(exile) all(this)
# Clash, not implemented
$AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Erratic Explosion. Meaby it would work with a few fix
#AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Erratic Explosion. Meaby it would work with a few fix
# Proliferate
#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate
# Scavenge
#AUTO_DEFINE _SCAVENGE_($cost) {$cost}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
#AUTO_DEFINE _SCAVENGE_($power) name(scavenge) counter(1/1,$power) target(creature) asSorcery
# Monstrosity, not implemented
#AUTO_DEFINE _MONSTROSITY_($cost,$c) name(Monstrosity) this(cantargetcard(*[-monstrous]) {$cost}:becomes(monstrous) forever && counter(1/1.$c)
@@ -186,6 +186,9 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
# Connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
#AUTO_DEFINE _CONNIVES_ draw:1 && transforms((,newability[if type(*[-land]|myhand)~morethan~0 then choice name(Discard a nonland) name(Discard a nonland) target(*[-land]|myhand) reject && counter(1/1) all(this)],newability[if type(land|myhand)~morethan~0 then choice name(Discard a land) name(Discard a land) target(land|myhand) reject])) oneshot
# Eternalize
#AUTO_DEFINE _ETERNALIZE_ name(Eternalize) clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )! assorcery
# Angel Token
#AUTO_DEFINE _ANGELTOKEN_ create(Angel:Creature Angel:4/4:white:flying)