Bounteous Kirin
Ondu Giant
Jaddi Lifestrider
Nightsoil
Feral Thallid
This commit is contained in:
solo81@web.de
2012-02-28 22:19:13 +00:00
parent 0b6756164a
commit 8b8020134d
+70 -269
View File
@@ -876,7 +876,7 @@ auto=teach(creature) flanking
text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
mana={1}{R} mana={1}{R}
type=Enchantment type=Enchantment
subtype=Aura subtype=AuraFvish
[/card] [/card]
[card] [card]
name=Agonizing Demise name=Agonizing Demise
@@ -1048,7 +1048,7 @@ toughness=1
name=Akoum Battlesinger name=Akoum Battlesinger
abilities=haste abilities=haste
auto=may lord(ally|myBattlefield) 1/0 ueot auto=may lord(ally|myBattlefield) 1/0 ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) 1/0 ueot auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) 1/0 ueot
text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
@@ -1334,11 +1334,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Alchor's Tomb name=Alchor's Tomb
auto={2}{T}:name(White) target(*|myBattlefield) transforms((,white)) forever auto={2}{T}:activatechooseacolor target(*|mybattlefield) becomes(,chosencolor) activatechooseend
auto={2}{T}:name(Blue) target(*|myBattlefield) transforms((,blue)) forever
auto={2}{T}:name(Black) target(*|myBattlefield) transforms((,black)) forever
auto={2}{T}:name(Red) target(*|myBattlefield) transforms((,red)) forever
auto={2}{T}:name(Green) target(*|myBattlefield) transforms((,green)) forever
text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
mana={4} mana={4}
type=Artifact type=Artifact
@@ -8613,6 +8609,8 @@ toughness=1
[card] [card]
name=Bonesplitter name=Bonesplitter
auto={1}:equip auto={1}:equip
zethfox
auto=teach(creature) type:*[instant]:mygraveyard/0 nonstatic
auto=2/0 auto=2/0
text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
mana={1} mana={1}
@@ -8880,6 +8878,7 @@ subtype=Rebel Aura
[/card] [/card]
[card] [card]
name=Bounteous Kirin name=Bounteous Kirin
abilities=flying
auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may life:1 controller auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may life:1 controller
auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may life:2 controller auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may life:2 controller
auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may life:3 controller auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may life:3 controller
@@ -10256,11 +10255,7 @@ toughness=4
[card] [card]
name=Caldera Kavu name=Caldera Kavu
auto={1}{B}:1/1 auto={1}{B}:1/1
auto={G}:name(becomes white ueot) transforms((,white)) ueot auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend
auto={G}:name(becomes blue ueot) transforms((,blue)) ueot
auto={G}:name(becomes black ueot) transforms((,black)) ueot
auto={G}:name(becomes red ueot) transforms((,red)) ueot
auto={G}:name(becomes green ueot) transforms((,green)) ueot
text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn. text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn.
mana={2}{R} mana={2}{R}
type=Creature type=Creature
@@ -11756,16 +11751,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Chameleon Spirit name=Chameleon Spirit
auto=choice name(White) counter(0/0,1,White) all(this) auto=chooseacolor foreach(*[chosencolor]|opponentBattlefield) 1/1 chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) foreach(*[white]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Blue}) foreach(*[blue]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Black}) foreach(*[black]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Red}) foreach(*[red]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Green}) foreach(*[green]|opponentBattlefield) 1/1
text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
mana={3}{U} mana={3}{U}
type=Creature type=Creature
@@ -12363,16 +12349,7 @@ toughness=2
name=Cho-Manno's Blessing name=Cho-Manno's Blessing
target=creature target=creature
abilities=flash abilities=flash
auto=choice name(White) counter(0/0,1,White) all(this) auto=choice chooseacolor teach(creature) protection from(*[chosencolor]) chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
text=Flash -- Enchant creature -- As Cho-Manno's Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. text=Flash -- Enchant creature -- As Cho-Manno's Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
mana={W}{W} mana={W}{W}
type=Enchantment type=Enchantment
@@ -13626,17 +13603,8 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Coldsteel Heart name=Coldsteel Heart
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=tap auto=tap
auto=this(counter{0/0.1.White}) {T}:add{W} auto=choice chooseacolor {T}:add{chosencolor} chooseend
auto=this(counter{0/0.1.Blue}) {T}:add{U}
auto=this(counter{0/0.1.Black}) {T}:add{B}
auto=this(counter{0/0.1.Red}) {T}:add{R}
auto=this(counter{0/0.1.Green}) {T}:add{G}
text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={2} mana={2}
type=Artifact type=Artifact
@@ -16930,7 +16898,7 @@ toughness=2
name=Deadshot name=Deadshot
target=creature target=creature
auto=tap auto=tap
auto=transforms((,newability[dynamicability<!powerstrike!> target(other creature)])) auto=transforms((,newability[dynamicability<!powerstrike!> target(other creature)])) ueot
text=Tap target creature. It deals damage equal to its power to another target creature. text=Tap target creature. It deals damage equal to its power to another target creature.
mana={3}{R} mana={3}{R}
type=Sorcery type=Sorcery
@@ -18850,11 +18818,7 @@ text=Whenever a permanent deals damage to you, return it to its owner's hand.
[/card] [/card]
[card] [card]
name=Distorting Lens name=Distorting Lens
auto={T}:name(target permanent becomes white) transforms((,white)) target(*) ueot auto={T}:activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend
auto={T}:name(target permanent becomes blue) transforms((,blue)) target(*) ueot
auto={T}:name(target permanent becomes black) transforms((,black)) target(*) ueot
auto={T}:name(target permanent becomes red) transforms((,red)) target(*) ueot
auto={T}:name(target permanent becomes green) transforms((,green)) target(*) ueot
text={T}: Target permanent becomes the color of your choice until end of turn. text={T}: Target permanent becomes the color of your choice until end of turn.
mana={2} mana={2}
type=Artifact type=Artifact
@@ -18918,11 +18882,11 @@ toughness=2
[/card] [/card]
[card] [card]
name=Divergent Growth name=Divergent Growth
auto=lord(land|myBattlefield) {T}:add {G} auto=all(land|myBattlefield) {T}:add {G}
auto=lord(land|myBattlefield) {T}:add {W} auto=all(land|myBattlefield) {T}:add {W}
auto=lord(land|myBattlefield) {T}:add {B} auto=all(land|myBattlefield) {T}:add {B}
auto=lord(land|myBattlefield) {T}:add {U} auto=all(land|myBattlefield) {T}:add {U}
auto=lord(land|myBattlefield) {T}:add {R} auto=all(land|myBattlefield) {T}:add {R}
text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
mana={G} mana={G}
type=Instant type=Instant
@@ -20540,7 +20504,8 @@ toughness=*
[/card] [/card]
[card] [card]
name=Duress name=Duress
auto=target(*[-creature;-land]|opponenthand) reject target=*[-creature;-land]|opponenthand
auto=reject
text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
mana={B} mana={B}
type=Sorcery type=Sorcery
@@ -24710,12 +24675,12 @@ toughness=2
[/card] [/card]
[card] [card]
name=Feral Thallid name=Feral Thallid
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:regenerate
text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
mana={3}{G}{G}{G} mana={3}{G}{G}{G}
type=Creature type=Creature
subtype=Thallid subtype=Fungus
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:regenerate
power=6 power=6
toughness=3 toughness=3
[/card] [/card]
@@ -24758,24 +24723,13 @@ toughness=2
[card] [card]
name=Fertile Ground name=Fertile Ground
target=land target=land
auto=@tappedformana(mytgt):token(-9876543) auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend]))
text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
mana={1}{G} mana={1}{G}
type=Enchantment type=Enchantment
subtype=Aura subtype=Aura
[/card] [/card]
[card] [card]
name=Additional Mana
auto=choice add{W}
auto=choice add{U}
auto=choice add{B}
auto=choice add{R}
auto=choice add{G}
auto=moveto(exile) all(this)
id=-9876543
type=nothing
[/card]
[card]
name=Fertilid name=Fertilid
auto=counter(1/1,2) auto=counter(1/1,2)
auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and((tap)) target(land[basic]|mylibrary) auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and((tap)) target(land[basic]|mylibrary)
@@ -26061,16 +26015,7 @@ toughness=2
[card] [card]
name=Flickering Ward name=Flickering Ward
target=creature target=creature
auto=choice name(White) counter(0/0,1,White) all(this) auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
auto={W}:moveTo(ownerhand) auto={W}:moveTo(ownerhand)
text=Enchant creature -- As Flickering Ward enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. -- {W}: Return Flickering Ward to its owner's hand. text=Enchant creature -- As Flickering Ward enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. -- {W}: Return Flickering Ward to its owner's hand.
mana={W} mana={W}
@@ -26120,16 +26065,7 @@ toughness=3
[card] [card]
name=Floating Shield name=Floating Shield
target=creature target=creature
auto=choice name(White) counter(0/0,1,White) all(this) auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
auto={S}:protection from white target(creature) auto={S}:protection from white target(creature)
auto={S}:protection from blue target(creature) auto={S}:protection from blue target(creature)
auto={S}:protection from black target(creature) auto={S}:protection from black target(creature)
@@ -29500,11 +29436,7 @@ type=Instant
[card] [card]
name=Glory name=Glory
abilities=flying abilities=flying
autograveyard={2}{W}:lord(creature|myBattlefield) protection from white ueot autograveyard={2}{W}:choice chooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) chooseend
autograveyard={2}{W}:lord(creature|myBattlefield) protection from blue ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from black ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from red ueot
autograveyard={2}{W}:lord(creature|myBattlefield) protection from green ueot
text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard. text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard.
mana={3}{W}{W} mana={3}{W}{W}
type=Creature type=Creature
@@ -36862,16 +36794,7 @@ type=Sorcery
[card] [card]
name=Iona, Shield of Emeria name=Iona, Shield of Emeria
abilities=flying abilities=flying
auto=choice name(White) counter(0/0,1,White) all(this) auto=choice choosecolor maxcast(*[chosencolor])0 opponent chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) maxCast(*[white])0 opponent
auto=this(counter{0/0.1.Blue}) maxCast(*[blue])0 opponent
auto=this(counter{0/0.1.Black}) maxCast(*[black])0 opponent
auto=this(counter{0/0.1.Red}) maxCast(*[red])0 opponent
auto=this(counter{0/0.1.Green}) maxCast(*[green])0 opponent
text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color. text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color.
mana={6}{W}{W}{W} mana={6}{W}{W}{W}
type=Legendary Creature type=Legendary Creature
@@ -37340,11 +37263,11 @@ type=Artifact
name=Jaddi Lifestrider name=Jaddi Lifestrider
auto=tap target(<anyamount>creature[-tapped]|mybattlefield) && life:2 auto=tap target(<anyamount>creature[-tapped]|mybattlefield) && life:2
text=tap any amount of creatures and gain 2 life for each creature tapped this way text=tap any amount of creatures and gain 2 life for each creature tapped this way
mana={4}{B}{B} mana={4}{G}
type=Legendary Creature type=Creature
subtype=Spirit subtype=Elemental
power=4 power=2
toughness=4 toughness=8
[/card] [/card]
[card] [card]
name=Jade Leech name=Jade Leech
@@ -38854,11 +38777,7 @@ toughness=2
[card] [card]
name=Kavu Chameleon name=Kavu Chameleon
abilities=nofizzle abilities=nofizzle
auto={G}:name(becomes white ueot) transforms((,white)) ueot auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend
auto={G}:name(becomes blue ueot) transforms((,blue)) ueot
auto={G}:name(becomes black ueot) transforms((,black)) ueot
auto={G}:name(becomes red ueot) transforms((,red)) ueot
auto={G}:name(becomes green ueot) transforms((,green)) ueot
text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn. text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn.
mana={3}{G}{G} mana={3}{G}{G}
type=Creature type=Creature
@@ -43218,7 +43137,7 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Lotus Cobra name=Lotus Cobra
auto=@movedTo(land|myBattlefield):token(-1111129) auto=@movedTo(land|mybattlefield):chooseacolor add{chosencolor} chooseend
text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -43227,17 +43146,6 @@ power=2
toughness=1 toughness=1
[/card] [/card]
[card] [card]
name=Lotus Cobra's Mana
auto=may Add{W}
auto=may Add{U}
auto=may Add{B}
auto=may Add{R}
auto=may Add{G}
auto=moveto(exile) all(this)
id=-1111129
type=nothing
[/card]
[card]
name=Lotus Guardian name=Lotus Guardian
abilities=flying abilities=flying
auto={T}:Add {W} auto={T}:Add {W}
@@ -50158,7 +50066,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Night Soil name=Night Soil
auto={1}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green) auto={1}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(from your graveyard) token(Saproling,Creature Saproling,1/1,green)
auto={1}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green) auto={1}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green)
text={1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. text={1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
mana={G}{G} mana={G}{G}
@@ -51522,7 +51430,7 @@ auto=may moveTo(myBattlefield) and((tap)) target(basic|mylibrary)
text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
mana={3}{G} mana={3}{G}
type=Creature type=Creature
subtype=Giant subtype=Giant Druid
power=2 power=2
toughness=4 toughness=4
[/card] [/card]
@@ -52002,22 +51910,22 @@ type=Enchantment
[card] [card]
name=Orcish Settlers name=Orcish Settlers
auto={R}{T}{S}:name(X = 0) life{S}:0 auto={R}{T}{S}:name(X = 0) life{S}:0
auto={2}{R}{T}{S}:name(X = 1) target(land) destroy auto={1}{R}{T}{S}:name(X = 1) target(land) destroy
auto={4}{R}{T}{S}:name(X = 2) target(<2>land) destroy auto={2}{R}{T}{S}:name(X = 2) target(<2>land) destroy
auto={6}{R}{T}{S}:name(X = 3) target(<3>land) destroy auto={3}{R}{T}{S}:name(X = 3) target(<3>land) destroy
auto={8}{R}{T}{S}:name(X = 4) target(<4>land) destroy auto={4}{R}{T}{S}:name(X = 4) target(<4>land) destroy
auto={10}{R}{T}{S}:name(X = 5) target(<5>land) destroy auto={5}{R}{T}{S}:name(X = 5) target(<5>land) destroy
auto={12}{R}{T}{S}:name(X = 6) target(<6>land) destroy auto={6}{R}{T}{S}:name(X = 6) target(<6>land) destroy
auto={14}{R}{T}{S}:name(X = 7) target(<7>land) destroy auto={7}{R}{T}{S}:name(X = 7) target(<7>land) destroy
auto={16}{R}{T}{S}:name(X = 8) target(<8>land) destroy auto={8}{R}{T}{S}:name(X = 8) target(<8>land) destroy
auto={18}{R}{T}{S}:name(X = 9) target(<9>land) destroy auto={9}{R}{T}{S}:name(X = 9) target(<9>land) destroy
auto={20}{R}{T}{S}:name(X = 10) target(<10>land) destroy auto={10}{R}{T}{S}:name(X = 10) target(<10>land) destroy
auto={22}{R}{T}{S}:name(X = 11) target(<11>land) destroy auto={11}{R}{T}{S}:name(X = 11) target(<11>land) destroy
auto={24}{R}{T}{S}:name(X = 12) target(<12>land) destroy auto={12}{R}{T}{S}:name(X = 12) target(<12>land) destroy
auto={26}{R}{T}{S}:name(X = 13) target(<13>land) destroy auto={13}{R}{T}{S}:name(X = 13) target(<13>land) destroy
auto={28}{R}{T}{S}:name(X = 14) target(<14>land) destroy auto={14}{R}{T}{S}:name(X = 14) target(<14>land) destroy
auto={30}{R}{T}{S}:name(X = 15) target(<15>land) destroy auto={15}{R}{T}{S}:name(X = 15) target(<15>land) destroy
auto={32}{R}{T}{S}:name(X = 16) target(<16>land) destroy auto={16}{R}{T}{S}:name(X = 16) target(<16>land) destroy
text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
@@ -52963,21 +52871,7 @@ subtype=Equipment
[/card] [/card]
[card] [card]
name=Paradise Plume name=Paradise Plume
auto=choice name(White) counter(0/0,1,White) all(this) auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[@movedto(*[chosencolor]|stack):life:1 controller])) forever chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:add{W}
auto=this(counter{0/0.1.Blue}) {T}:add{U}
auto=this(counter{0/0.1.Black}) {T}:add{B}
auto=this(counter{0/0.1.Red}) {T}:add{R}
auto=this(counter{0/0.1.Green}) {T}:add{G}
auto=@movedto(*[white]|stack):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[black]|stack):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[red]|stack):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[green]|stack):this(counter{0/0.1.Green}) life:1 controller
text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool. text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool.
mana={4} mana={4}
type=Artifact type=Artifact
@@ -53550,16 +53444,7 @@ type=Artifact
[card] [card]
name=Pentarch Paladin name=Pentarch Paladin
abilities=flanking abilities=flanking
auto=choice name(White) counter(0/0,1,White) all(this) auto=chooseacolor transforms((,newability[{W}{W}{T}:destroy target(*[chosencolor])])) forever chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {W}{W}{T}:destroy target(*[white])
auto=this(counter{0/0.1.Blue}) {W}{W}{T}:destroy target(*[blue])
auto=this(counter{0/0.1.Black}) {W}{W}{T}:destroy target(*[black])
auto=this(counter{0/0.1.Red}) {W}{W}{T}:destroy target(*[red])
auto=this(counter{0/0.1.Green}) {W}{W}{T}:destroy target(*[green])
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- As Pentarch Paladin enters the battlefield, choose a color. -- {W}{W}, {T}: Destroy target permanent of the chosen color. text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- As Pentarch Paladin enters the battlefield, choose a color. -- {W}{W}, {T}: Destroy target permanent of the chosen color.
mana={2}{W}{W}{W} mana={2}{W}{W}{W}
type=Creature type=Creature
@@ -53570,16 +53455,7 @@ toughness=3
[card] [card]
name=Pentarch Ward name=Pentarch Ward
target=creature target=creature
auto=choice name(White) counter(0/0,1,White) all(this) auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) teach(creature) protection from white
auto=this(counter{0/0.1.Blue}) teach(creature) protection from blue
auto=this(counter{0/0.1.Black}) teach(creature) protection from black
auto=this(counter{0/0.1.Red}) teach(creature) protection from red
auto=this(counter{0/0.1.Green}) teach(creature) protection from green
auto=draw:1 auto=draw:1
text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
mana={2}{W} mana={2}{W}
@@ -57221,16 +57097,6 @@ toughness=1
[card] [card]
name=Quirion Elves name=Quirion Elves
auto={T}:Add{G} auto={T}:Add{G}
auto=choice name(White) counter(0/0,1,White) all(this)
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool. text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -61455,8 +61321,8 @@ type=Instant
name=Runechanter's Pike name=Runechanter's Pike
auto={2}:equip auto={2}:equip
auto=first strike auto=first strike
auto=teach(creature) foreach(instant|mygraveyard) 1/0 auto=teach(creature) type:*[instant]:mygraveyard/0 nonstatic
auto=teach(creature) foreach(sorcery|mygraveyard) 1/0 auto=teach(creature) type:*[sorcery]:mygraveyard/0 nonstatic
text=Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard. -- Equip {2} text=Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard. -- Equip {2}
mana={2} mana={2}
type=Artifact type=Artifact
@@ -66429,16 +66295,7 @@ toughness=1
[card] [card]
name=Silhana Starfletcher name=Silhana Starfletcher
abilities=reach abilities=reach
auto=choice name(White) counter(0/0,1,White) all(this) auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
@@ -68740,16 +68597,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Sol Grail name=Sol Grail
auto=choice name(White) counter(0/0,1,White) all(this) auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={3} mana={3}
type=Artifact type=Artifact
@@ -70567,11 +70415,7 @@ toughness=5
name=Spiritmonger name=Spiritmonger
auto=@damaged(creature) from(this):counter(1/1,1) auto=@damaged(creature) from(this):counter(1/1,1)
auto={B}:regenerate auto={B}:regenerate
auto={G}:name(becomes white ueot) transforms((,white)) ueot auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend
auto={G}:name(becomes blue ueot) transforms((,blue)) ueot
auto={G}:name(becomes black ueot) transforms((,black)) ueot
auto={G}:name(becomes red ueot) transforms((,red)) ueot
auto={G}:name(becomes green ueot) transforms((,green)) ueot
text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn. text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn.
mana={3}{B}{G} mana={3}{B}{G}
type=Creature type=Creature
@@ -71496,7 +71340,8 @@ toughness=1
[/card] [/card]
[card] [card]
name=Stasis name=Stasis
alias=1225 auto=upcost[{U}] sacrifice
auto=phasealter(remove,untap,player)
text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
mana={1}{U} mana={1}{U}
type=Enchantment type=Enchantment
@@ -71505,7 +71350,7 @@ type=Enchantment
name=Stasis Cell name=Stasis Cell
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature. text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature.
auto=doesnotuntap auto=doesnotuntap
auto={3}{u}:retarget target(creature) auto={3}{U}:retarget target(creature)
mana={4}{U} mana={4}{U}
type=Enchantment type=Enchantment
subtype=Aura subtype=Aura
@@ -74913,16 +74758,7 @@ type=Legendary Land
[/card] [/card]
[card] [card]
name=Teferi's Moat name=Teferi's Moat
auto=choice name(White) counter(0/0,1,White) all(this) auto=choosecolor lord(creature[chosencolor&-flying]|opponentBattlefield) cantattack chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) lord(creature[white;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Blue}) lord(creature[blue;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Black}) lord(creature[black;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Red}) lord(creature[red;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Green}) lord(creature[green;-flying]|opponentBattlefield) cantattack
text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you. text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you.
mana={3}{W}{U} mana={3}{W}{U}
type=Enchantment type=Enchantment
@@ -76813,11 +76649,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Tidal Visionary name=Tidal Visionary
auto={T}:name(target creature becomes white ueot) transforms((,white)) target(creature) ueot auto={T}:activatechooseacolor target(creature) becomes(,chosencolor) ueot activatechooseend
auto={T}:name(target creature becomes blue ueot) transforms((,blue)) target(creature) ueot
auto={T}:name(target creature becomes black ueot) transforms((,black)) target(creature) ueot
auto={T}:name(target creature becomes red ueot) transforms((,red)) target(creature) ueot
auto={T}:name(target creature becomes green ueot) transforms((,green)) target(creature) ueot
text={T}: Target creature becomes the color of your choice until end of turn. text={T}: Target creature becomes the color of your choice until end of turn.
mana={U} mana={U}
type=Creature type=Creature
@@ -77965,7 +77797,7 @@ toughness=1
name=Trace of Abundance name=Trace of Abundance
target=land target=land
auto=shroud auto=shroud
auto=@tappedformana(mytgt):token(-9876543) auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend]))
text=Enchant land -- Enchanted land has shroud. (It can't be the target of spells or abilities.) -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). text=Enchant land -- Enchanted land has shroud. (It can't be the target of spells or abilities.) -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
mana={RW}{G} mana={RW}{G}
type=Enchantment type=Enchantment
@@ -80230,16 +80062,7 @@ toughness=2
[card] [card]
name=Utopia Sprawl name=Utopia Sprawl
target=forest target=forest
auto=choice name(White) counter(0/0,1,White) all(this) auto=choosecolor transforms((,newability[@tappedformana(mytgt):add{chosencolor}])) forever chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=Enchant Forest -- As Utopia Sprawl enters the battlefield, choose a color. -- Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). text=Enchant Forest -- As Utopia Sprawl enters the battlefield, choose a color. -- Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).
mana={G} mana={G}
type=Enchantment type=Enchantment
@@ -82485,16 +82308,7 @@ toughness=2
[card] [card]
name=Voice of All name=Voice of All
abilities=flying abilities=flying
auto=choice name(White) counter(0/0,1,White) all(this) auto=chooseacolor transforms((,newability[protection from(*[chosencolor]) chooseend])) forever chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) protection from white
auto=this(counter{0/0.1.Blue}) protection from blue
auto=this(counter{0/0.1.Black}) protection from black
auto=this(counter{0/0.1.Red}) protection from red
auto=this(counter{0/0.1.Green}) protection from green
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
mana={2}{W}{W} mana={2}{W}{W}
type=Creature type=Creature
@@ -83899,16 +83713,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Ward Sliver name=Ward Sliver
auto=choice name(White) counter(0/0,1,White) all(this) auto=chooseacolor transforms((,newability[lord(sliver) protection from(*[chosencolor]) chooseend])) forever chooseend
auto=choice name(Blue) counter(0/0,1,Blue) all(this)
auto=choice name(Black) counter(0/0,1,Black) all(this)
auto=choice name(Red) counter(0/0,1,Red) all(this)
auto=choice name(Green) counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) lord(sliver) protection from white
auto=this(counter{0/0.1.Blue}) lord(sliver) protection from blue
auto=this(counter{0/0.1.Black}) lord(sliver) protection from black
auto=this(counter{0/0.1.Red}) lord(sliver) protection from red
auto=this(counter{0/0.1.Green}) lord(sliver) protection from green
text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color. text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color.
mana={4}{W} mana={4}{W}
type=Creature type=Creature
@@ -87419,11 +87224,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Zombie Boa name=Zombie Boa
auto={1}{B}:name(white) transforms((,newability[auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery auto={1}{B}:choosecolor transforms((,newability[auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery chooseend
auto={1}{B}:name(blue) transforms((,newability[auto=@combat(blocked) source(this) from(creature[blue]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(black) transforms((,newability[auto=@combat(blocked) source(this) from(creature[black]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(red) transforms((,newability[auto=@combat(blocked) source(this) from(creature[red]):all(trigger[from]) destroy])) ueot asSorcery
auto={1}{B}:name(green) transforms((,newability[auto=@combat(blocked) source(this) from(creature[green]):all(trigger[from]) destroy])) ueot asSorcery
text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.
mana={4}{B} mana={4}{B}
type=Creature type=Creature