Major Corrections to WAR and removing crashing cards
Cards that check the colors of mana that lands on the opponent battlefield crashes the game, hard to reproduce but happens often enought that I decided to remove them. Minor fixes in set and Major fixes in WAR primitives
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@@ -60,13 +60,23 @@ name=Karn Liberated
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auto=counter(0/0,6,loyalty)
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auto={C(0/0,4,Loyalty)}:target(player) ability$!moveto(exile) and!( becomes(tobecast) forever )! target(*|myhand)!$ targetedplayer
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auto={C(0/0,-3,Loyalty)}:moveto(exile) and!( becomes(tobecast) forever )! target(*)
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auto={C(0/0,-14,Loyalty)}:moveto(ownerlibrary) all(*|opponenthand) && moveto(ownerlibrary) all(*|opponentgraveyard) && moveto(ownerlibrary) all(*|opponentbattlefield) && moveto(ownerlibrary) all(-tobecast,aura,instant,sorcery|opponentexile) && shuffle && draw:7 opponent && lifeset:startinglife opponent && moveto(ownerlibrary) all(*|myhand) && moveto(ownerlibrary) all(*|mygraveyard) && moveto(ownerlibrary) all(*|mybattlefield) && moveto(ownerlibrary) all(-tobecast,aura,instant,sorcery|myexile) && shuffle && draw:7 && lifeset:startinglife && moveto(myBattlefield) all(tobecast|exile) && all(creature|myBattlefield) haste && removemana(*)
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auto={C(0/0,-14,Loyalty)}:name(ultimate) moveto(ownerlibrary) all(*|opponenthand) && moveto(ownerlibrary) all(*|opponentgraveyard) && moveto(ownerlibrary) all(*|opponentbattlefield) && moveto(ownerlibrary) all(*[-tobecast;aura;instant;sorcery]|opponentexile) && shuffle && draw:7 opponent && lifeset:startinglife opponent && moveto(ownerlibrary) all(*|myhand) && moveto(ownerlibrary) all(*|mygraveyard) && moveto(ownerlibrary) all(*|mybattlefield) && moveto(ownerlibrary) all(*[-tobecast;aura;instant;sorcery]|myexile) && shuffle && draw:7 && lifeset:startinglife && moveto(myBattlefield) all(tobecast|exile) && all(creature|myBattlefield) haste && removemana(*)
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text=+4: Target player exiles a card from their hand. -- -3: Exile target permanent. -- -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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mana={7}
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type=Legendary Planeswalker
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subtype=Karn
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[/card]
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[card]
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name=Time Vault
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abilities=doesnotuntap
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auto=tap(noevent)
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auto=@each opponent end sourcetap:may (turns:-1 controller) && untapthis
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auto={T}:turns:+1 controller
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text=Time Vault enters the battlefield tapped. -- Time Vault doesn't untap during your untap step. -- If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. -- {T}: Take an extra turn after this one.
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mana={2}
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type=Artifact
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[/card]
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[card]
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name=Akiri, Line-Slinger
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abilities=first strike,vigilance
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auto=type:artifact:mybattlefield/0 nonstatic
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@@ -473,7 +483,7 @@ type=Sorcery
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[card]
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name=Mogg Infestation
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target=player
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auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then create(Goblin:Creature Goblin:1/1:red)*2 )!
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auto=all(creature|targetedpersonsbattlefield) destroy and!( if cantargetcard(creature|graveyard) then create(Goblin:Creature Goblin:1/1:red)*2 targetedpersonsbattlefield)!
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mana={3}{R}{R}
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type=Sorcery
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text=Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
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