Major Corrections to WAR and removing crashing cards

Cards that check the colors of mana that lands on the opponent battlefield crashes the game, hard to reproduce but happens often enought that I decided to remove them.

Minor fixes in set and Major fixes in WAR primitives
This commit is contained in:
Eduardo
2019-05-01 17:19:01 -05:00
parent d943778309
commit 8b620627d9
12 changed files with 256 additions and 276 deletions

View File

@@ -34,7 +34,7 @@
#AUTO_DEFINE _TREASURE_ create(Treasure:Artifact Treasure:0/0:"{T}, Sacrifice this artifact: Add one mana of any color.") and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{G}])) forever )!
# Proliferate, still need to target players since the old code doesn't work (*[artifact;creature;...;players]) just let you target creature and player
#AUTO_DEFINE _PROLIFERATE_ notatarget(<anyamount>*) proliferate
#AUTO_DEFINE _PROLIFERATE_ name(proliferate) notatarget(<anyamount>*) proliferate
# Mentor, still not working with enhancements, pump effects
#AUTO_DEFINE _MENTOR_ @combat(attacking) source(this):counter(1/1,1) target(other creature[attacking;power<=pminus1minusend]|myBattlefield)