Major Corrections to WAR and removing crashing cards
Cards that check the colors of mana that lands on the opponent battlefield crashes the game, hard to reproduce but happens often enought that I decided to remove them. Minor fixes in set and Major fixes in WAR primitives
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@@ -927,8 +927,11 @@ toughness=2
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[card]
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name=Sarkhan's Unsealing
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auto=@movedTo(creature[6>=power>=4]|mystack):damage:4 target(creature,player)
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auto=@movedTo(creature[power>=7]|mystack):damage:4 opponent && all(creature,planeswalker) damage:1
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auto=@movedTo(creature[power=4]|mystack):damage:4 target(creature,player)
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auto=@movedTo(creature[power=5]|mystack):damage:4 target(creature,player)
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auto=@movedTo(creature[power=6]|mystack):damage:4 target(creature,player)
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auto=@movedTo(creature[power>=7]|mystack):damage:4 all(creature,planeswalker|opponentBattlefield)
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auto=@movedTo(creature[power>=7]|mystack):damage:4 opponent
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text=Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. -- Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
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mana={3}{R}
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type=Enchantment
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