Major Corrections to WAR and removing crashing cards

Cards that check the colors of mana that lands on the opponent battlefield crashes the game, hard to reproduce but happens often enought that I decided to remove them.

Minor fixes in set and Major fixes in WAR primitives
This commit is contained in:
Eduardo
2019-05-01 17:19:01 -05:00
parent d943778309
commit 8b620627d9
12 changed files with 256 additions and 276 deletions

View File

@@ -30,7 +30,7 @@ name=Angel of Condemnation
abilities=flying, vigilance
auto={2}{W}{T}:(blink)ueot target(other creature|battlefield)
auto=@exerted(this):(blink)forsrc target(other creature|battlefield)
auto=@combat(attacking) source(this):may exert
auto={2}{W}{T}:exert
text=Flying, vigilance -- {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -- {2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
mana={2}{W}{W}
type=Creature
@@ -393,7 +393,7 @@ subtype=Aura Curse
[card]
name=Hour of Eternity
target=<upto:X>creature|myGraveyard
target=<upto:prex>creature|myGraveyard
auto=clone and!( transforms((Zombie,removemc,setpower=4,settoughness=4,black)) forever )!
auto=moveto(exile)
text=Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
@@ -617,7 +617,7 @@ toughness=*
[card]
name=Banewhip Punisher
auto=may counter(-1/-1,1) target(creature)
auto={B}{S}:destroy target(creature[counter(-1/-1)])
auto={B}{S}:destroy target(creature[counter{-1/-1.1}])
text=When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. -- {B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
mana={2}{B}
type=Creature
@@ -1755,7 +1755,7 @@ subtype=Equipment
[card]
name=God-Pharaoh's Gift
auto=@each my combatbegins:may target(creature|graveyard) clone and!( transforms((Zombie,setpower=4,settoughness=4,black,haste ueot)) forever )! && moveTo(exile)
auto=@each my combatbegins:may target(creature|mygraveyard) clone and!( transforms((Zombie,setpower=4,settoughness=4,black,haste ueot)) forever )! && moveTo(exile)
text=At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
mana={7}
type=Artifact