Fixed a bug: AI does not have to use the doubleside ability to avoid loops.
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@@ -632,6 +632,10 @@ int OrderedAIAction::getEfficiency()
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efficiency = 90;
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}
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}
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else if (dynamic_cast<AATurnSide *>(a))
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{
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efficiency = 0; // AI does not have to use the doubleside ability to avoid loops.
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}
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else if (ATokenCreator * atc = dynamic_cast<ATokenCreator *>(a))
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{
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efficiency = 80;
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