Erwan
- boosters in shop 100 cards -> 80 cards - 2 new cards in SHM - Added Ram checking methods for the PSP
This commit is contained in:
Binary file not shown.
@@ -23,6 +23,18 @@ subtype=Elemental Warrior
|
|||||||
toughness=3
|
toughness=3
|
||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
|
text=Ashenmoor Gouger can't block.
|
||||||
|
abilities=cantblock
|
||||||
|
id=153981
|
||||||
|
name=Ashenmoor Gouger
|
||||||
|
rarity=U
|
||||||
|
type=Creature
|
||||||
|
mana={BR}{BR}{BR}
|
||||||
|
power=4
|
||||||
|
subtype=Elemental Warrior
|
||||||
|
toughness=4
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
text=First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
|
text=First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
|
||||||
abilities=first strike
|
abilities=first strike
|
||||||
auto=aslongas(creature[white]|myinplay) 1/1 other
|
auto=aslongas(creature[white]|myinplay) 1/1 other
|
||||||
@@ -354,6 +366,18 @@ subtype=Scarecrow
|
|||||||
toughness=1
|
toughness=1
|
||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
|
text=Inkfathom Infiltrator can't block and is unblockable.
|
||||||
|
abilities=unblockable,cantblock
|
||||||
|
id=154401
|
||||||
|
name=Inkfathom Infiltrator
|
||||||
|
rarity=U
|
||||||
|
type=Creature
|
||||||
|
mana={UB}{UB}
|
||||||
|
power=2
|
||||||
|
subtype=Merfolk Rogue
|
||||||
|
toughness=1
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
text={T}: Add {U} to your mana pool.
|
text={T}: Add {U} to your mana pool.
|
||||||
auto={T}:Add{U}
|
auto={T}:Add{U}
|
||||||
id=158237
|
id=158237
|
||||||
|
|||||||
@@ -35,17 +35,7 @@ toughness=1
|
|||||||
[/card]
|
[/card]
|
||||||
|
|
||||||
|
|
||||||
[card]
|
|
||||||
text=Ashenmoor Gouger can't block.
|
|
||||||
id=153981
|
|
||||||
name=Ashenmoor Gouger
|
|
||||||
rarity=U
|
|
||||||
type=Creature
|
|
||||||
mana={BR}{BR}{BR}
|
|
||||||
power=4
|
|
||||||
subtype=Elemental Warrior
|
|
||||||
toughness=4
|
|
||||||
[/card]
|
|
||||||
[card]
|
[card]
|
||||||
text=Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
|
text=Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
|
||||||
id=146065
|
id=146065
|
||||||
@@ -804,17 +794,7 @@ power=3
|
|||||||
subtype=Giant Warrior
|
subtype=Giant Warrior
|
||||||
toughness=3
|
toughness=3
|
||||||
[/card]
|
[/card]
|
||||||
[card]
|
|
||||||
text=Inkfathom Infiltrator can't block and is unblockable.
|
|
||||||
id=154401
|
|
||||||
name=Inkfathom Infiltrator
|
|
||||||
rarity=U
|
|
||||||
type=Creature
|
|
||||||
mana={UB}{UB}
|
|
||||||
power=2
|
|
||||||
subtype=Merfolk Rogue
|
|
||||||
toughness=1
|
|
||||||
[/card]
|
|
||||||
[card]
|
[card]
|
||||||
text=Fear {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
|
text=Fear {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
|
||||||
id=157879
|
id=157879
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
#define STAGE_SHOP_MENU 3
|
#define STAGE_SHOP_MENU 3
|
||||||
#define STAGE_SHOP_SHOP 4
|
#define STAGE_SHOP_SHOP 4
|
||||||
|
|
||||||
#define SHOP_BOOSTERS 3
|
|
||||||
|
|
||||||
class GameStateShop: public GameState, public JGuiListener
|
class GameStateShop: public GameState, public JGuiListener
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,6 +12,8 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
using std::string;
|
using std::string;
|
||||||
|
|
||||||
|
#define SHOP_BOOSTERS 3
|
||||||
|
|
||||||
class ShopItem:public JGuiObject{
|
class ShopItem:public JGuiObject{
|
||||||
private:
|
private:
|
||||||
bool mHasFocus;
|
bool mHasFocus;
|
||||||
@@ -51,7 +53,7 @@ class ShopItems:public JGuiController,public JGuiListener{
|
|||||||
MTGAllCards * collection;
|
MTGAllCards * collection;
|
||||||
SimpleMenu * dialog;
|
SimpleMenu * dialog;
|
||||||
int showPriceDialog;
|
int showPriceDialog;
|
||||||
int setIds[2];;
|
int setIds[SHOP_BOOSTERS];
|
||||||
MTGCardInstance * displayCards[100];
|
MTGCardInstance * displayCards[100];
|
||||||
CardDisplay * display;
|
CardDisplay * display;
|
||||||
void safeDeleteDisplay();
|
void safeDeleteDisplay();
|
||||||
|
|||||||
@@ -14,6 +14,9 @@
|
|||||||
#include <psputility.h>
|
#include <psputility.h>
|
||||||
#include <pspgu.h>
|
#include <pspgu.h>
|
||||||
#include <psprtc.h>
|
#include <psprtc.h>
|
||||||
|
|
||||||
|
#include <psptypes.h>
|
||||||
|
#include <malloc.h>
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -38,5 +41,22 @@ int fileExists(const char * filename);
|
|||||||
void dumpStack();
|
void dumpStack();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/* RAM simple check functions header */
|
||||||
|
|
||||||
|
// *** DEFINES ***
|
||||||
|
|
||||||
|
#if defined (WIN32) || defined (LINUX)
|
||||||
|
#define RAM_BLOCK (100 * 1024 * 1024)
|
||||||
|
#else
|
||||||
|
#define RAM_BLOCK (1024 * 1024)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// *** FUNCTIONS DECLARATIONS ***
|
||||||
|
|
||||||
|
u32 ramAvailableLineareMax (void);
|
||||||
|
u32 ramAvailable (void);
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -143,6 +143,10 @@ void GameApp::Create()
|
|||||||
|
|
||||||
mCurrentState = NULL;
|
mCurrentState = NULL;
|
||||||
mNextState = mGameStates[GAME_STATE_MENU];
|
mNextState = mGameStates[GAME_STATE_MENU];
|
||||||
|
|
||||||
|
char buf[512];
|
||||||
|
sprintf(buf, "size of MTGCardInstance : %i\n" , sizeof(MTGCardInstance));
|
||||||
|
OutputDebugString(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -230,6 +234,18 @@ void GameApp::Update()
|
|||||||
mCurrentState->End();
|
mCurrentState->End();
|
||||||
|
|
||||||
mCurrentState = mNextState;
|
mCurrentState = mNextState;
|
||||||
|
|
||||||
|
|
||||||
|
#if defined (WIN32) || defined (LINUX)
|
||||||
|
#else
|
||||||
|
/*
|
||||||
|
int maxLinear = ramAvailableLineareMax();
|
||||||
|
int ram = ramAvailable();
|
||||||
|
char buf[512];
|
||||||
|
sprintf(buf, "Ram : linear max: %i - total : %i\n",maxLinear, ram);
|
||||||
|
fprintf(stderr,buf);
|
||||||
|
*/
|
||||||
|
#endif
|
||||||
mCurrentState->Start();
|
mCurrentState->Start();
|
||||||
|
|
||||||
mNextState = NULL;
|
mNextState = NULL;
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ void GameStateShop::Start()
|
|||||||
int sets[500];
|
int sets[500];
|
||||||
int nbsets = 0;
|
int nbsets = 0;
|
||||||
for (int i = 0; i < MtgSets::SetsList->nb_items; i++){
|
for (int i = 0; i < MtgSets::SetsList->nb_items; i++){
|
||||||
if (mParent->collection->countBySet(i) > 100){ //Only sets with more than 100 cards can get boosters and starters
|
if (mParent->collection->countBySet(i) > 80){ //Only sets with more than 80 cards can get boosters and starters
|
||||||
sets[nbsets] = i;
|
sets[nbsets] = i;
|
||||||
nbsets++;
|
nbsets++;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -238,23 +238,17 @@ void ShopItems::ButtonPressed(int controllerId, int controlId){
|
|||||||
safeDeleteDisplay();
|
safeDeleteDisplay();
|
||||||
display = NEW CardDisplay(12,NULL, SCREEN_WIDTH - 200, SCREEN_HEIGHT/2,this,NULL,5);
|
display = NEW CardDisplay(12,NULL, SCREEN_WIDTH - 200, SCREEN_HEIGHT/2,this,NULL,5);
|
||||||
int curNbcards = playerdata->collection->totalCards();
|
int curNbcards = playerdata->collection->totalCards();
|
||||||
//if (showPriceDialog == 0){
|
|
||||||
// //Starter Deck
|
playerdata->collection->addRandomCards(1, setIds[showPriceDialog],Constants::RARITY_R);
|
||||||
// playerdata->collection->addRandomCards(3,setId,Constants::RARITY_R,NULL);
|
playerdata->collection->addRandomCards(3, setIds[showPriceDialog],Constants::RARITY_U);
|
||||||
// playerdata->collection->addRandomCards(9, setId,Constants::RARITY_U,NULL);
|
playerdata->collection->addRandomCards(11, setIds[showPriceDialog],Constants::RARITY_C);
|
||||||
// playerdata->collection->addRandomCards(48, setId,Constants::RARITY_C,NULL);
|
|
||||||
//}else{
|
int newNbCards = playerdata->collection->totalCards();;
|
||||||
//Booster
|
for (int i = curNbcards; i < newNbCards ; i++){
|
||||||
playerdata->collection->addRandomCards(1, setIds[showPriceDialog],Constants::RARITY_R);
|
MTGCardInstance * card = NEW MTGCardInstance(playerdata->collection->_(i), NULL);
|
||||||
playerdata->collection->addRandomCards(3, setIds[showPriceDialog],Constants::RARITY_U);
|
displayCards[i-curNbcards] = card;
|
||||||
playerdata->collection->addRandomCards(11, setIds[showPriceDialog],Constants::RARITY_C);
|
display->AddCard(card);
|
||||||
// }
|
}
|
||||||
int newNbCards = playerdata->collection->totalCards();;
|
|
||||||
for (int i = curNbcards; i < newNbCards ; i++){
|
|
||||||
MTGCardInstance * card = NEW MTGCardInstance(playerdata->collection->_(i), NULL);
|
|
||||||
displayCards[i-curNbcards] = card;
|
|
||||||
display->AddCard(card);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//Remove(showPriceDialog);
|
//Remove(showPriceDialog);
|
||||||
showPriceDialog = -1;
|
showPriceDialog = -1;
|
||||||
|
|||||||
@@ -59,3 +59,93 @@ void dumpStack()
|
|||||||
free(tab);
|
free(tab);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/* RAM simple check functions source */
|
||||||
|
|
||||||
|
|
||||||
|
// *** FUNCTIONS ***
|
||||||
|
|
||||||
|
u32 ramAvailableLineareMax (void)
|
||||||
|
{
|
||||||
|
u32 size, sizeblock;
|
||||||
|
u8 *ram;
|
||||||
|
|
||||||
|
|
||||||
|
// Init variables
|
||||||
|
size = 0;
|
||||||
|
sizeblock = RAM_BLOCK;
|
||||||
|
|
||||||
|
// Check loop
|
||||||
|
while (sizeblock)
|
||||||
|
{
|
||||||
|
// Increment size
|
||||||
|
size += sizeblock;
|
||||||
|
|
||||||
|
// Allocate ram
|
||||||
|
ram = (u8 *) malloc(size);
|
||||||
|
|
||||||
|
// Check allocate
|
||||||
|
if (!(ram))
|
||||||
|
{
|
||||||
|
// Restore old size
|
||||||
|
size -= sizeblock;
|
||||||
|
|
||||||
|
// Size block / 2
|
||||||
|
sizeblock >>= 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
free(ram);
|
||||||
|
}
|
||||||
|
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 ramAvailable (void)
|
||||||
|
{
|
||||||
|
u8 **ram, **temp;
|
||||||
|
u32 size, count, x;
|
||||||
|
|
||||||
|
|
||||||
|
// Init variables
|
||||||
|
ram = NULL;
|
||||||
|
size = 0;
|
||||||
|
count = 0;
|
||||||
|
|
||||||
|
// Check loop
|
||||||
|
for (;;)
|
||||||
|
{
|
||||||
|
// Check size entries
|
||||||
|
if (!(count % 10))
|
||||||
|
{
|
||||||
|
// Allocate more entries if needed
|
||||||
|
temp = (u8**) realloc(ram,sizeof(u8 *) * (count + 10));
|
||||||
|
if (!(temp)) break;
|
||||||
|
|
||||||
|
// Update entries and size (size contains also size of entries)
|
||||||
|
ram = temp;
|
||||||
|
size += (sizeof(u8 *) * 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find max lineare size available
|
||||||
|
x = ramAvailableLineareMax();
|
||||||
|
if (!(x)) break;
|
||||||
|
|
||||||
|
// Allocate ram
|
||||||
|
ram[count] = (u8 *) malloc(x);
|
||||||
|
if (!(ram[count])) break;
|
||||||
|
|
||||||
|
// Update variables
|
||||||
|
size += x;
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Free ram
|
||||||
|
if (ram)
|
||||||
|
{
|
||||||
|
for (x=0;x<count;x++) free(ram[x]);
|
||||||
|
free(ram);
|
||||||
|
}
|
||||||
|
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user