- boosters in shop 100 cards -> 80 cards
- 2 new cards in SHM
- Added Ram checking methods for the PSP
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-04-30 12:10:09 +00:00
parent e0e21fa2a3
commit 8b008a4bda
10 changed files with 168 additions and 42 deletions

View File

@@ -59,3 +59,93 @@ void dumpStack()
free(tab);
}
#endif
/* RAM simple check functions source */
// *** FUNCTIONS ***
u32 ramAvailableLineareMax (void)
{
u32 size, sizeblock;
u8 *ram;
// Init variables
size = 0;
sizeblock = RAM_BLOCK;
// Check loop
while (sizeblock)
{
// Increment size
size += sizeblock;
// Allocate ram
ram = (u8 *) malloc(size);
// Check allocate
if (!(ram))
{
// Restore old size
size -= sizeblock;
// Size block / 2
sizeblock >>= 1;
}
else
free(ram);
}
return size;
}
u32 ramAvailable (void)
{
u8 **ram, **temp;
u32 size, count, x;
// Init variables
ram = NULL;
size = 0;
count = 0;
// Check loop
for (;;)
{
// Check size entries
if (!(count % 10))
{
// Allocate more entries if needed
temp = (u8**) realloc(ram,sizeof(u8 *) * (count + 10));
if (!(temp)) break;
// Update entries and size (size contains also size of entries)
ram = temp;
size += (sizeof(u8 *) * 10);
}
// Find max lineare size available
x = ramAvailableLineareMax();
if (!(x)) break;
// Allocate ram
ram[count] = (u8 *) malloc(x);
if (!(ram[count])) break;
// Update variables
size += x;
count++;
}
// Free ram
if (ram)
{
for (x=0;x<count;x++) free(ram[x]);
free(ram);
}
return size;
}