* Added new options parameter. "SaveDetailedDeckInfo". This will force the system to save all
deck files in long format. This is not configurable from the game. It must be set manually
inside options.txt.
ie. saveDetailedDeckInfo=1
* added extra debug information (line number inside text file) when card parser fails to recognize a line.
- modified return value from "processConfLine()" to return 0 only when a true error occurs and print out
"MTGDeck: Bad Line:
[<line no>]: <line with error>"
- processConfLine will now return 1 for lines starting with "#". Previously it returned 0 which is incorrect
as comments should not be considered as errors.
* removed DeckMetaDataList class from code. This was duplicating the DeckMetaData storage in DeckManager
* new feature for deck selection screens.
- player decks will now have an indication of what mana color it consists of.
- Ai decks will show symbols once the player has played against the AI deck at least once.
-- This is made possible with a new meta data inside each deck file.
MANA:<string representing color switches - 0/1 >
This commit is contained in:
@@ -220,7 +220,8 @@ void DeckMenu::Render()
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string text = wordWrap(currentMenuItem->desc, descWidth, mainFont->mFontID );
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mainFont->DrawString(text.c_str(), descX, descY);
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mFont->SetColor(ARGB(255,255,255,255));
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// fill in the statistical portion
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if (currentMenuItem->meta)
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{
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@@ -247,8 +248,28 @@ void DeckMenu::Render()
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mScroller->Render();
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RenderBackground();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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// display the deck mana colors if known
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// We only want to display the mana symbols on the game screens and not the Deck Editor screens.
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// Need a better way to determine when to display the mana symbols. Perhaps make it a property setting.
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bool displayDeckMana = backgroundName.find("DeckMenuBackdrop") != string::npos;
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float manaIconX = 300;
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float manaIconY = 75;
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if (mSelectedDeck &&displayDeckMana)
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{
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string deckManaColors = mSelectedDeck->getColorIndex();
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if ( deckManaColors.compare("") != 0 )
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for( int colorIdx = Constants::MTG_COLOR_ARTIFACT; colorIdx < 5; ++colorIdx )
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{
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if ( (deckManaColors.at(colorIdx) == '1') != 0)
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{
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renderer->RenderQuad(manaIcons[colorIdx], manaIconX, manaIconY);
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manaIconX += 30;
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}
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}
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}
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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stars->Render();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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