updated the shrine cycle to use type: variable
ei:infinate of horden rage bug...it was the same bug as halimar used to have.
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@@ -26030,8 +26030,8 @@ toughness=4
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[/card]
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[card]
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name=Godless Shrine
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auto=tap
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auto=may untap && life:-2 controller
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auto=choice tap
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auto=choice untap && life:-2 controller
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auto={T}:Add {W}
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auto={T}:Add {B}
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text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
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@@ -29332,7 +29332,7 @@ toughness=3
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[/card]
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[card]
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name=Honden of Cleansing Fire
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auto=@each my upkeep:foreach(shrine|myBattlefield) life:2
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auto=@each my upkeep:life:type:shrine && life:type:shrine
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text=At the beginning of your upkeep, you gain 2 life for each Shrine you control.
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mana={3}{W}
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type=Legendary Enchantment
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@@ -29340,7 +29340,7 @@ subtype=Shrine
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[/card]
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[card]
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name=Honden of Infinite Rage
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auto=@each my upkeep:foreach(shrine|myBattlefield) damage:1 target(creature,player)
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auto=@each my upkeep:damage:type:shrine target(creature,player)
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text=At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
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mana={2}{R}
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type=Legendary Enchantment
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@@ -29348,7 +29348,7 @@ subtype=Shrine
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[/card]
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[card]
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name=Honden of Life's Web
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auto=@each my upkeep:foreach(shrine|myBattlefield) token(Spirit,Creature Spirit,1/1)
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auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine
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text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
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mana={4}{G}
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type=Legendary Enchantment
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@@ -29356,7 +29356,7 @@ subtype=Shrine
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[/card]
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[card]
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name=Honden of Seeing Winds
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auto=@each my upkeep:foreach(shrine|myBattlefield) draw:1
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auto=@each my upkeep:draw:type:shrine
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text=At the beginning of your upkeep, draw a card for each Shrine you control.
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mana={4}{U}
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type=Legendary Enchantment
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