Fixed Flipwalkers and some macros replacements
Legendary creatures that transforms into planeswalkers. _LANDFALL_ _HEROIC_ If Lotus Field enters the battlefield while you control fewer than two other lands, you must sacrifice each land you control, including Lotus Field.
This commit is contained in:
@@ -605,7 +605,7 @@ toughness=3
|
||||
[card]
|
||||
name=Aesi, Tyrant of Gyre Strait
|
||||
auto=maxPlay(land)+1
|
||||
auto=@movedTo(land|myBattlefield):may draw:1 controller
|
||||
auto=_LANDFALL_may draw:1 controller
|
||||
text=You may play an additional land on each of your turns. -- Whenever a land enters the battlefield under your control, you may draw a card.
|
||||
mana={4}{G}{U}
|
||||
type=Legendary Creature
|
||||
@@ -4949,7 +4949,7 @@ toughness=3
|
||||
[card]
|
||||
name=Battlefield Thaumaturge
|
||||
auto=lord(instant,sorcery|myhand) altercost(colorless,-1)
|
||||
auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):opponentshroud ueot
|
||||
auto=_HEROIC_opponentshroud ueot
|
||||
text=Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. -- Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
|
||||
mana={1}{U}
|
||||
type=Creature
|
||||
@@ -9812,7 +9812,7 @@ type=Instant
|
||||
name=Chandra, Fire of Kaladesh
|
||||
auto=@movedTo(*[red]|mystack):untap all(this)
|
||||
auto=@movedto(Moonmist|stack):name(Transform Human Shaman) moveto(ownerBattlefield) && flip(Chandra, Roaring Flame)
|
||||
auto={T}:damage:1 target(player) limit^moveto(ownerBattlefield) && flip(Chandra, Roaring Flame)^3
|
||||
auto={T}:damage:1 target(player) limit^moveto(exile) and!(moveto(mybattlefield) and!(counter(0/0,4,Loyalty) && flip(Chandra, Roaring Flame) )! )!^3
|
||||
text=Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. -- {T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
|
||||
mana={1}{R}{R}
|
||||
type=Legendary Creature
|
||||
@@ -19820,7 +19820,7 @@ type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Evolution Sage
|
||||
auto=@movedTo(land|myBattlefield):_PROLIFERATE_
|
||||
auto=_LANDFALL__PROLIFERATE_
|
||||
text=Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
||||
mana={2}{G}
|
||||
type=Creature
|
||||
@@ -24322,7 +24322,7 @@ toughness=3
|
||||
[card]
|
||||
name=Geode Rager
|
||||
abilities=first strike
|
||||
auto=@movedto(land|myBattlefield):name(Choose one) ability$!name(Choose one) choice name(Goad opponent creatures) mustattack all(creature|opponentBattlefield) uynt _ choice name(Goad your creatures) mustattack all(creature|myBattlefield) uynt!$ controller
|
||||
auto=_LANDFALL_name(Choose one) ability$!name(Choose one) choice name(Goad opponent creatures) mustattack all(creature|opponentBattlefield) uynt _ choice name(Goad your creatures) mustattack all(creature|myBattlefield) uynt!$ controller
|
||||
text=First strike -- Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
||||
mana={4}{R}{R}
|
||||
type=Creature
|
||||
@@ -25473,7 +25473,7 @@ type=Instant
|
||||
[card]
|
||||
name=Gnarlback Rhino
|
||||
abilities=trample
|
||||
auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):draw:1 controller
|
||||
auto=_HEROIC_draw:1 controller
|
||||
text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
|
||||
mana={2}{G}{G}
|
||||
type=Creature
|
||||
@@ -29026,7 +29026,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Hero of the Games
|
||||
auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):1/0 all(creature|mybattlefield) ueot oneshot
|
||||
auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot
|
||||
text=Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
|
||||
mana={2}{R}
|
||||
type=Creature
|
||||
@@ -29037,7 +29037,7 @@ toughness=2
|
||||
[card]
|
||||
name=Hero of the Nyxborn
|
||||
auto=token(Soldier,Creature Human Soldier,1/1,white)
|
||||
auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):1/0 all(creature|mybattlefield) ueot oneshot
|
||||
auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot
|
||||
text=When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. -- Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.
|
||||
mana={1}{R}{W}
|
||||
type=Enchantment Creature
|
||||
@@ -29047,7 +29047,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Hero of the Pride
|
||||
auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):1/0 all(creature|mybattlefield) ueot oneshot
|
||||
auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot
|
||||
text=Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
|
||||
mana={1}{W}
|
||||
type=Creature
|
||||
@@ -29058,7 +29058,7 @@ toughness=2
|
||||
[card]
|
||||
name=Hero of the Revel
|
||||
auto=token(Satyr,Creature Satyr,1/1,red,cantblock)
|
||||
auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):1/0 all(creature|mybattlefield) ueot oneshot
|
||||
auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot
|
||||
text=When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with “This creature can’t block.” -- Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
|
||||
mana={4}{R}
|
||||
type=Creature
|
||||
@@ -29069,7 +29069,7 @@ toughness=4
|
||||
[card]
|
||||
name=Hero of the Winds
|
||||
abilities=flying
|
||||
auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):1/0 all(creature|mybattlefield) ueot oneshot
|
||||
auto=_HEROIC_1/0 all(creature|mybattlefield) ueot oneshot
|
||||
text=Flying -- Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
|
||||
mana={3}{W}
|
||||
type=Creature
|
||||
@@ -32597,7 +32597,7 @@ type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Jace, Vryn's Prodigy
|
||||
auto=@movedto(Moonmist|stack):name(Transform Human Wizard) flip(Jace, Telepath Unbound
|
||||
auto=@movedto(Moonmist|stack):name(Transform Human Wizard) flip(Jace, Telepath Unbound)
|
||||
auto={T}:draw:1 controller && ability$!name(Discard a card) reject notatarget(*|myhand)!$ controller restriction{type(*|mygraveyard)~lessthan~4}
|
||||
auto={T}:draw:1 controller && ability$!name(Discard a card) reject notatarget(*|myhand)!$ controller && moveto(exile) and!( moveto(mybattlefield) and!( haste && counter(0/0,5,Loyalty) && flip(Jace^ Telepath Unbound) )! )! restriction{type(*|mygraveyard)~morethan~3}
|
||||
text={T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
|
||||
@@ -35425,7 +35425,7 @@ type=Artifact
|
||||
[card]
|
||||
name=Kytheon, Hero of Akros
|
||||
auto=@movedto(Moonmist|stack):name(Transform Human Soldier) moveto(ownerBattlefield) && flip(Gideon, Battle-Forged)
|
||||
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:moveto(ownerBattlefield) && flip(Gideon, Battle-Forged)
|
||||
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:moveto(exile) and!( moveto(mybattlefield) and!(counter(0/0,3,Loyalty) && flip(Gideon, Battle-Forged)
|
||||
auto={2}{W}:all(this) indestructible ueot
|
||||
text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. -- {2}{W}: Kytheon gains indestructible until end of turn.
|
||||
mana={W}
|
||||
@@ -36706,7 +36706,7 @@ type=Instant
|
||||
name=Liliana, Heretical Healer
|
||||
abilities=lifelink
|
||||
auto=@movedto(Moonmist|stack):name(Transform Human Cleric) moveto(ownerBattlefield) && flip(Liliana, Defiant Necromancer)
|
||||
auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):moveto(ownerBattlefield) && flip(Liliana, Defiant Necromancer) && ability$!name(Create Zombie) token(Zombie,Creature Zombie,2/2,black)!$ controller
|
||||
auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):moveto(exile) and!( moveto(mybattlefield) and!(counter(0/0,3,Loyalty) && flip(Liliana, Defiant Necromancer) )! )! && ability$!name(Create Zombie) token(Zombie,Creature Zombie,2/2,black)!$ controller
|
||||
text=Lifelink -- Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.
|
||||
mana={1}{B}{B}
|
||||
type=Legendary Creature
|
||||
@@ -37449,7 +37449,7 @@ toughness=5
|
||||
name=Lotus Field
|
||||
abilities=opponentshroud
|
||||
auto=tap(noevent)
|
||||
auto=aslongas(land|mybattlefield) choice target(<2>other land|mybattlefield) sacrifice oneshot >1
|
||||
auto=aslongas(land|mybattlefield) choice target(<2>land|mybattlefield) sacrifice oneshot >1
|
||||
auto={T}:Add{W}{W}{W}
|
||||
auto={T}:Add{U}{U}{U}
|
||||
auto={T}:Add{B}{B}{B}
|
||||
@@ -40571,8 +40571,8 @@ type=Instant
|
||||
[card]
|
||||
name=Moraug, Fury of Akoum
|
||||
auto=@combat(attacking) source(creature|myBattlefield):1/0 ueot
|
||||
auto=@movedTo(land|myBattlefield):nextphasealter(add,combatphaseswithmain,controller,after<this>)
|
||||
auto=@movedTo(land|myBattlefield):transforms((,newability[@each my combatbegins:untap all(creature|myBattlefield)])) oneshot
|
||||
auto=_LANDFALL_nextphasealter(add,combatphaseswithmain,controller,after<this>)
|
||||
auto=_LANDFALL_transforms((,newability[@each my combatbegins:untap all(creature|myBattlefield)])) oneshot
|
||||
text=Each creature you control gets +1/+0 for each time it has attacked this turn. -- Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
|
||||
mana={4}{R}{R}
|
||||
type=Legendary Creature
|
||||
@@ -41135,7 +41135,7 @@ type=Instant
|
||||
[card]
|
||||
name=Mystic Sanctuary
|
||||
auto=aslongas(other land[island]|myBattlefield) tap(noevent) <3 oneshot
|
||||
auto=aslongas(other land[island]|myBattlefield) >2 may moveTo(myLibrary) target(instant,sorcery|mygraveyard) once
|
||||
auto=aslongas(other land[island]|myBattlefield) >2 may moveTo(myLibrary) target(instant,sorcery|mygraveyard) once
|
||||
text={T}: Add {U}. -- Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. -- When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
|
||||
type=Land
|
||||
subtype=Island
|
||||
@@ -41315,7 +41315,7 @@ name=Nahiri's Lithoforming
|
||||
target=<x>land|myBattlefield
|
||||
auto=transforms((,newability[sacrifice],newability[draw:1])) ueot
|
||||
auto=maxPlay(land)+1 ueot
|
||||
auto=emblem transforms((,newability[@movedTo(land|myBattlefield):all(trigger[to]) tap(noevent)])) ueot
|
||||
auto=emblem transforms((,newability[_LANDFALL_all(trigger[to]) tap(noevent)])) ueot
|
||||
text=Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
|
||||
mana={X}{R}{R}
|
||||
type=Sorcery
|
||||
@@ -41890,7 +41890,7 @@ toughness=1
|
||||
[card]
|
||||
name=Nesting Dragon
|
||||
abilities=flying
|
||||
auto=@movedTo(land|myBattlefield):token(dragon egg)
|
||||
auto=_LANDFALL_token(dragon egg)
|
||||
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
|
||||
mana={3}{R}{R}
|
||||
type=Creature
|
||||
@@ -42114,7 +42114,7 @@ toughness=2
|
||||
name=Nicol Bolas, the Ravager
|
||||
abilities=flying
|
||||
auto=ability$!name(discard) reject notatarget(*|myhand)!$ opponent
|
||||
auto={4}{U}{B}{R}:moveto(ownerBattlefield) && flip(Nicol Bolas, the Arisen) asSorcery
|
||||
auto={4}{U}{B}{R}:moveto(exile) and!(moveto(mybattlefield) and!(counter(0/0,7,Loyalty) && flip(Nicol Bolas, the Arisen))! )! asSorcery
|
||||
text=Flying -- When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. -- {4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.
|
||||
mana={1}{U}{B}{R}
|
||||
type=Legendary Creature
|
||||
@@ -42556,7 +42556,7 @@ subtype=Aura
|
||||
name=Nissa, Vastwood Seer
|
||||
aicode=activate target(forest[basic]|mylibrary) moveto(myhand)
|
||||
auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
|
||||
auto=@movedto(land|mybattlefield) restriction{type(land|mybattlefield)~morethan~6}:all(this) moveto(ownerBattlefield) && flip(Nissa, Sage Animist)
|
||||
auto=@movedto(land|mybattlefield) restriction{type(land|mybattlefield)~morethan~6}:all(this) moveto(exile) and!( moveto(mybattlefield) and!(counter(0/0,3,Loyalty) && flip(Nissa, Sage Animist) )! )!
|
||||
text=When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. -- Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
|
||||
mana={2}{G}
|
||||
type=Legendary Creature
|
||||
@@ -42714,7 +42714,7 @@ toughness=2
|
||||
name=Null Profusion
|
||||
auto=phasealter(remove,draw,controller)
|
||||
auto=@movedTo(*[-land]|mystack):draw:1 controller
|
||||
auto=@movedTo(land|mybattlefield):draw:1 controller
|
||||
auto=_LANDFALL_draw:1 controller
|
||||
auto=hmodifer:-5 controller
|
||||
text=Skip your draw step. -- Whenever you play a card, draw a card. -- Your maximum hand size is two.
|
||||
mana={4}{B}{B}
|
||||
@@ -43121,7 +43121,7 @@ auto=@each my combatbegins restriction{compare(power)~equalto~17}:may target(lan
|
||||
auto=@each my combatbegins restriction{compare(power)~equalto~18}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=18,settoughness=18,trample,haste)) ueot
|
||||
auto=@each my combatbegins restriction{compare(power)~equalto~19}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=19,settoughness=19,trample,haste)) ueot
|
||||
auto=@each my combatbegins restriction{compare(power)~morethan~19}:may target(land|mybattlefield) transforms((Elemental Creature,setpower=20,settoughness=20,trample,haste)) ueot
|
||||
auto=@movedto(land|myBattlefield):counter(1/1) target(creature|mybattlefield)
|
||||
auto=_LANDFALL_counter(1/1) target(creature|mybattlefield)
|
||||
text=At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. -- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
|
||||
mana={1}{R}{G}{W}
|
||||
type=Legendary Creature
|
||||
@@ -43537,8 +43537,8 @@ toughness=1
|
||||
[card]
|
||||
name=Omnath, Locus of the Roil
|
||||
auto=damage:type:elemental:mybattlefield target(player,creature,planeswalker)
|
||||
auto=@movedTo(land|myBattlefield):counter(1/1) target(elemental|myBattlefield)
|
||||
auto=@movedTo(land|myBattlefield):if type(land|mybattlefield)~morethan~7 then draw:1 controller
|
||||
auto=_LANDFALL_counter(1/1) target(elemental|myBattlefield)
|
||||
auto=_LANDFALL_if type(land|mybattlefield)~morethan~7 then draw:1 controller
|
||||
text=When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
|
||||
mana={1}{G}{U}{R}
|
||||
type=Legendary Creature
|
||||
@@ -52230,7 +52230,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Sage of Hours
|
||||
auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1)
|
||||
auto=_HEROIC_counter(1/1)
|
||||
auto={0}:this(counter{1/1.1}=5) turns:+1 controller && removeallcounters(1/1)
|
||||
auto={0}:this(counter{1/1.1}=6) turns:+1 controller && removeallcounters(1/1)
|
||||
auto={0}:this(counter{1/1.1}=7) turns:+1 controller && removeallcounters(1/1)
|
||||
@@ -57035,7 +57035,7 @@ toughness=3
|
||||
[card]
|
||||
name=Skyclave Geopede
|
||||
abilities=trample
|
||||
auto=@movedTo(land|myBattlefield):2/2 ueot
|
||||
auto=_LANDFALL_2/2 ueot
|
||||
text=Trample -- Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
|
||||
mana={2}{R}
|
||||
type=Creature
|
||||
@@ -57046,7 +57046,7 @@ toughness=1
|
||||
[card]
|
||||
name=Skyclave Pick-Axe
|
||||
auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1
|
||||
auto=teach(creature) transforms((,newability[@movedTo(land|myBattlefield):2/2 ueot]))
|
||||
auto=teach(creature) transforms((,newability[_LANDFALL_2/2 ueot]))
|
||||
auto={2}{G}:equip
|
||||
text=Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. -- Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {2}{G}
|
||||
mana={G}
|
||||
@@ -59397,7 +59397,7 @@ type=Legendary Land
|
||||
[/card]
|
||||
[card]
|
||||
name=Spitfire Lagac
|
||||
auto=@movedTo(land|myBattlefield):damage:1 opponent
|
||||
auto=_LANDFALL_damage:1 opponent
|
||||
text=Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.
|
||||
mana={3}{R}
|
||||
type=Creature
|
||||
@@ -62699,7 +62699,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Tatyova, Benthic Druid
|
||||
auto=@movedTo(land|myBattlefield):life:1 && draw:1
|
||||
auto=_LANDFALL_life:1 && draw:1
|
||||
text=Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
|
||||
mana={3}{G}{U}
|
||||
type=Legendary Creature
|
||||
@@ -63257,7 +63257,7 @@ toughness=*
|
||||
[card]
|
||||
name=Territorial Scythecat
|
||||
abilities=trample
|
||||
auto=@movedTo(land|myBattlefield):counter(1/1,1)
|
||||
auto=_LANDFALL_counter(1/1,1)
|
||||
text=Trample -- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.
|
||||
mana={2}{G}
|
||||
type=Creature
|
||||
@@ -65096,7 +65096,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Tireless Provisioner
|
||||
auto=@movedTo(land|myBattlefield):name(Create treasure) token(Treasure Sur)
|
||||
auto=_LANDFALL_name(Create treasure) token(Treasure Sur)
|
||||
text=Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.")
|
||||
mana={2}{G}
|
||||
type=Creature
|
||||
@@ -65252,7 +65252,7 @@ type=Enchantment
|
||||
[card]
|
||||
name=Toggo, Goblin Weaponsmith
|
||||
abilities=partner
|
||||
auto=@movedTo(land|myBattlefield):token(Rock Equipment)
|
||||
auto=_LANDFALL_token(Rock Equipment)
|
||||
text=Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. -- Partner (You can have two commanders if both have partner.)
|
||||
mana={2}{R}
|
||||
type=Legendary Creature
|
||||
@@ -66074,7 +66074,7 @@ toughness=2
|
||||
[card]
|
||||
name=Trench Behemoth
|
||||
auto={H(land|mybattlefield)}:name(Untap and gain hexproof) name(Untap and gain hexproof) transforms((,newability[untap],newability[opponentshroud])) ueot
|
||||
auto=@movedTo(land|myBattlefield):name(Target creature must attack) name(Target creature must attack) target(creature|opponentbattlefield) transforms((,newability[mustattack])) uynt
|
||||
auto=_LANDFALL_name(Target creature must attack) name(Target creature must attack) target(creature|opponentbattlefield) transforms((,newability[mustattack])) uynt
|
||||
text=Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. -- Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.
|
||||
mana={5}{U}{U}
|
||||
type=Creature
|
||||
@@ -66271,7 +66271,7 @@ toughness=2
|
||||
[card]
|
||||
name=Trove Warden
|
||||
abilities=vigilance
|
||||
auto=@movedto(land|myBattlefield):moveto(exile) target(*[manacost<=3]|mygraveyard)
|
||||
auto=_LANDFALL_moveto(exile) target(*[manacost<=3]|mygraveyard)
|
||||
auto=_DIES_moveto(ownerbattlefield) target(<anyamount>*[manacost<=3]|myexile)
|
||||
text=Vigilance -- Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with converted mana cost 3 or less from your graveyard. -- When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
|
||||
mana={2}{W}{W}
|
||||
@@ -67771,7 +67771,7 @@ type=Instant
|
||||
[/card]
|
||||
[card]
|
||||
name=Valakut Exploration
|
||||
auto=@movedTo(land|myBattlefield):all(*[zpos=1]|myLibrary) moveTo(exile) and!( transforms((,canplayfromexile)) ueot )!
|
||||
auto=_LANDFALL_all(*[zpos=1]|myLibrary) moveTo(exile) and!( transforms((,canplayfromexile)) ueot )!
|
||||
auto=@each my endofturn restriction{type(*[fresh]|myExile)~morethan~0}:count(type:*[fresh]:myExile) && moveTo(myGraveyard) all(*[fresh]|myExile) && damage:countedamount opponent
|
||||
text=Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled. -- At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
|
||||
mana={2}{R}
|
||||
|
||||
Reference in New Issue
Block a user