Fixed some small typos from the last revisions
Thx to leungclj!!!
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@@ -9598,7 +9598,7 @@ toughness=3
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[/card]
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[card]
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name=Crosis's Catacombs
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auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield?) oneshot && counter(0/0,-1,payment)
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auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
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auto=moveto(mygraveyard) target(this|mybattlefield)
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auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
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@@ -10209,7 +10209,7 @@ toughness=3
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[/card]
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[card]
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name=Darigaaz's Caldera
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auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield?) oneshot && counter(0/0,-1,payment)
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auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
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auto=moveto(mygraveyard) target(this|mybattlefield)
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auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
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@@ -12572,7 +12572,7 @@ mana={1}{B}
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[/card]
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[card]
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name=Drekavac
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auto=aslongas(*[-creature]|myhand) (moveTo(graveyard) notatarget(*[-creature]|myhand) oneshot
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auto=aslongas(*[-creature]|myhand) moveTo(graveyard) notatarget(*[-creature]|myhand) oneshot
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auto=moveTo(graveyard) notatarget(this|myBattlefield)
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text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
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mana={1}{B}
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@@ -12667,7 +12667,7 @@ toughness=3
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[/card]
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[card]
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name=Dromar's Cavern
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auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield?) oneshot && counter(0/0,-1,payment)
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auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
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auto=moveto(mygraveyard) target(this|mybattlefield)
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auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
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@@ -34145,7 +34145,7 @@ type=Enchantment
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[/card]
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[card]
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name=Plant Elemental
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auto=aslongas(forest|myBattlefield) (moveTo(graveyard) target(forest|myBattlefield) oneshot
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auto=aslongas(forest|myBattlefield) moveTo(graveyard) target(forest|myBattlefield) oneshot
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auto=moveTo(graveyard) notatarget(this|myBattlefield)
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text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
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mana={1}{G}
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@@ -37268,7 +37268,7 @@ toughness=3
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[/card]
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[card]
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name=Rith's Grove
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auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield?) oneshot && counter(0/0,-1,payment)
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auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
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auto=moveto(mygraveyard) target(this|mybattlefield)
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auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
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@@ -37521,7 +37521,7 @@ toughness=1
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[/card]
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[card]
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name=Rogue Elephant
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auto=aslongas(forest|myBattlefield) (moveTo(graveyard) target(forest|myBattlefield) oneshot
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auto=aslongas(forest|myBattlefield) moveTo(graveyard) target(forest|myBattlefield) oneshot
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auto=moveTo(graveyard) notatarget(this|myBattlefield)
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text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
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mana={G}
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@@ -39129,7 +39129,7 @@ toughness=1
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[card]
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name=Scythe Tiger
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abilities=shroud
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auto=aslongas(land|myBattlefield) (moveTo(graveyard) target(land|myBattlefield) oneshot
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auto=aslongas(land|myBattlefield) moveTo(graveyard) target(land|myBattlefield) oneshot
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auto=moveTo(graveyard) notatarget(this|myBattlefield)
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text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
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mana={G}
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@@ -48599,7 +48599,7 @@ type=nothing
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[/card]
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[card]
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name=Treva's Ruins
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auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield?) oneshot && counter(0/0,-1,payment)
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auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
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auto=moveto(mygraveyard) target(this|mybattlefield)
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auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
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auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
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