Fixed some small typos from the last revisions

Thx to leungclj!!!
This commit is contained in:
solo81@web.de
2010-08-10 11:27:50 +00:00
parent 15d20a4cd3
commit 8a72e76bcf

View File

@@ -9598,7 +9598,7 @@ toughness=3
[/card]
[card]
name=Crosis's Catacombs
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield?) oneshot && counter(0/0,-1,payment)
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
@@ -10209,7 +10209,7 @@ toughness=3
[/card]
[card]
name=Darigaaz's Caldera
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield?) oneshot && counter(0/0,-1,payment)
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
@@ -12572,7 +12572,7 @@ mana={1}{B}
[/card]
[card]
name=Drekavac
auto=aslongas(*[-creature]|myhand) (moveTo(graveyard) notatarget(*[-creature]|myhand) oneshot
auto=aslongas(*[-creature]|myhand) moveTo(graveyard) notatarget(*[-creature]|myhand) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
mana={1}{B}
@@ -12667,7 +12667,7 @@ toughness=3
[/card]
[card]
name=Dromar's Cavern
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield?) oneshot && counter(0/0,-1,payment)
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
@@ -34145,7 +34145,7 @@ type=Enchantment
[/card]
[card]
name=Plant Elemental
auto=aslongas(forest|myBattlefield) (moveTo(graveyard) target(forest|myBattlefield) oneshot
auto=aslongas(forest|myBattlefield) moveTo(graveyard) target(forest|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
mana={1}{G}
@@ -37268,7 +37268,7 @@ toughness=3
[/card]
[card]
name=Rith's Grove
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield?) oneshot && counter(0/0,-1,payment)
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
@@ -37521,7 +37521,7 @@ toughness=1
[/card]
[card]
name=Rogue Elephant
auto=aslongas(forest|myBattlefield) (moveTo(graveyard) target(forest|myBattlefield) oneshot
auto=aslongas(forest|myBattlefield) moveTo(graveyard) target(forest|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
mana={G}
@@ -39129,7 +39129,7 @@ toughness=1
[card]
name=Scythe Tiger
abilities=shroud
auto=aslongas(land|myBattlefield) (moveTo(graveyard) target(land|myBattlefield) oneshot
auto=aslongas(land|myBattlefield) moveTo(graveyard) target(land|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
mana={G}
@@ -48599,7 +48599,7 @@ type=nothing
[/card]
[card]
name=Treva's Ruins
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield?) oneshot && counter(0/0,-1,payment)
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}