Added the new zone "OPPONENTHAND" (by Zethfox).

Zethfox: "Opponenthand gui access, cards that target(*|opponenthand) can now be coded as such, target chooser will activate allowing you to click the new icon under the avatar of the opponent and open the opponents hand Gui so you may select the target card."

Cards in opponents hand are only viewable when target choosing would allow you to enter that zone! ;)


- Added the new keyword "NAME". (by Zethfox). 
When used in an autoline it replaces an autoline's "ability" text with a custom ability name. 
The basic phrase is: "auto=name(whatever you want) &&".

Example card:
[card]
name=Order of the Stars
abilities=defender
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) protection from white
auto=this(counter{0/0.1.Blue}) protection from blue
auto=this(counter{0/0.1.Black}) protection from black
auto=this(counter{0/0.1.Red}) protection from red
auto=this(counter{0/0.1.Green}) protection from green
text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color.
mana={W}
type=Creature
subtype=Human Cleric
power=0
toughness=1
[/card]

The popup window for this card will now contain a list with 

"white,"blue","black","red" and "green" 
instead of 
"ability","ability","ability","ability","ability".

This will make a lot of cards much easier to handle!


- Added 42 successfully test using one (or both) new keywords.
Card list --> First comment


Note that we did not add tests for both new keywords:
It is simply not possible to write them yet! They will follow as soon as they are possible. We guarantee that everything we submitted in this revision has been tested excessively!
This commit is contained in:
solo81@web.de
2010-08-13 00:38:56 +00:00
parent fb3733a947
commit 897114af70
11 changed files with 756 additions and 1361 deletions

View File

@@ -390,6 +390,17 @@ text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. A
type=Land
[/card]
[card]
name=Addle
auto=choice name(white) && moveTo(graveyard) target(*[white]|opponenthand)
auto=choice name(blue) && moveTo(graveyard) target(*[blue]|opponenthand)
auto=choice name(black) && moveTo(graveyard) target(*[black]|opponenthand)
auto=choice name(red) && moveTo(graveyard) target(*[red]|opponenthand)
auto=choice name(green) && moveTo(graveyard) target(*[green]|opponenthand)
text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Adun Oakenshield
auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard)
text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
@@ -728,11 +739,11 @@ toughness=1
[/card]
[card]
name=Akroma's Blessing
auto=may lord(creature|myBattlefield) protection from white
auto=may lord(creature|myBattlefield) protection from blue
auto=may lord(creature|myBattlefield) protection from black
auto=may lord(creature|myBattlefield) protection from red
auto=may lord(creature|myBattlefield) protection from green
auto=choice name(protection from white) && lord(creature|myBattlefield) protection from white
auto=choice name(protection from blue) && lord(creature|myBattlefield) protection from blue
auto=choice name(protection from black) && lord(creature|myBattlefield) protection from black
auto=choice name(protection from red) && lord(creature|myBattlefield) protection from red
auto=choice name(protection from green) && lord(creature|myBattlefield) protection from green
autohand={W}:cycling
text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.)
mana={2}{W}
@@ -4308,6 +4319,23 @@ power=4
toughness=4
[/card]
[card]
name=Black Mana Battery
auto={2}{T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{B}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{B}{B}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{B}{B}{B}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{B}{B}{B}{B}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{B}{B}{B}{B}{B}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.
mana={4}
type=Artifact
[/card]
[card]
name=Black Knight
abilities=first strike,protection from white
text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
@@ -4391,6 +4419,22 @@ power=3
toughness=1
[/card]
[card]
name=Blademane Baku
auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki)
auto={1}{C(0/0,-1,Ki)}:name(Remove 1 Counters) && 2/0
auto={1}{C(0/0,-2,Ki)}:name(Remove 2 Counters) && 4/0
auto={1}{C(0/0,-3,Ki)}:name(Remove 3 Counters) && 6/0
auto={1}{C(0/0,-4,Ki)}:name(Remove 4 Counters) && 8/0
auto={1}{C(0/0,-5,Ki)}:name(Remove 5 Counters) && 10/0
auto={1}{C(0/0,-6,Ki)}:name(Remove 6 Counters) && 12/0
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Spirit
power=1
toughness=1
[/card]
[card]
name=Bladetusk Boar
abilities=intimidate
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
@@ -5062,6 +5106,23 @@ mana={U}
type=Instant
[/card]
[card]
name=Blue Mana Battery
auto={2}{T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{U}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{U}{U}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{U}{U}{U}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{U}{U}{U}{U}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{U}{U}{U}{U}{U}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}
text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.
mana={4}
type=Artifact
[/card]
[card]
name=Blue Scarab
target=creature
auto=cantbeblockedby(creature[blue])
@@ -5743,6 +5804,15 @@ mana={1}
type=Artifact
[/card]
[card]
name=Brainbite
target=*|opponenthand
auto=moveTo(graveyard)
auto=draw:1 controller
text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card.
mana={2}{U}{B}
type=Sorcery
[/card]
[card]
name=Braingeyser
target=player
auto=draw:X
@@ -5864,6 +5934,17 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Brave the Elements
auto=choice name(protection from white) && lord(creature[white]|myBattlefield) protection from white
auto=choice name(protection from blue) && lord(creature[white]|myBattlefield) protection from blue
auto=choice name(protection from black) && lord(creature[white]|myBattlefield) protection from black
auto=choice name(protection from red) && lord(creature[white]|myBattlefield) protection from red
auto=choice name(protection from green) && lord(creature[white]|myBattlefield) protection from green
text=Choose a color. White creatures you control gain protection from the chosen color until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Breach
target=creature
auto=2/0
@@ -6963,6 +7044,14 @@ text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}
type=Land
[/card]
[card]
name=Castigate
target=*|opponenthand
auto=moveTo(exile)
text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
mana={W}{B}
type=Sorcery
[/card]
[card]
name=Castle
auto=lord(creature[-tapped]|myBattlefield) 0/2
text=Untapped creatures you control get +0/+2.
@@ -7010,8 +7099,8 @@ type=Instant
[/card]
[card]
name=Catastrophe
auto=may destroy all(land)
auto=may bury all(creature)
auto=choice destroy all(land)
auto=choice bury all(creature)
text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
mana={4}{W}{W}
type=Sorcery
@@ -7518,6 +7607,25 @@ power=2
toughness=2
[/card]
[card]
name=Chameleon Spirit
auto=choice name(White) && counter(0/0,1,White) all(this)
auto=choice name(Blue) && counter(0/0,1,Blue) all(this)
auto=choice name(Black) && counter(0/0,1,Black) all(this)
auto=choice name(Red) && counter(0/0,1,Red) all(this)
auto=choice name(Green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) foreach(*[white]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Blue}) foreach(*[blue]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Black}) foreach(*[black]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Red}) foreach(*[red]|opponentBattlefield) 1/1
auto=this(counter{0/0.1.Green}) foreach(*[green]|opponentBattlefield) 1/1
text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
mana={3}{U}
type=Creature
subtype=Illusion Spirit
power=*
toughness=*
[/card]
[card]
name=Champion Lancer
auto=preventAllCombatDamage from(creature) to(this)
text=Prevent all damage that would be dealt to Champion Lancer by creatures.
@@ -8656,6 +8764,14 @@ power=2
toughness=4
[/card]
[card]
name=Coercion
target=*|opponenthand
auto=moveTo(graveyard)
text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Coffin Purge
auto=exile target(*|graveyard)
autograveyard={B}:copy(this) && moveTo(mystack)
@@ -8716,6 +8832,24 @@ mana={2}{W}
type=Enchantment
[/card]
[card]
name=Coldsteel Heart
auto=choice name(White) && counter(0/0,1,White) all(this)
auto=choice name(Blue) && counter(0/0,1,Blue) all(this)
auto=choice name(Black) && counter(0/0,1,Black) all(this)
auto=choice name(Red) && counter(0/0,1,Red) all(this)
auto=choice name(Green) && counter(0/0,1,Green) all(this)
auto=tap
auto=this(counter{0/0.1.White}) {T}:add{W}
auto=this(counter{0/0.1.Blue}) {T}:add{U}
auto=this(counter{0/0.1.Black}) {T}:add{B}
auto=this(counter{0/0.1.Red}) {T}:add{R}
auto=this(counter{0/0.1.Green}) {T}:add{G}
text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={2}
type=Artifact
subtype=Snow
[/card]
[card]
name=Collapsing Borders
auto=@each my upkeep:aslongas(plains|myBattlefield) life:1 controller
auto=@each my upkeep:aslongas(island|myBattlefield) life:1 controller
@@ -11879,6 +12013,13 @@ mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Distress
auto=moveTo(graveyard) target(*[-land]|opponenthand)
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
mana={B}{B}
type=Sorcery
[/card]
[card]
name=Dive Bomber
abilities=flying
auto={T}{S}:damage:2 target(creature[attacking;blocking])
@@ -12916,6 +13057,14 @@ power=1
toughness=1
[/card]
[card]
name=Duress
target=*[-creature;-land]|opponenthand
auto=moveTo(graveyard)
text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Durkwood Boars
mana={4}{G}
type=Creature
@@ -14144,6 +14293,14 @@ auto=@movedto(this|exile):moveto(mygraveyard) target(*|myhand)
auto=moveto(exile) all(this)
[/card]
[card]
name=Encroach
target=land[-basic]|opponenthand
auto=moveTo(graveyard)
text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Endangered Armodon
auto=aslongas(creature[toughness<=2]|myBattlefield) -99/-99
text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
@@ -16894,6 +17051,23 @@ power=2
toughness=4
[/card]
[card]
name=Fountain of Cho
auto=tap
auto={T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{W}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{W}{W}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{W}{W}{W}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{W}{W}{W}{W}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{W}{W}{W}{W}{W}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{W}{W}{W}{W}{W}{W}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{W}{W}{W}{W}{W}{W}{w}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w}{w}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}
text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Fountain of Youth
auto={2}{T}:life:1
text={2}, {T}: You gain 1 life.
@@ -19641,6 +19815,23 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Green Mana Battery
auto={2}{T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{G}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{G}{G}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{G}{G}{G}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{G}{G}{G}{G}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{G}{G}{G}{G}{G}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}
text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.
mana={4}
type=Artifact
[/card]
[card]
name=Green Scarab
target=creature
auto=cantbeblockedby(creature[green])
@@ -20645,6 +20836,18 @@ power=1
toughness=1
[/card]
[card]
name=He Who Hungers
abilities=flying
auto={1}{S(creature[spirit]|mybattlefield)}:moveTo(graveyard) target(*|opponenthand)
auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard)
text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
mana={4}{B}
type=Legendary Creature
subtype=Spirit
power=3
toughness=2
[/card]
[card]
name=Headless Horseman
mana={2}{B}
type=Creature
@@ -25871,6 +26074,23 @@ power=1
toughness=1
[/card]
[card]
name=Kyren Toy
auto={1}{T}:counter(0/0,1,Charge)
auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) && add{2}
auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) && add{3}
auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) && add{4}
auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) && add{5}
auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) && add{6}
auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) && add{7}
auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) && add{8}
auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) && add{9}
auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) && add{10}
auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) && add{11}
text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Kyscu Drake
abilities=flying
auto={G}:0/1 limit:1
@@ -27227,12 +27447,13 @@ toughness=1
[card]
name=Lotus Blossom
auto=@each my upkeep:may counter(0/0,1,Petal)
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{W} controller
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{U} controller
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{B} controller
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{R} controller
auto={T}{S}:thisforeach(counter{0/0.1.Petal}) add{G} controller
text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
auto={T}{S}:name(Sacrifice And Add White Mana) && thisforeach(counter{0/0.1.Petal}) add{W} controller
auto={T}{S}:name(Sacrifice And Add Blue Mana) && thisforeach(counter{0/0.1.Petal}) add{U} controller
auto={T}{S}:name(Sacrifice And Add Black Mana) && thisforeach(counter{0/0.1.Petal}) add{B} controller
auto={T}{S}:name(Sacrifice And Add Red Mana) && thisforeach(counter{0/0.1.Petal}) add{R} controller
auto={T}{S}:name(Sacrifice And Add Green Mana) && thisforeach(counter{0/0.1.Petal}) add{G} controller
text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom:
Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
mana={2}
type=Artifact
[/card]
@@ -28648,6 +28869,40 @@ power=0
toughness=5
[/card]
[card]
name=Mercadian Bazaar
auto=tap
auto={T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{R}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{R}{R}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{R}{R}{R}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{R}{R}{R}{R}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{R}{R}{R}{R}{R}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{R}{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}
text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Mercadian Lift
auto={T}:counter(0/0,1,Winch)
auto={T}{C(0/0,-1,Winch)}:name(Remove 1 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=1]|myhand)
auto={T}{C(0/0,-2,Winch)}:name(Remove 2 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=2]|myhand)
auto={T}{C(0/0,-3,Winch)}:name(Remove 3 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=3]|myhand)
auto={T}{C(0/0,-4,Winch)}:name(Remove 4 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=4]|myhand)
auto={T}{C(0/0,-5,Winch)}:name(Remove 5 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=5]|myhand)
auto={T}{C(0/0,-6,Winch)}:name(Remove 6 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=6]|myhand)
auto={T}{C(0/0,-7,Winch)}:name(Remove 7 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=7]|myhand)
auto={T}{C(0/0,-8,Winch)}:name(Remove 8 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=8]|myhand)
auto={T}{C(0/0,-9,Winch)}:name(Remove 9 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=9]|myhand)
auto={T}{C(0/0,-10,Winch)}:name(Remove 10 Counters) && moveTo(myBattlefield) notatarget(creature[manacost=10]|myhand)
text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.
mana={1}
type=Artifact
[/card]
[card]
name=Mercadia's Downfall
auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0
auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0
@@ -29072,6 +29327,13 @@ mana={X}{B}{B}
type=Sorcery
[/card]
[card]
name=Mind Slash
auto={B}{S(creature|mybattlefield)}:moveTo(graveyard) target(*|opponenthand) asSorcery
text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
mana={1}{B}{B}
type=Enchantment
[/card]
[card]
name=Mind Spring
auto=draw:X controller
text=Draw X cards.
@@ -32519,6 +32781,26 @@ power=2
toughness=2
[/card]
[card]
name=Order of the Stars
abilities=defender
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) protection from white
auto=this(counter{0/0.1.Blue}) protection from blue
auto=this(counter{0/0.1.Black}) protection from black
auto=this(counter{0/0.1.Red}) protection from red
auto=this(counter{0/0.1.Green}) protection from green
text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color.
mana={W}
type=Creature
subtype=Human Cleric
power=0
toughness=1
[/card]
[card]
name=Order of the White Shield
abilities=protection from black
auto={W}:first strike
@@ -32655,6 +32937,14 @@ power=2
toughness=2
[/card]
[card]
name=Ostracize
target=creature|opponenthand
auto=moveTo(graveyard)
text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Otarian Juggernaut
auto=cantbeblockedby(wall)
auto=aslongas(*|mygraveyard) 3/0 >6
@@ -32816,6 +33106,14 @@ power=2
toughness=2
[/card]
[card]
name=Painful Memories
target=*|opponenthand
auto=moveTo(ownerlibrary)
text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Paladin en-Vec
abilities=first strike,protection from black,protection from red
text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
@@ -32937,6 +33235,27 @@ power=6
toughness=3
[/card]
[card]
name=Paradise Plume
auto=choice name(White) && counter(0/0,1,White) all(this)
auto=choice name(Blue) && counter(0/0,1,Blue) all(this)
auto=choice name(Black) && counter(0/0,1,Black) all(this)
auto=choice name(Red) && counter(0/0,1,Red) all(this)
auto=choice name(Green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:add{W}
auto=this(counter{0/0.1.Blue}) {T}:add{U}
auto=this(counter{0/0.1.Black}) {T}:add{B}
auto=this(counter{0/0.1.Red}) {T}:add{R}
auto=this(counter{0/0.1.Green}) {T}:add{G}
auto=@movedto(*[white]|stack):this(counter{0/0.1.White}) life:1 controller
auto=@movedto(*[blue]|stack):this(counter{0/0.1.Blue}) life:1 controller
auto=@movedto(*[black]|stack):this(counter{0/0.1.Black}) life:1 controller
auto=@movedto(*[red]|stack):this(counter{0/0.1.Red}) life:1 controller
auto=@movedto(*[green]|stack):this(counter{0/0.1.Green}) life:1 controller
text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool.
mana={1}
type=Artifact
[/card]
[card]
name=Paragon of the Amesha
abilities=first strike
auto={W}{U}{B}{R}{G}:3/3 && becomes(Angel Creature,p/t,flying,lifelink) ueot
@@ -33380,6 +33699,14 @@ mana={2}{B}
type=Sorcery
[/card]
[card]
name=Perish the Thought
target=*|opponenthand
auto=moveTo(ownerlibrary) && shuffle
text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Persuasion
target=creature
alias=1194
@@ -34790,6 +35117,14 @@ mana={X}{U}{B}
type=Sorcery
[/card]
[card]
name=Psychic Spear
target=spirit,arcane|opponenthand
auto=moveTo(graveyard)
text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Psychic Trance
auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack)
text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
@@ -35226,6 +35561,22 @@ power=1
toughness=1
[/card]
[card]
name=Quillmane Baku
auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki)
auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) && moveTo(ownerhand) target(creature[manacost<=1])
auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) && moveTo(ownerhand) target(creature[manacost<=2])
auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) && moveTo(ownerhand) target(creature[manacost<=3])
auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) && moveTo(ownerhand) target(creature[manacost<=4])
auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) && moveTo(ownerhand) target(creature[manacost<=5])
auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) && moveTo(ownerhand) target(creature[manacost<=6])
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
mana={4}{U}
type=Creature
subtype=Spirit
power=3
toughness=3
[/card]
[card]
name=Quirion Druid
auto={G}{T}:target(land) becomes(Creature,2/2,green)
text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
@@ -35246,6 +35597,25 @@ power=1
toughness=1
[/card]
[card]
name=Quirion Elves
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
name=Quirion Trailblazer
auto=may moveTo(myBattlefield) target(land[basic]|mylibrary) && tap
text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
@@ -36265,6 +36635,23 @@ mana={R}
type=Instant
[/card]
[card]
name=Red Mana Battery
auto={2}{T}:counter(0/0,1,Charge)
auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) && add{R}
auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) && add{R}{R}
auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) && add{R}{R}{R}
auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) && add{R}{R}{R}{R}
auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) && add{R}{R}{R}{R}{R}
auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) && add{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) && add{R}{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R}
auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) && add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}
text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.
mana={4}
type=Artifact
[/card]
[card]
name=Red Scarab
target=creature
auto=cantbeblockedby(creature[red])
@@ -37910,6 +38297,23 @@ power=4
toughness=4
[/card]
[card]
name=Rushwood Grove
auto=tap
auto={T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{G}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{G}{G}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{G}{G}{G}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{G}{G}{G}{G}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{G}{G}{G}{G}{G}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}
text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Rushwood Herbalist
auto={G}{T}{S(*|myhand)}:regenerate target(creature)
text={G}, {T}, Discard a card: Regenerate target creature.
@@ -38379,6 +38783,23 @@ power=2
toughness=2
[/card]
[card]
name=Saprazzan Cove
auto=tap
auto={T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{U}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{U}{U}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{U}{U}{U}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{U}{U}{U}{U}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{U}{U}{U}{U}{U}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}
text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Saprazzan Outrigger
auto=@each combatends:moveTo(ownerlibrary) all(saprazzan outrigger[attacking;blocking]|myBattlefield)
text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
@@ -38433,6 +38854,22 @@ power=2
toughness=1
[/card]
[card]
name=Sarpadian Empires, Vol. VII
auto=choice name(white citizen) && counter(0/0,1,White Citizen) all(this)
auto=choice name(blue camarid) && counter(0/0,1,Blue Camarid) all(this)
auto=choice name(black thrull) && counter(0/0,1,Black Thrull) all(this)
auto=choice name(red goblin) && counter(0/0,1,Red Goblin) all(this)
auto=choice name(green saproling) && counter(0/0,1,Green Saproling) all(this)
auto=this(counter{0/0.1.White Citizen}) {T}:token(Citizen,Creature Citizen,1/1,white)
auto=this(counter{0/0.1.Blue Camarid}) {T}:token(Camarid,Creature Camarid,1/1,blue)
auto=this(counter{0/0.1.Black Thrull}) {T}:token(Thrull,Creature Thrull,1/1,black)
auto=this(counter{0/0.1.Red Goblin}) {T}:token(Goblin,Creature Goblin,1/1,red)
auto=this(counter{0/0.1.Green Saproling}) {T}:token(Saproling,Creature Saproling,1/1,green)
text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.
mana={3}
type=Artifact
[/card]
[card]
name=Savage Conception
auto=token(Beast,creature beast, 3/3,green)
autograveyard={3}{G}{G}{S(land|myhand)}:token(Beast,creature beast, 3/3,green) asSorcery
@@ -39237,6 +39674,17 @@ mana={6}{R}
type=Sorcery
[/card]
[card]
name=Searing Rays
auto=choice name(white) && foreach(creature[white]|myBattlefield) damage:1 controller && foreach(creature[white]|opponentBattlefield) damage:1 opponent
auto=choice name(blue) && foreach(creature[blue]|myBattlefield) damage:1 controller && foreach(creature[blue]|opponentBattlefield) damage:1 opponent
auto=choice name(black) && foreach(creature[black]|myBattlefield) damage:1 controller && foreach(creature[black]|opponentBattlefield) damage:1 opponent
auto=choice name(red) && foreach(creature[red]|myBattlefield) damage:1 controller && foreach(creature[red]|opponentBattlefield) damage:1 opponent
auto=choice name(green) && foreach(creature[green]|myBattlefield) damage:1 controller && foreach(creature[green]|opponentBattlefield) damage:1 opponent
text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Searing Wind
target=creature,player
auto=damage:10
@@ -40067,6 +40515,14 @@ mana={1}{R}
type=Instant
[/card]
[card]
name=Shattered Dreams
target=artifact|opponenthand
auto=moveTo(graveyard)
text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.
mana={B}
type=Sorcery
[/card]
[card]
name=Shatterskull Giant
mana={2}{R}{R}
type=Creature
@@ -40826,6 +41282,26 @@ power=1
toughness=1
[/card]
[card]
name=Silhana Starfletcher
abilities=reach
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={2}{G}
type=Creature
subtype=Elf Druid Archer
power=1
toughness=3
[/card]
[card]
name=Silk Net
target=creature
auto=1/1
@@ -41389,6 +41865,22 @@ type=Artifact
subtype=Equipment
[/card]
[card]
name=Skullmane Baku
auto=@movedTo(spirit,arcane|mystack):counter(0/0,1,Ki)
auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) && -1/-1 target(creature)
auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) && -2/-2 target(creature)
auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) && -3/-3 target(creature)
auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) && -4/-4 target(creature)
auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) && -5/-5 target(creature)
auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) && -6/-6 target(creature)
text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
mana={3}{B}{B}
type=Creature
subtype=Spirit
power=2
toughness=1
[/card]
[card]
name=Skullmead Cauldron
auto={T}:life:1
auto={T}{S(*|myhand)}:life:3
@@ -42291,6 +42783,22 @@ power=2
toughness=3
[/card]
[card]
name=Sol Grail
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) {T}:Add{W}
auto=this(counter{0/0.1.Blue}) {T}:Add{U}
auto=this(counter{0/0.1.Black}) {T}:Add{B}
auto=this(counter{0/0.1.Red}) {T}:Add{R}
auto=this(counter{0/0.1.Green}) {T}:Add{G}
text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool.
mana={3}
type=Artifact
[/card]
[card]
name=Sol Ring
auto={T}:Add {2}
text={T}: Add {2} to your mana pool.
@@ -44956,6 +45464,23 @@ power=4
toughness=4
[/card]
[card]
name=Subterranean Hangar
auto=tap
auto={2}{T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{B}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{B}{B}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{B}{B}{B}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{B}{B}{B}{B}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{B}{B}{B}{B}{B}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
type=Land
[/card]
[card]
name=Subterranean Shambler
auto=damage:1 all(creature[-flying]) && damage:1 all(player)
auto=@movedTo(this|exile,graveyard,hand,library) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player)
@@ -45073,18 +45598,6 @@ power=4
toughness=4
[/card]
[card]
name=Sun Titan
abilities=vigilance
auto=may moveto(myBattlefield) target(*[manacost<=3]|mygraveyard)
auto=lord(sun titan[attacking]|myBattlefield) {0}:moveto(myBattlefield) target(*[manacost<=3]|mygraveyard) limit:1
text=Vigilance -- Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
mana={4}{W}
type=Creature
subtype=Giant
power=6
toughness=6
[/card]
[card]
name=Sunastian Falconer
auto={T}:Add {2}
text={T}: Add {2} to your mana pool.
@@ -46223,6 +46736,22 @@ mana={2}{W}
type=Enchantment
[/card]
[card]
name=Teferi's Moat
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) lord(creature[white;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Blue}) lord(creature[blue;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Black}) lord(creature[black;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Red}) lord(creature[red;-flying]|opponentBattlefield) cantattack
auto=this(counter{0/0.1.Green}) lord(creature[green;-flying]|opponentBattlefield) cantattack
text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you.
mana={3}{W}{U}
type=Enchantment
[/card]
[card]
name=Tek
auto=aslongas(forest|myBattlefield) trample
auto=aslongas(island|myBattlefield) flying
@@ -47095,6 +47624,15 @@ mana={G}{G}
type=Enchantment
[/card]
[card]
name=Thoughtseize
target=*[-land]|opponenthand
auto=moveTo(graveyard)
auto=life:-2 controller
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
mana={B}
type=Sorcery
[/card]
[card]
name=Thoughtweft Gambit
auto=tap all(creature|opponentBattlefield)
auto=untap all(creature|myBattlefield)
@@ -51019,6 +51557,26 @@ power=2
toughness=2
[/card]
[card]
name=Voice of All
abilities=flying
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) protection from white
auto=this(counter{0/0.1.Blue}) protection from blue
auto=this(counter{0/0.1.Black}) protection from black
auto=this(counter{0/0.1.Red}) protection from red
auto=this(counter{0/0.1.Green}) protection from green
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
mana={2}{W}{W}
type=Creature
subtype=Angel
power=2
toughness=2
[/card]
[card]
name=Voice of Duty
abilities=flying,protection from green
text=Flying, protection from green
@@ -51878,6 +52436,25 @@ power=1
toughness=1
[/card]
[card]
name=Ward Sliver
auto=choice name(white) && counter(0/0,1,White) all(this)
auto=choice name(blue) && counter(0/0,1,Blue) all(this)
auto=choice name(black) && counter(0/0,1,Black) all(this)
auto=choice name(red) && counter(0/0,1,Red) all(this)
auto=choice name(green) && counter(0/0,1,Green) all(this)
auto=this(counter{0/0.1.White}) lord(sliver) protection from white
auto=this(counter{0/0.1.Blue}) lord(sliver) protection from blue
auto=this(counter{0/0.1.Black}) lord(sliver) protection from black
auto=this(counter{0/0.1.Red}) lord(sliver) protection from red
auto=this(counter{0/0.1.Green}) lord(sliver) protection from green
text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color.
mana={4}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Warlord's Axe
auto={4}:equip
auto=3/1
@@ -52531,6 +53108,23 @@ power=2
toughness=2
[/card]
[card]
name=White Mana Battery
auto={2}{T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) && add{W}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) && add{W}{W}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) && add{W}{W}{W}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) && add{W}{W}{W}{W}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) && add{W}{W}{W}{W}{W}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) && add{W}{W}{W}{W}{W}{W}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) && add{W}{W}{W}{W}{W}{W}{w}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) && add{W}{W}{W}{W}{W}{W}{w}{w}{w}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) && add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}
text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.
mana={4}
type=Artifact
[/card]
[card]
name=White Scarab
target=creature
auto=cantbeblockedby(creature[white])

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