Started to merge @ZobyTwo cmake branch
This commit is contained in:
821
projects/mtg/src/winmain.cpp
Normal file
821
projects/mtg/src/winmain.cpp
Normal file
@@ -0,0 +1,821 @@
|
||||
//========================================================================
|
||||
// NeHe OpenGL Wizard : NeHeSimple.cpp
|
||||
// Wizard Created by: Vic Hollis
|
||||
//========================================================================
|
||||
/*
|
||||
* This Code Was Created By Jeff Molofee 2000
|
||||
* A HUGE Thanks To Fredric Echols For Cleaning Up
|
||||
* And Optimizing This Code, Making It More Flexible!
|
||||
* If You've Found This Code Useful, Please Let Me Know.
|
||||
* Visit My Site At nehe.gamedev.net
|
||||
*/
|
||||
|
||||
#ifdef WIN32
|
||||
#include <windows.h> // Header File For Windows
|
||||
#else
|
||||
typedef struct _HDC {} *HDC;
|
||||
typedef struct _HGLRC {} *HGLRC;
|
||||
typedef struct _HWND {} *HWND;
|
||||
typedef struct _HINSTANCE {} *HINSTANCE;
|
||||
typedef struct _WNDCLASS
|
||||
{
|
||||
int wc;
|
||||
int style;
|
||||
int* lpfnWndProc;
|
||||
int cbClsExtra;
|
||||
int cbWndExtra;
|
||||
HINSTANCE hInstance;
|
||||
int* hIcon;
|
||||
int* hCursor;
|
||||
int hbrBackground;
|
||||
char* lpszMenuName;
|
||||
const char* lpszClassName;
|
||||
} WNDCLASS;
|
||||
typedef struct
|
||||
{
|
||||
unsigned short dmSize;
|
||||
unsigned int dmFields;
|
||||
unsigned int dmBitsPerPel;
|
||||
unsigned int dmPelsWidth;
|
||||
unsigned int dmPelsHeight;
|
||||
} DEVMODE;
|
||||
|
||||
typedef HINSTANCE HMODULE;
|
||||
typedef struct _RECT { int left; int right; int top; int bottom; } RECT;
|
||||
typedef struct _MSG { int wParam; int message; } MSG;
|
||||
typedef unsigned int LRESULT;
|
||||
typedef unsigned int UINT;
|
||||
typedef signed int WPARAM;
|
||||
typedef unsigned int LPARAM;
|
||||
typedef int* WNDPROC;
|
||||
typedef int* HCURSOR;
|
||||
typedef HCURSOR HICON;
|
||||
typedef HCURSOR HMENU;
|
||||
typedef struct _PIXELFORMATDESCRIPTOR {
|
||||
int a;int b;int c;int d;int e;int f;int g;int h;int i;int j;int k;int l;int m;int n;int o;int p;int q;int r;int s;int t;int u;int v;int w;int x;int y;int z; } PIXELFORMATDESCRIPTOR;
|
||||
typedef char* LPSTR;
|
||||
|
||||
enum { VK_CONTROL, VK_RETURN, VK_ESCAPE, VK_SPACE, VK_F1, VK_F2, VK_F3 };
|
||||
enum { MB_OK, MB_ICONINFORMATION, MB_ICONSTOP, MB_YESNO, MB_ICONEXCLAMATION, IDYES };
|
||||
enum { CS_HREDRAW, CS_VREDRAW, CS_OWNDC };
|
||||
enum { WS_EX_APPWINDOW, WS_POPUP, WS_EX_WINDOWEDGE, WS_OVERLAPPED, WS_CAPTION, WS_MINIMIZEBOX, WS_MAXIMIZEBOX, WS_SIZEBOX, WS_SYSMENU, WS_CLIPSIBLINGS, WS_CLIPCHILDREN };
|
||||
enum { WM_ACTIVATE, WM_SYSCOMMAND, WM_CLOSE, WM_KEYDOWN, WM_KEYUP, WM_LBUTTONDOWN, WM_LBUTTONUP, WM_RBUTTONDOWN, WM_RBUTTONUP, WM_MOUSEMOVE, WM_SIZE, WM_QUIT };
|
||||
enum { DM_BITSPERPEL, DM_PELSWIDTH, DM_PELSHEIGHT };
|
||||
enum { CDS_FULLSCREEN };
|
||||
enum { DISP_CHANGE_SUCCESSFUL };
|
||||
enum { SC_SCREENSAVE, SC_MONITORPOWER };
|
||||
enum { PFD_DRAW_TO_WINDOW, PFD_SUPPORT_OPENGL, PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, PFD_MAIN_PLANE };
|
||||
enum { SW_SHOW };
|
||||
enum { IDC_ARROW };
|
||||
enum { PM_REMOVE };
|
||||
|
||||
static const char* IDI_WINLOGO = "";
|
||||
#define CALLBACK
|
||||
#define WINAPI
|
||||
#define ZeroMemory bzero
|
||||
int GetTickCount() { return 0; }
|
||||
long ChangeDisplaySettings(DEVMODE*, unsigned int);
|
||||
int ShowCursor(bool);
|
||||
HGLRC wglCreateContext(HDC);
|
||||
bool wglMakeCurrent(HDC, HGLRC);
|
||||
bool wglDeleteContext(HGLRC);
|
||||
int ReleaseDC(HWND, HDC);
|
||||
int MessageBox(HWND, const char*, const char*, unsigned int);
|
||||
bool DestroyWindow(HWND);
|
||||
bool UnregisterClass(const char*, HINSTANCE);
|
||||
HMODULE GetModuleHandle(char*);
|
||||
HCURSOR LoadCursor(HINSTANCE, int);
|
||||
HICON LoadIcon(HINSTANCE, const char*);
|
||||
int* RegisterClass(const WNDCLASS*);
|
||||
bool AdjustWindowRectEx(RECT*, unsigned int, bool, unsigned int);
|
||||
HWND CreateWindowEx(unsigned int, const char*, const char*, unsigned int, int, int, int, int, HWND, HMENU, HINSTANCE, void*);
|
||||
HDC GetDC(HWND);
|
||||
int ChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR*);
|
||||
bool SetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR*);
|
||||
bool ShowWindow(HWND, int);
|
||||
bool SetForegroundWindow(HWND);
|
||||
HWND SetFocus(HWND);
|
||||
unsigned short HIWORD(unsigned int);
|
||||
unsigned short LOWORD(unsigned int);
|
||||
LRESULT DefWindowProc(HWND, unsigned int, WPARAM, LPARAM);
|
||||
void PostQuitMessage(int);
|
||||
bool PeekMessage(MSG*, HWND, unsigned int, unsigned int, unsigned int);
|
||||
bool TranslateMessage(const MSG*);
|
||||
LRESULT DispatchMessage(const MSG*);
|
||||
bool SwapBuffers(HDC);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#include <GL/gl.h> // Header File For The OpenGL32 Library
|
||||
#include <GL/glu.h> // Header File For The GLu32 Library
|
||||
#include <queue>
|
||||
|
||||
#include "../../JGE/include/JGE.h"
|
||||
#include "../../JGE/include/JTypes.h"
|
||||
#include "../../JGE/include/JApp.h"
|
||||
#include "../../JGE/include/JFileSystem.h"
|
||||
#include "../../JGE/include/JRenderer.h"
|
||||
|
||||
#include "../../JGE/include/JGameLauncher.h"
|
||||
|
||||
//#include "..\src\GameApp.h"
|
||||
|
||||
#ifdef WIN32
|
||||
#pragma comment( lib, "opengl32.lib" ) // Search For OpenGL32.lib While Linking
|
||||
#pragma comment( lib, "glu32.lib" ) // Search For GLu32.lib While Linking
|
||||
#pragma comment( lib, "User32.lib" )
|
||||
#pragma comment( lib, "Gdi32.lib" )
|
||||
#pragma comment( lib, "Comdlg32.lib" )
|
||||
#endif
|
||||
|
||||
HDC hDC=NULL; // Private GDI Device Context
|
||||
HGLRC hRC=NULL; // Permanent Rendering Context
|
||||
HWND hWnd=NULL; // Holds Our Window Handle
|
||||
HINSTANCE hInstance; // Holds The Instance Of The Application
|
||||
|
||||
bool active=TRUE; // Window Active Flag Set To TRUE By Default
|
||||
|
||||
enum eDisplayMode
|
||||
{
|
||||
DisplayMode_lowRes = 0,
|
||||
DisplayMode_hiRes,
|
||||
DisplayMode_fullscreen
|
||||
};
|
||||
|
||||
unsigned int gDisplayMode = DisplayMode_lowRes;
|
||||
|
||||
const float kActualRatio((GLfloat)SCREEN_WIDTH / (GLfloat)SCREEN_HEIGHT);
|
||||
|
||||
DWORD lastTickCount;
|
||||
|
||||
BOOL g_keys[256];
|
||||
BOOL g_holds[256];
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
|
||||
JGE* g_engine = NULL;
|
||||
JApp* g_app = NULL;
|
||||
JGameLauncher* g_launcher = NULL;
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
|
||||
|
||||
static u32 gButtons = 0;
|
||||
static u32 gOldButtons = 0;
|
||||
|
||||
static const struct { LocalKeySym keysym; JButton keycode; }
|
||||
|
||||
gDefaultBindings[] =
|
||||
{
|
||||
{ VK_CONTROL, JGE_BTN_CTRL },
|
||||
{ VK_RETURN, JGE_BTN_MENU },
|
||||
{ VK_ESCAPE, JGE_BTN_MENU },
|
||||
{ VK_UP, JGE_BTN_UP },
|
||||
{ VK_RIGHT, JGE_BTN_RIGHT },
|
||||
{ VK_DOWN, JGE_BTN_DOWN },
|
||||
{ VK_LEFT, JGE_BTN_LEFT },
|
||||
{ 'Z', JGE_BTN_UP },
|
||||
{ 'D', JGE_BTN_RIGHT },
|
||||
{ 'S', JGE_BTN_DOWN },
|
||||
{ 'Q', JGE_BTN_LEFT },
|
||||
{ 'A', JGE_BTN_PREV },
|
||||
{ 'E', JGE_BTN_NEXT },
|
||||
{ 'I', JGE_BTN_CANCEL },
|
||||
{ 'L', JGE_BTN_OK },
|
||||
{ VK_SPACE, JGE_BTN_OK },
|
||||
{ 'K', JGE_BTN_SEC },
|
||||
{ 'J', JGE_BTN_PRI },
|
||||
{ 'F', JGE_BTN_FULLSCREEN },
|
||||
};
|
||||
|
||||
void JGECreateDefaultBindings()
|
||||
{
|
||||
for (signed int i = sizeof(gDefaultBindings)/sizeof(gDefaultBindings[0]) - 1; i >= 0; --i)
|
||||
g_engine->BindKey(gDefaultBindings[i].keysym, gDefaultBindings[i].keycode);
|
||||
}
|
||||
|
||||
int JGEGetTime()
|
||||
{
|
||||
return (int)GetTickCount();
|
||||
}
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc
|
||||
|
||||
GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
|
||||
{
|
||||
if (height==0) // Prevent A Divide By Zero By
|
||||
height=1; // Making Height Equal One
|
||||
|
||||
JRenderer::GetInstance()->SetActualWidth(static_cast<float>(width));
|
||||
JRenderer::GetInstance()->SetActualHeight(static_cast<float>(height));
|
||||
|
||||
GLsizei adjustedWidth(width);
|
||||
GLsizei adjustedHeight(height);
|
||||
GLint x(0);
|
||||
GLint y(0);
|
||||
|
||||
if ((GLfloat)width / (GLfloat)height < kActualRatio)
|
||||
{
|
||||
adjustedHeight = (GLsizei)(width / kActualRatio);
|
||||
y = -(adjustedHeight - height) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
adjustedWidth = (GLsizei)(height * kActualRatio);
|
||||
x = -(adjustedWidth - width) / 2;
|
||||
}
|
||||
|
||||
glViewport(x, y, adjustedWidth, adjustedHeight);
|
||||
glScissor(0, 0, width, height);
|
||||
|
||||
glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
|
||||
glLoadIdentity (); // Reset The Projection Matrix
|
||||
|
||||
gluOrtho2D(0.0f, (float) width - 1.0f, 0.0f, (float) height - 1.0f);
|
||||
|
||||
glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
|
||||
glLoadIdentity(); // Reset The Modelview Matrix
|
||||
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
int InitGL(void) // All Setup For OpenGL Goes Here
|
||||
{
|
||||
glClearColor (0.0f, 0.0f, 0.0f, 0.0f); // Black Background
|
||||
glClearDepth (1.0f); // Depth Buffer Setup
|
||||
glDepthFunc (GL_LEQUAL); // The Type Of Depth Testing (Less Or Equal)
|
||||
glEnable (GL_DEPTH_TEST); // Enable Depth Testing
|
||||
glShadeModel (GL_SMOOTH); // Select Smooth Shading
|
||||
glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Set Perspective Calculations To Most Accurate
|
||||
|
||||
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); // Set Line Antialiasing
|
||||
//glEnable(GL_LINE_SMOOTH); // Enable it!
|
||||
|
||||
glEnable(GL_CULL_FACE); // do not calculate inside of poly's
|
||||
glFrontFace(GL_CCW); // counter clock-wise polygons are out
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST); // Enable Clipping
|
||||
//glScissor(20, 20, 320, 240);
|
||||
|
||||
return TRUE; // Initialization Went OK
|
||||
}
|
||||
|
||||
|
||||
int InitGame(void)
|
||||
{
|
||||
g_engine = JGE::GetInstance();
|
||||
|
||||
//JGameLauncher *launcher = new JGameLauncher();
|
||||
g_app = g_launcher->GetGameApp();
|
||||
g_app->Create();
|
||||
g_engine->SetApp(g_app);
|
||||
|
||||
JRenderer::GetInstance()->Enable2D();
|
||||
|
||||
lastTickCount = GetTickCount();
|
||||
|
||||
ZeroMemory(g_keys, 256);
|
||||
ZeroMemory(g_holds, 256);
|
||||
|
||||
//delete launcher;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
void DestroyGame(void)
|
||||
{
|
||||
// JParticleSystem::Destroy();
|
||||
// JMotionSystem::Destroy();
|
||||
|
||||
g_engine->SetApp(NULL);
|
||||
if (g_app)
|
||||
{
|
||||
g_app->Destroy();
|
||||
delete g_app;
|
||||
g_app = NULL;
|
||||
}
|
||||
|
||||
JGE::Destroy();
|
||||
|
||||
g_engine = NULL;
|
||||
|
||||
}
|
||||
|
||||
|
||||
int DrawGLScene(void) // Here's Where We Do All The Drawing
|
||||
{
|
||||
|
||||
// glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
|
||||
// glLoadIdentity (); // Reset The Modelview Matrix
|
||||
|
||||
//if (g_app)
|
||||
// g_app->Render();
|
||||
g_engine->Render();
|
||||
|
||||
// glFlush ();
|
||||
|
||||
return TRUE; // Everything Went OK
|
||||
}
|
||||
|
||||
void Update(float dt)
|
||||
{
|
||||
g_engine->SetDelta(dt);
|
||||
g_engine->Update(dt);
|
||||
}
|
||||
|
||||
void KillGLWindow(void) // Properly Kill The Window
|
||||
{
|
||||
if (gDisplayMode == DisplayMode_fullscreen)
|
||||
{
|
||||
ChangeDisplaySettings(NULL,0); // If So Switch Back To The Desktop
|
||||
ShowCursor(TRUE); // Show Mouse Pointer
|
||||
}
|
||||
|
||||
if (hRC) // Do We Have A Rendering Context?
|
||||
{
|
||||
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
|
||||
MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||||
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
||||
MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||||
hRC=NULL; // Set RC To NULL
|
||||
}
|
||||
|
||||
if (hDC && !ReleaseDC(hWnd,hDC)) // Are We Able To Release The DC
|
||||
{
|
||||
MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||||
hDC=NULL; // Set DC To NULL
|
||||
}
|
||||
|
||||
if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window?
|
||||
{
|
||||
MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||||
hWnd=NULL; // Set hWnd To NULL
|
||||
}
|
||||
|
||||
if (!UnregisterClass("OpenGL",hInstance)) // Are We Able To Unregister Class
|
||||
{
|
||||
MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||||
hInstance=NULL; // Set hInstance To NULL
|
||||
}
|
||||
}
|
||||
|
||||
/* This Code Creates Our OpenGL Window. Parameters Are: *
|
||||
* title - Title To Appear At The Top Of The Window *
|
||||
* bits - Number Of Bits To Use For Color (8/16/24/32) */
|
||||
BOOL CreateGLWindow(char* title, int width, int height, int bits)
|
||||
{
|
||||
int actualScreenWidth = ::GetSystemMetrics(SM_CXSCREEN);
|
||||
int actualScreenHeight = ::GetSystemMetrics(SM_CYSCREEN);
|
||||
|
||||
JRenderer::GetInstance()->SetActualWidth(static_cast<float>(width));
|
||||
JRenderer::GetInstance()->SetActualHeight(static_cast<float>(height));
|
||||
|
||||
|
||||
GLuint pixelFormat; // Holds The Results After Searching For A Match
|
||||
WNDCLASS wc; // Windows Class Structure
|
||||
DWORD dwExStyle; // Window Extended Style
|
||||
DWORD dwStyle; // Window Style
|
||||
RECT windowRect; // Grabs Rectangle Upper Left / Lower Right Values
|
||||
|
||||
windowRect.left = (long) 0;
|
||||
windowRect.top = (long) 0;
|
||||
|
||||
if (gDisplayMode != DisplayMode_fullscreen)
|
||||
{
|
||||
windowRect.left = (actualScreenWidth - width) / 2;
|
||||
windowRect.top = (actualScreenHeight - height) / 2;
|
||||
}
|
||||
|
||||
windowRect.right = windowRect.left + (long)width; // Set Right Value To Requested Width
|
||||
windowRect.bottom = windowRect.top + (long)height; // Set Bottom Value To Requested Height
|
||||
|
||||
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
|
||||
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
|
||||
wc.cbClsExtra = 0; // No Extra Window Data
|
||||
wc.cbWndExtra = 0; // No Extra Window Data
|
||||
wc.hInstance = hInstance; // Set The Instance
|
||||
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
|
||||
wc.hbrBackground = NULL; // No Background Required For GL
|
||||
wc.lpszMenuName = NULL; // We Don't Want A Menu
|
||||
wc.lpszClassName = "OpenGL"; // Set The Class Name
|
||||
|
||||
if (!RegisterClass(&wc)) // Attempt To Register The Window Class
|
||||
{
|
||||
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
if (gDisplayMode == DisplayMode_fullscreen) // Attempt Fullscreen Mode?
|
||||
{
|
||||
DEVMODE dmScreenSettings; // Device Mode
|
||||
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
|
||||
dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
|
||||
dmScreenSettings.dmPelsWidth = actualScreenWidth; // Selected Screen Width
|
||||
dmScreenSettings.dmPelsHeight = actualScreenHeight; // Selected Screen Height
|
||||
dmScreenSettings.dmBitsPerPel = bits; // Selected Bits Per Pixel
|
||||
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
||||
|
||||
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
||||
LONG result = ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN);
|
||||
if (result != DISP_CHANGE_SUCCESSFUL)
|
||||
{
|
||||
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
|
||||
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
{
|
||||
gDisplayMode = DisplayMode_lowRes; // Windowed Mode Selected.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Pop Up A Message Box Letting User Know The Program Is Closing.
|
||||
MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (gDisplayMode == DisplayMode_fullscreen) // Are We Still In Fullscreen Mode?
|
||||
{
|
||||
dwExStyle=WS_EX_APPWINDOW; // Window Extended Style
|
||||
dwStyle=WS_POPUP; // Windows Style
|
||||
ShowCursor(FALSE); // Hide Mouse Pointer
|
||||
}
|
||||
else
|
||||
{
|
||||
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style
|
||||
//dwStyle=WS_OVERLAPPEDWINDOW; // Windows Style
|
||||
dwStyle= WS_OVERLAPPED | \
|
||||
WS_CAPTION | \
|
||||
WS_MINIMIZEBOX |
|
||||
WS_SIZEBOX |
|
||||
WS_MAXIMIZEBOX |
|
||||
//WS_MINIMIZE |
|
||||
WS_SYSMENU;// |
|
||||
//WS_THICKFRAME ;
|
||||
}
|
||||
|
||||
AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
|
||||
|
||||
// Create The Window
|
||||
|
||||
if (hWnd == NULL)
|
||||
{
|
||||
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
|
||||
"OpenGL", // Class Name
|
||||
title, // Window Title
|
||||
dwStyle | // Defined Window Style
|
||||
WS_CLIPSIBLINGS | // Required Window Style
|
||||
WS_CLIPCHILDREN, // Required Window Style
|
||||
windowRect.left, windowRect.top, // Window Position
|
||||
windowRect.right-windowRect.left, // Calculate Window Width
|
||||
windowRect.bottom-windowRect.top, // Calculate Window Height
|
||||
NULL, // No Parent Window
|
||||
NULL, // No Menu
|
||||
hInstance, // Instance
|
||||
NULL))) // Dont Pass Anything To WM_CREATE
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
}
|
||||
|
||||
static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
|
||||
{
|
||||
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
|
||||
1, // Version Number
|
||||
PFD_DRAW_TO_WINDOW | // Format Must Support Window
|
||||
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
|
||||
PFD_DOUBLEBUFFER, // Must Support Double Buffering
|
||||
PFD_TYPE_RGBA, // Request An RGBA Format
|
||||
bits, // Select Our Color Depth
|
||||
0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
||||
0, // No Alpha Buffer
|
||||
0, // Shift Bit Ignored
|
||||
0, // No Accumulation Buffer
|
||||
0, 0, 0, 0, // Accumulation Bits Ignored
|
||||
16, // 16Bit Z-Buffer (Depth Buffer)
|
||||
0, // No Stencil Buffer
|
||||
0, // No Auxiliary Buffer
|
||||
PFD_MAIN_PLANE, // Main Drawing Layer
|
||||
0, // Reserved
|
||||
0, 0, 0 // Layer Masks Ignored
|
||||
};
|
||||
|
||||
if (!(hDC=GetDC(hWnd))) // Did We Get A Device Context?
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
if (!(pixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format?
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
if(!SetPixelFormat(hDC,pixelFormat,&pfd)) // Are We Able To Set The Pixel Format?
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
if(!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
ShowWindow(hWnd,SW_SHOW); // Show The Window
|
||||
SetForegroundWindow(hWnd); // Slightly Higher Priority
|
||||
SetFocus(hWnd); // Sets Keyboard Focus To The Window
|
||||
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
|
||||
|
||||
if (!InitGL()) // Initialize Our Newly Created GL Window
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
return TRUE; // Success
|
||||
}
|
||||
|
||||
LRESULT CALLBACK WndProc(
|
||||
HWND hWnd, // Handle For This Window
|
||||
UINT uMsg, // Message For This Window
|
||||
WPARAM wParam, // Additional Message Information
|
||||
LPARAM lParam) // Additional Message Information
|
||||
{
|
||||
switch (uMsg) // Check For Windows Messages
|
||||
{
|
||||
case WM_ACTIVATE: // Watch For Window Activate Message
|
||||
{
|
||||
if (!HIWORD(wParam)) // Check Minimization State
|
||||
{
|
||||
active=TRUE; // Program Is Active
|
||||
if (g_engine != NULL)
|
||||
g_engine->Resume();
|
||||
}
|
||||
else
|
||||
{
|
||||
active=FALSE; // Program Is No Longer Active
|
||||
if (g_engine != NULL)
|
||||
g_engine->Pause();
|
||||
}
|
||||
|
||||
return 0; // Return To The Message Loop
|
||||
}
|
||||
|
||||
case WM_SYSCOMMAND: // Intercept System Commands
|
||||
{
|
||||
switch (wParam) // Check System Calls
|
||||
{
|
||||
case SC_SCREENSAVE: // Screensaver Trying To Start?
|
||||
case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
|
||||
return 0; // Prevent From Happening
|
||||
}
|
||||
break; // Exit
|
||||
}
|
||||
|
||||
case WM_CLOSE: // Did We Receive A Close Message?
|
||||
{
|
||||
PostQuitMessage(0); // Send A Quit Message
|
||||
return 0; // Jump Back
|
||||
}
|
||||
|
||||
case WM_KEYDOWN: // Update Keyboard Buffers For Keys Pressed
|
||||
if ((wParam >= 0) && (wParam <= 255)) // Is Key (wParam) In A Valid Range?
|
||||
{
|
||||
g_engine->HoldKey_NoRepeat(wParam);
|
||||
return 0;
|
||||
}
|
||||
break; // Break
|
||||
|
||||
case WM_KEYUP: // Update Keyboard Buffers For Keys Released
|
||||
if ((wParam >= 0) && (wParam <= 255)) // Is Key (wParam) In A Valid Range?
|
||||
{
|
||||
g_engine->ReleaseKey(wParam);
|
||||
return 0; // Return
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_LBUTTONDOWN:
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_LBUTTONUP:
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_RBUTTONDOWN:
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_RBUTTONUP:
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_MOUSEMOVE:
|
||||
{
|
||||
// Mint2D::SetMousePosition(LOWORD(lParam), HIWORD(lParam));
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_SIZE: // Resize The OpenGL Window
|
||||
{
|
||||
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); // LoWord=Width, HiWord=Height
|
||||
return 0; // Jump Back
|
||||
}
|
||||
}
|
||||
|
||||
// Pass All Unhandled Messages To DefWindowProc
|
||||
return DefWindowProc(hWnd,uMsg,wParam,lParam);
|
||||
}
|
||||
|
||||
bool JGEToggleFullscreen()
|
||||
{
|
||||
//cycle between the display modes
|
||||
++gDisplayMode;
|
||||
if (gDisplayMode > DisplayMode_fullscreen)
|
||||
gDisplayMode = DisplayMode_lowRes;
|
||||
|
||||
int width = 0, height = 0;
|
||||
|
||||
int actualScreenWidth = ::GetSystemMetrics(SM_CXSCREEN);
|
||||
int actualScreenHeight = ::GetSystemMetrics(SM_CYSCREEN);
|
||||
|
||||
switch (gDisplayMode)
|
||||
{
|
||||
case DisplayMode_fullscreen:
|
||||
width = actualScreenWidth;
|
||||
height = actualScreenHeight;
|
||||
break;
|
||||
|
||||
case DisplayMode_hiRes:
|
||||
width = SCREEN_WIDTH * 2;
|
||||
height = SCREEN_HEIGHT * 2;
|
||||
break;
|
||||
|
||||
case DisplayMode_lowRes:
|
||||
default:
|
||||
width = SCREEN_WIDTH;
|
||||
height = SCREEN_HEIGHT;
|
||||
break;
|
||||
}
|
||||
|
||||
DWORD dwExStyle = GetWindowLong(hWnd, GWL_EXSTYLE);
|
||||
DWORD dwStyle = GetWindowLong(hWnd, GWL_STYLE);
|
||||
|
||||
if (gDisplayMode == DisplayMode_fullscreen)
|
||||
{
|
||||
dwExStyle &= ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE);
|
||||
dwStyle &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU);
|
||||
}
|
||||
else
|
||||
{
|
||||
dwExStyle |= WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
|
||||
dwStyle |= WS_OVERLAPPEDWINDOW;
|
||||
}
|
||||
|
||||
|
||||
int x = (actualScreenWidth - width) / 2;
|
||||
int y = (actualScreenHeight - height) / 2;
|
||||
|
||||
RECT windowRect;
|
||||
windowRect.left = x;
|
||||
windowRect.top = y;
|
||||
|
||||
windowRect.right = windowRect.left + width;
|
||||
windowRect.bottom = windowRect.top + height;
|
||||
|
||||
AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle);
|
||||
|
||||
DEVMODE dmScreenSettings; // Device Mode
|
||||
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
|
||||
dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
|
||||
dmScreenSettings.dmPelsWidth = width; // Selected Screen Width
|
||||
dmScreenSettings.dmPelsHeight = height; // Selected Screen Height
|
||||
dmScreenSettings.dmBitsPerPel = 32; // Selected Bits Per Pixel
|
||||
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
||||
|
||||
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
||||
LONG result = ChangeDisplaySettings(&dmScreenSettings, gDisplayMode == DisplayMode_fullscreen ? CDS_FULLSCREEN : 0);
|
||||
|
||||
SetWindowLong(hWnd,
|
||||
GWL_EXSTYLE,
|
||||
dwExStyle);
|
||||
SetWindowLong(hWnd,
|
||||
GWL_STYLE,
|
||||
dwStyle);
|
||||
|
||||
SetWindowPos(hWnd, NULL, windowRect.left, windowRect.top, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, SWP_NOZORDER | SWP_FRAMECHANGED);
|
||||
|
||||
ReSizeGLScene(width, height);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int WINAPI WinMain(
|
||||
HINSTANCE hInstance, // Instance
|
||||
HINSTANCE hPrevInstance, // Previous Instance
|
||||
LPSTR lpCmdLine, // Command Line Parameters
|
||||
int nCmdShow) // Window Show State
|
||||
{
|
||||
MSG msg; // Windows Message Structure
|
||||
BOOL done=FALSE; // Bool Variable To Exit Loop
|
||||
|
||||
DWORD tickCount;
|
||||
int dt;
|
||||
|
||||
g_launcher = new JGameLauncher();
|
||||
|
||||
u32 flags = g_launcher->GetInitFlags();
|
||||
|
||||
JGECreateDefaultBindings();
|
||||
|
||||
if ((flags&JINIT_FLAG_ENABLE3D)!=0)
|
||||
JRenderer::Set3DFlag(true);
|
||||
|
||||
// Create Our OpenGL Window
|
||||
if (!CreateGLWindow(g_launcher->GetName(),SCREEN_WIDTH,SCREEN_HEIGHT,32))
|
||||
{
|
||||
return 0; // Quit If Window Was Not Created
|
||||
}
|
||||
|
||||
if (!InitGame()) // Initialize Our Game
|
||||
{
|
||||
KillGLWindow(); // Reset The Display
|
||||
MessageBox(NULL,"Game Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // Return FALSE
|
||||
}
|
||||
|
||||
while(!done) // Loop That Runs While done=FALSE
|
||||
{
|
||||
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) // Is There A Message Waiting?
|
||||
{
|
||||
if (msg.message==WM_QUIT) // Have We Received A Quit Message?
|
||||
{
|
||||
done=TRUE; // If So done=TRUE
|
||||
}
|
||||
else // If Not, Deal With Window Messages
|
||||
{
|
||||
TranslateMessage(&msg); // Translate The Message
|
||||
DispatchMessage(&msg); // Dispatch The Message
|
||||
}
|
||||
}
|
||||
else // If There Are No Messages
|
||||
{
|
||||
// Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene()
|
||||
if (active) // Program Active?
|
||||
{
|
||||
if (g_engine->IsDone())
|
||||
done=TRUE; // ESC Signalled A Quit
|
||||
else // Not Time To Quit, Update Screen
|
||||
{
|
||||
tickCount = GetTickCount(); // Get The Tick Count
|
||||
dt = (tickCount - lastTickCount);
|
||||
lastTickCount = tickCount;
|
||||
Update((float)dt/1000.0f); // Update frame
|
||||
|
||||
//Mint2D::BackupKeys();
|
||||
|
||||
DrawGLScene(); // Draw The Scene
|
||||
SwapBuffers(hDC); // Swap Buffers (Double Buffering)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (g_launcher)
|
||||
delete g_launcher;
|
||||
|
||||
// Shutdown
|
||||
DestroyGame();
|
||||
KillGLWindow(); // Kill The Window
|
||||
return (msg.wParam); // Exit The Program
|
||||
}
|
||||
Reference in New Issue
Block a user