822 lines
27 KiB
C++
822 lines
27 KiB
C++
//========================================================================
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// NeHe OpenGL Wizard : NeHeSimple.cpp
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// Wizard Created by: Vic Hollis
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//========================================================================
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/*
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* This Code Was Created By Jeff Molofee 2000
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* A HUGE Thanks To Fredric Echols For Cleaning Up
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* And Optimizing This Code, Making It More Flexible!
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* If You've Found This Code Useful, Please Let Me Know.
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* Visit My Site At nehe.gamedev.net
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*/
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#ifdef WIN32
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#include <windows.h> // Header File For Windows
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#else
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typedef struct _HDC {} *HDC;
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typedef struct _HGLRC {} *HGLRC;
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typedef struct _HWND {} *HWND;
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typedef struct _HINSTANCE {} *HINSTANCE;
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typedef struct _WNDCLASS
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{
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int wc;
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int style;
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int* lpfnWndProc;
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int cbClsExtra;
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int cbWndExtra;
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HINSTANCE hInstance;
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int* hIcon;
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int* hCursor;
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int hbrBackground;
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char* lpszMenuName;
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const char* lpszClassName;
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} WNDCLASS;
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typedef struct
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{
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unsigned short dmSize;
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unsigned int dmFields;
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unsigned int dmBitsPerPel;
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unsigned int dmPelsWidth;
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unsigned int dmPelsHeight;
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} DEVMODE;
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typedef HINSTANCE HMODULE;
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typedef struct _RECT { int left; int right; int top; int bottom; } RECT;
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typedef struct _MSG { int wParam; int message; } MSG;
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typedef unsigned int LRESULT;
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typedef unsigned int UINT;
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typedef signed int WPARAM;
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typedef unsigned int LPARAM;
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typedef int* WNDPROC;
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typedef int* HCURSOR;
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typedef HCURSOR HICON;
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typedef HCURSOR HMENU;
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typedef struct _PIXELFORMATDESCRIPTOR {
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int a;int b;int c;int d;int e;int f;int g;int h;int i;int j;int k;int l;int m;int n;int o;int p;int q;int r;int s;int t;int u;int v;int w;int x;int y;int z; } PIXELFORMATDESCRIPTOR;
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typedef char* LPSTR;
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enum { VK_CONTROL, VK_RETURN, VK_ESCAPE, VK_SPACE, VK_F1, VK_F2, VK_F3 };
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enum { MB_OK, MB_ICONINFORMATION, MB_ICONSTOP, MB_YESNO, MB_ICONEXCLAMATION, IDYES };
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enum { CS_HREDRAW, CS_VREDRAW, CS_OWNDC };
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enum { WS_EX_APPWINDOW, WS_POPUP, WS_EX_WINDOWEDGE, WS_OVERLAPPED, WS_CAPTION, WS_MINIMIZEBOX, WS_MAXIMIZEBOX, WS_SIZEBOX, WS_SYSMENU, WS_CLIPSIBLINGS, WS_CLIPCHILDREN };
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enum { WM_ACTIVATE, WM_SYSCOMMAND, WM_CLOSE, WM_KEYDOWN, WM_KEYUP, WM_LBUTTONDOWN, WM_LBUTTONUP, WM_RBUTTONDOWN, WM_RBUTTONUP, WM_MOUSEMOVE, WM_SIZE, WM_QUIT };
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enum { DM_BITSPERPEL, DM_PELSWIDTH, DM_PELSHEIGHT };
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enum { CDS_FULLSCREEN };
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enum { DISP_CHANGE_SUCCESSFUL };
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enum { SC_SCREENSAVE, SC_MONITORPOWER };
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enum { PFD_DRAW_TO_WINDOW, PFD_SUPPORT_OPENGL, PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, PFD_MAIN_PLANE };
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enum { SW_SHOW };
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enum { IDC_ARROW };
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enum { PM_REMOVE };
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static const char* IDI_WINLOGO = "";
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#define CALLBACK
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#define WINAPI
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#define ZeroMemory bzero
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int GetTickCount() { return 0; }
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long ChangeDisplaySettings(DEVMODE*, unsigned int);
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int ShowCursor(bool);
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HGLRC wglCreateContext(HDC);
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bool wglMakeCurrent(HDC, HGLRC);
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bool wglDeleteContext(HGLRC);
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int ReleaseDC(HWND, HDC);
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int MessageBox(HWND, const char*, const char*, unsigned int);
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bool DestroyWindow(HWND);
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bool UnregisterClass(const char*, HINSTANCE);
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HMODULE GetModuleHandle(char*);
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HCURSOR LoadCursor(HINSTANCE, int);
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HICON LoadIcon(HINSTANCE, const char*);
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int* RegisterClass(const WNDCLASS*);
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bool AdjustWindowRectEx(RECT*, unsigned int, bool, unsigned int);
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HWND CreateWindowEx(unsigned int, const char*, const char*, unsigned int, int, int, int, int, HWND, HMENU, HINSTANCE, void*);
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HDC GetDC(HWND);
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int ChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR*);
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bool SetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR*);
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bool ShowWindow(HWND, int);
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bool SetForegroundWindow(HWND);
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HWND SetFocus(HWND);
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unsigned short HIWORD(unsigned int);
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unsigned short LOWORD(unsigned int);
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LRESULT DefWindowProc(HWND, unsigned int, WPARAM, LPARAM);
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void PostQuitMessage(int);
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bool PeekMessage(MSG*, HWND, unsigned int, unsigned int, unsigned int);
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bool TranslateMessage(const MSG*);
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LRESULT DispatchMessage(const MSG*);
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bool SwapBuffers(HDC);
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#endif
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#include <GL/gl.h> // Header File For The OpenGL32 Library
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#include <GL/glu.h> // Header File For The GLu32 Library
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#include <queue>
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#include "../../JGE/include/JGE.h"
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#include "../../JGE/include/JTypes.h"
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#include "../../JGE/include/JApp.h"
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#include "../../JGE/include/JFileSystem.h"
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#include "../../JGE/include/JRenderer.h"
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#include "../../JGE/include/JGameLauncher.h"
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//#include "..\src\GameApp.h"
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#ifdef WIN32
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#pragma comment( lib, "opengl32.lib" ) // Search For OpenGL32.lib While Linking
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#pragma comment( lib, "glu32.lib" ) // Search For GLu32.lib While Linking
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#pragma comment( lib, "User32.lib" )
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#pragma comment( lib, "Gdi32.lib" )
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#pragma comment( lib, "Comdlg32.lib" )
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#endif
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HDC hDC=NULL; // Private GDI Device Context
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HGLRC hRC=NULL; // Permanent Rendering Context
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HWND hWnd=NULL; // Holds Our Window Handle
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HINSTANCE hInstance; // Holds The Instance Of The Application
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bool active=TRUE; // Window Active Flag Set To TRUE By Default
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enum eDisplayMode
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{
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DisplayMode_lowRes = 0,
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DisplayMode_hiRes,
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DisplayMode_fullscreen
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};
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unsigned int gDisplayMode = DisplayMode_lowRes;
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const float kActualRatio((GLfloat)SCREEN_WIDTH / (GLfloat)SCREEN_HEIGHT);
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DWORD lastTickCount;
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BOOL g_keys[256];
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BOOL g_holds[256];
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//------------------------------------------------------------------------
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JGE* g_engine = NULL;
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JApp* g_app = NULL;
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JGameLauncher* g_launcher = NULL;
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//------------------------------------------------------------------------
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static u32 gButtons = 0;
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static u32 gOldButtons = 0;
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static const struct { LocalKeySym keysym; JButton keycode; }
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gDefaultBindings[] =
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{
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{ VK_CONTROL, JGE_BTN_CTRL },
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{ VK_RETURN, JGE_BTN_MENU },
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{ VK_ESCAPE, JGE_BTN_MENU },
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{ VK_UP, JGE_BTN_UP },
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{ VK_RIGHT, JGE_BTN_RIGHT },
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{ VK_DOWN, JGE_BTN_DOWN },
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{ VK_LEFT, JGE_BTN_LEFT },
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{ 'Z', JGE_BTN_UP },
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{ 'D', JGE_BTN_RIGHT },
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{ 'S', JGE_BTN_DOWN },
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{ 'Q', JGE_BTN_LEFT },
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{ 'A', JGE_BTN_PREV },
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{ 'E', JGE_BTN_NEXT },
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{ 'I', JGE_BTN_CANCEL },
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{ 'L', JGE_BTN_OK },
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{ VK_SPACE, JGE_BTN_OK },
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{ 'K', JGE_BTN_SEC },
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{ 'J', JGE_BTN_PRI },
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{ 'F', JGE_BTN_FULLSCREEN },
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};
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void JGECreateDefaultBindings()
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{
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for (signed int i = sizeof(gDefaultBindings)/sizeof(gDefaultBindings[0]) - 1; i >= 0; --i)
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g_engine->BindKey(gDefaultBindings[i].keysym, gDefaultBindings[i].keycode);
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}
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int JGEGetTime()
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{
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return (int)GetTickCount();
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}
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc
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GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
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{
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if (height==0) // Prevent A Divide By Zero By
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height=1; // Making Height Equal One
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JRenderer::GetInstance()->SetActualWidth(static_cast<float>(width));
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JRenderer::GetInstance()->SetActualHeight(static_cast<float>(height));
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GLsizei adjustedWidth(width);
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GLsizei adjustedHeight(height);
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GLint x(0);
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GLint y(0);
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if ((GLfloat)width / (GLfloat)height < kActualRatio)
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{
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adjustedHeight = (GLsizei)(width / kActualRatio);
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y = -(adjustedHeight - height) / 2;
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}
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else
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{
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adjustedWidth = (GLsizei)(height * kActualRatio);
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x = -(adjustedWidth - width) / 2;
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}
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glViewport(x, y, adjustedWidth, adjustedHeight);
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glScissor(0, 0, width, height);
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glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
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glLoadIdentity (); // Reset The Projection Matrix
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gluOrtho2D(0.0f, (float) width - 1.0f, 0.0f, (float) height - 1.0f);
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glMatrixMode (GL_MODELVIEW); // Select The Modelview Matrix
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glLoadIdentity(); // Reset The Modelview Matrix
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glDisable (GL_DEPTH_TEST);
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}
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int InitGL(void) // All Setup For OpenGL Goes Here
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{
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glClearColor (0.0f, 0.0f, 0.0f, 0.0f); // Black Background
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glClearDepth (1.0f); // Depth Buffer Setup
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glDepthFunc (GL_LEQUAL); // The Type Of Depth Testing (Less Or Equal)
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glEnable (GL_DEPTH_TEST); // Enable Depth Testing
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glShadeModel (GL_SMOOTH); // Select Smooth Shading
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glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Set Perspective Calculations To Most Accurate
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); // Set Line Antialiasing
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//glEnable(GL_LINE_SMOOTH); // Enable it!
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glEnable(GL_CULL_FACE); // do not calculate inside of poly's
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glFrontFace(GL_CCW); // counter clock-wise polygons are out
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_SCISSOR_TEST); // Enable Clipping
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//glScissor(20, 20, 320, 240);
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return TRUE; // Initialization Went OK
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}
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int InitGame(void)
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{
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g_engine = JGE::GetInstance();
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//JGameLauncher *launcher = new JGameLauncher();
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g_app = g_launcher->GetGameApp();
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g_app->Create();
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g_engine->SetApp(g_app);
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JRenderer::GetInstance()->Enable2D();
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lastTickCount = GetTickCount();
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ZeroMemory(g_keys, 256);
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ZeroMemory(g_holds, 256);
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//delete launcher;
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return TRUE;
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}
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void DestroyGame(void)
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{
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// JParticleSystem::Destroy();
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// JMotionSystem::Destroy();
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g_engine->SetApp(NULL);
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if (g_app)
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{
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g_app->Destroy();
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delete g_app;
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g_app = NULL;
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}
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JGE::Destroy();
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g_engine = NULL;
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}
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int DrawGLScene(void) // Here's Where We Do All The Drawing
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{
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// glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
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// glLoadIdentity (); // Reset The Modelview Matrix
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//if (g_app)
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// g_app->Render();
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g_engine->Render();
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// glFlush ();
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return TRUE; // Everything Went OK
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}
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void Update(float dt)
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{
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g_engine->SetDelta(dt);
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g_engine->Update(dt);
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}
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void KillGLWindow(void) // Properly Kill The Window
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{
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if (gDisplayMode == DisplayMode_fullscreen)
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{
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ChangeDisplaySettings(NULL,0); // If So Switch Back To The Desktop
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ShowCursor(TRUE); // Show Mouse Pointer
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}
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if (hRC) // Do We Have A Rendering Context?
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{
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if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
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MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
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MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hRC=NULL; // Set RC To NULL
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}
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if (hDC && !ReleaseDC(hWnd,hDC)) // Are We Able To Release The DC
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{
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MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hDC=NULL; // Set DC To NULL
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}
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if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window?
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{
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MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hWnd=NULL; // Set hWnd To NULL
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}
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if (!UnregisterClass("OpenGL",hInstance)) // Are We Able To Unregister Class
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{
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MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hInstance=NULL; // Set hInstance To NULL
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}
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}
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/* This Code Creates Our OpenGL Window. Parameters Are: *
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* title - Title To Appear At The Top Of The Window *
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* bits - Number Of Bits To Use For Color (8/16/24/32) */
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BOOL CreateGLWindow(char* title, int width, int height, int bits)
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{
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int actualScreenWidth = ::GetSystemMetrics(SM_CXSCREEN);
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int actualScreenHeight = ::GetSystemMetrics(SM_CYSCREEN);
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JRenderer::GetInstance()->SetActualWidth(static_cast<float>(width));
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JRenderer::GetInstance()->SetActualHeight(static_cast<float>(height));
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GLuint pixelFormat; // Holds The Results After Searching For A Match
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WNDCLASS wc; // Windows Class Structure
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DWORD dwExStyle; // Window Extended Style
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DWORD dwStyle; // Window Style
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RECT windowRect; // Grabs Rectangle Upper Left / Lower Right Values
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windowRect.left = (long) 0;
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windowRect.top = (long) 0;
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if (gDisplayMode != DisplayMode_fullscreen)
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{
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windowRect.left = (actualScreenWidth - width) / 2;
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windowRect.top = (actualScreenHeight - height) / 2;
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}
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windowRect.right = windowRect.left + (long)width; // Set Right Value To Requested Width
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windowRect.bottom = windowRect.top + (long)height; // Set Bottom Value To Requested Height
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hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
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wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
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wc.cbClsExtra = 0; // No Extra Window Data
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wc.cbWndExtra = 0; // No Extra Window Data
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wc.hInstance = hInstance; // Set The Instance
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wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
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wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
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wc.hbrBackground = NULL; // No Background Required For GL
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wc.lpszMenuName = NULL; // We Don't Want A Menu
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wc.lpszClassName = "OpenGL"; // Set The Class Name
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if (!RegisterClass(&wc)) // Attempt To Register The Window Class
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{
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MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return FALSE; // Return FALSE
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}
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if (gDisplayMode == DisplayMode_fullscreen) // Attempt Fullscreen Mode?
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{
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DEVMODE dmScreenSettings; // Device Mode
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memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
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dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
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dmScreenSettings.dmPelsWidth = actualScreenWidth; // Selected Screen Width
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dmScreenSettings.dmPelsHeight = actualScreenHeight; // Selected Screen Height
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dmScreenSettings.dmBitsPerPel = bits; // Selected Bits Per Pixel
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dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
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// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
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LONG result = ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN);
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if (result != DISP_CHANGE_SUCCESSFUL)
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{
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// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
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if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
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{
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gDisplayMode = DisplayMode_lowRes; // Windowed Mode Selected.
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}
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else
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{
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// Pop Up A Message Box Letting User Know The Program Is Closing.
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MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
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return FALSE; // Return FALSE
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}
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}
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}
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if (gDisplayMode == DisplayMode_fullscreen) // Are We Still In Fullscreen Mode?
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{
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dwExStyle=WS_EX_APPWINDOW; // Window Extended Style
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dwStyle=WS_POPUP; // Windows Style
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ShowCursor(FALSE); // Hide Mouse Pointer
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}
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else
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{
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dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style
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//dwStyle=WS_OVERLAPPEDWINDOW; // Windows Style
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dwStyle= WS_OVERLAPPED | \
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WS_CAPTION | \
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WS_MINIMIZEBOX |
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WS_SIZEBOX |
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WS_MAXIMIZEBOX |
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//WS_MINIMIZE |
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WS_SYSMENU;// |
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//WS_THICKFRAME ;
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}
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AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
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// Create The Window
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if (hWnd == NULL)
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{
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if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
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"OpenGL", // Class Name
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title, // Window Title
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dwStyle | // Defined Window Style
|
|
WS_CLIPSIBLINGS | // Required Window Style
|
|
WS_CLIPCHILDREN, // Required Window Style
|
|
windowRect.left, windowRect.top, // Window Position
|
|
windowRect.right-windowRect.left, // Calculate Window Width
|
|
windowRect.bottom-windowRect.top, // Calculate Window Height
|
|
NULL, // No Parent Window
|
|
NULL, // No Menu
|
|
hInstance, // Instance
|
|
NULL))) // Dont Pass Anything To WM_CREATE
|
|
{
|
|
KillGLWindow(); // Reset The Display
|
|
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
|
return FALSE; // Return FALSE
|
|
}
|
|
}
|
|
|
|
static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
|
|
{
|
|
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
|
|
1, // Version Number
|
|
PFD_DRAW_TO_WINDOW | // Format Must Support Window
|
|
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
|
|
PFD_DOUBLEBUFFER, // Must Support Double Buffering
|
|
PFD_TYPE_RGBA, // Request An RGBA Format
|
|
bits, // Select Our Color Depth
|
|
0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
|
0, // No Alpha Buffer
|
|
0, // Shift Bit Ignored
|
|
0, // No Accumulation Buffer
|
|
0, 0, 0, 0, // Accumulation Bits Ignored
|
|
16, // 16Bit Z-Buffer (Depth Buffer)
|
|
0, // No Stencil Buffer
|
|
0, // No Auxiliary Buffer
|
|
PFD_MAIN_PLANE, // Main Drawing Layer
|
|
0, // Reserved
|
|
0, 0, 0 // Layer Masks Ignored
|
|
};
|
|
|
|
if (!(hDC=GetDC(hWnd))) // Did We Get A Device Context?
|
|
{
|
|
KillGLWindow(); // Reset The Display
|
|
MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
|
return FALSE; // Return FALSE
|
|
}
|
|
|
|
if (!(pixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format?
|
|
{
|
|
KillGLWindow(); // Reset The Display
|
|
MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
|
return FALSE; // Return FALSE
|
|
}
|
|
|
|
if(!SetPixelFormat(hDC,pixelFormat,&pfd)) // Are We Able To Set The Pixel Format?
|
|
{
|
|
KillGLWindow(); // Reset The Display
|
|
MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
|
return FALSE; // Return FALSE
|
|
}
|
|
|
|
if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
|
|
{
|
|
KillGLWindow(); // Reset The Display
|
|
MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
|
return FALSE; // Return FALSE
|
|
}
|
|
|
|
if(!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context
|
|
{
|
|
KillGLWindow(); // Reset The Display
|
|
MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
|
return FALSE; // Return FALSE
|
|
}
|
|
|
|
ShowWindow(hWnd,SW_SHOW); // Show The Window
|
|
SetForegroundWindow(hWnd); // Slightly Higher Priority
|
|
SetFocus(hWnd); // Sets Keyboard Focus To The Window
|
|
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
|
|
|
|
if (!InitGL()) // Initialize Our Newly Created GL Window
|
|
{
|
|
KillGLWindow(); // Reset The Display
|
|
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
|
return FALSE; // Return FALSE
|
|
}
|
|
|
|
return TRUE; // Success
|
|
}
|
|
|
|
LRESULT CALLBACK WndProc(
|
|
HWND hWnd, // Handle For This Window
|
|
UINT uMsg, // Message For This Window
|
|
WPARAM wParam, // Additional Message Information
|
|
LPARAM lParam) // Additional Message Information
|
|
{
|
|
switch (uMsg) // Check For Windows Messages
|
|
{
|
|
case WM_ACTIVATE: // Watch For Window Activate Message
|
|
{
|
|
if (!HIWORD(wParam)) // Check Minimization State
|
|
{
|
|
active=TRUE; // Program Is Active
|
|
if (g_engine != NULL)
|
|
g_engine->Resume();
|
|
}
|
|
else
|
|
{
|
|
active=FALSE; // Program Is No Longer Active
|
|
if (g_engine != NULL)
|
|
g_engine->Pause();
|
|
}
|
|
|
|
return 0; // Return To The Message Loop
|
|
}
|
|
|
|
case WM_SYSCOMMAND: // Intercept System Commands
|
|
{
|
|
switch (wParam) // Check System Calls
|
|
{
|
|
case SC_SCREENSAVE: // Screensaver Trying To Start?
|
|
case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
|
|
return 0; // Prevent From Happening
|
|
}
|
|
break; // Exit
|
|
}
|
|
|
|
case WM_CLOSE: // Did We Receive A Close Message?
|
|
{
|
|
PostQuitMessage(0); // Send A Quit Message
|
|
return 0; // Jump Back
|
|
}
|
|
|
|
case WM_KEYDOWN: // Update Keyboard Buffers For Keys Pressed
|
|
if ((wParam >= 0) && (wParam <= 255)) // Is Key (wParam) In A Valid Range?
|
|
{
|
|
g_engine->HoldKey_NoRepeat(wParam);
|
|
return 0;
|
|
}
|
|
break; // Break
|
|
|
|
case WM_KEYUP: // Update Keyboard Buffers For Keys Released
|
|
if ((wParam >= 0) && (wParam <= 255)) // Is Key (wParam) In A Valid Range?
|
|
{
|
|
g_engine->ReleaseKey(wParam);
|
|
return 0; // Return
|
|
}
|
|
break;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
case WM_LBUTTONUP:
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
case WM_RBUTTONDOWN:
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
case WM_RBUTTONUP:
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
case WM_MOUSEMOVE:
|
|
{
|
|
// Mint2D::SetMousePosition(LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
}
|
|
|
|
case WM_SIZE: // Resize The OpenGL Window
|
|
{
|
|
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); // LoWord=Width, HiWord=Height
|
|
return 0; // Jump Back
|
|
}
|
|
}
|
|
|
|
// Pass All Unhandled Messages To DefWindowProc
|
|
return DefWindowProc(hWnd,uMsg,wParam,lParam);
|
|
}
|
|
|
|
bool JGEToggleFullscreen()
|
|
{
|
|
//cycle between the display modes
|
|
++gDisplayMode;
|
|
if (gDisplayMode > DisplayMode_fullscreen)
|
|
gDisplayMode = DisplayMode_lowRes;
|
|
|
|
int width = 0, height = 0;
|
|
|
|
int actualScreenWidth = ::GetSystemMetrics(SM_CXSCREEN);
|
|
int actualScreenHeight = ::GetSystemMetrics(SM_CYSCREEN);
|
|
|
|
switch (gDisplayMode)
|
|
{
|
|
case DisplayMode_fullscreen:
|
|
width = actualScreenWidth;
|
|
height = actualScreenHeight;
|
|
break;
|
|
|
|
case DisplayMode_hiRes:
|
|
width = SCREEN_WIDTH * 2;
|
|
height = SCREEN_HEIGHT * 2;
|
|
break;
|
|
|
|
case DisplayMode_lowRes:
|
|
default:
|
|
width = SCREEN_WIDTH;
|
|
height = SCREEN_HEIGHT;
|
|
break;
|
|
}
|
|
|
|
DWORD dwExStyle = GetWindowLong(hWnd, GWL_EXSTYLE);
|
|
DWORD dwStyle = GetWindowLong(hWnd, GWL_STYLE);
|
|
|
|
if (gDisplayMode == DisplayMode_fullscreen)
|
|
{
|
|
dwExStyle &= ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE);
|
|
dwStyle &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU);
|
|
}
|
|
else
|
|
{
|
|
dwExStyle |= WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
|
|
dwStyle |= WS_OVERLAPPEDWINDOW;
|
|
}
|
|
|
|
|
|
int x = (actualScreenWidth - width) / 2;
|
|
int y = (actualScreenHeight - height) / 2;
|
|
|
|
RECT windowRect;
|
|
windowRect.left = x;
|
|
windowRect.top = y;
|
|
|
|
windowRect.right = windowRect.left + width;
|
|
windowRect.bottom = windowRect.top + height;
|
|
|
|
AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle);
|
|
|
|
DEVMODE dmScreenSettings; // Device Mode
|
|
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
|
|
dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
|
|
dmScreenSettings.dmPelsWidth = width; // Selected Screen Width
|
|
dmScreenSettings.dmPelsHeight = height; // Selected Screen Height
|
|
dmScreenSettings.dmBitsPerPel = 32; // Selected Bits Per Pixel
|
|
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
|
|
|
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
|
LONG result = ChangeDisplaySettings(&dmScreenSettings, gDisplayMode == DisplayMode_fullscreen ? CDS_FULLSCREEN : 0);
|
|
|
|
SetWindowLong(hWnd,
|
|
GWL_EXSTYLE,
|
|
dwExStyle);
|
|
SetWindowLong(hWnd,
|
|
GWL_STYLE,
|
|
dwStyle);
|
|
|
|
SetWindowPos(hWnd, NULL, windowRect.left, windowRect.top, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
ReSizeGLScene(width, height);
|
|
|
|
return true;
|
|
}
|
|
|
|
int WINAPI WinMain(
|
|
HINSTANCE hInstance, // Instance
|
|
HINSTANCE hPrevInstance, // Previous Instance
|
|
LPSTR lpCmdLine, // Command Line Parameters
|
|
int nCmdShow) // Window Show State
|
|
{
|
|
MSG msg; // Windows Message Structure
|
|
BOOL done=FALSE; // Bool Variable To Exit Loop
|
|
|
|
DWORD tickCount;
|
|
int dt;
|
|
|
|
g_launcher = new JGameLauncher();
|
|
|
|
u32 flags = g_launcher->GetInitFlags();
|
|
|
|
JGECreateDefaultBindings();
|
|
|
|
if ((flags&JINIT_FLAG_ENABLE3D)!=0)
|
|
JRenderer::Set3DFlag(true);
|
|
|
|
// Create Our OpenGL Window
|
|
if (!CreateGLWindow(g_launcher->GetName(),SCREEN_WIDTH,SCREEN_HEIGHT,32))
|
|
{
|
|
return 0; // Quit If Window Was Not Created
|
|
}
|
|
|
|
if (!InitGame()) // Initialize Our Game
|
|
{
|
|
KillGLWindow(); // Reset The Display
|
|
MessageBox(NULL,"Game Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
|
return FALSE; // Return FALSE
|
|
}
|
|
|
|
while(!done) // Loop That Runs While done=FALSE
|
|
{
|
|
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) // Is There A Message Waiting?
|
|
{
|
|
if (msg.message==WM_QUIT) // Have We Received A Quit Message?
|
|
{
|
|
done=TRUE; // If So done=TRUE
|
|
}
|
|
else // If Not, Deal With Window Messages
|
|
{
|
|
TranslateMessage(&msg); // Translate The Message
|
|
DispatchMessage(&msg); // Dispatch The Message
|
|
}
|
|
}
|
|
else // If There Are No Messages
|
|
{
|
|
// Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene()
|
|
if (active) // Program Active?
|
|
{
|
|
if (g_engine->IsDone())
|
|
done=TRUE; // ESC Signalled A Quit
|
|
else // Not Time To Quit, Update Screen
|
|
{
|
|
tickCount = GetTickCount(); // Get The Tick Count
|
|
dt = (tickCount - lastTickCount);
|
|
lastTickCount = tickCount;
|
|
Update((float)dt/1000.0f); // Update frame
|
|
|
|
//Mint2D::BackupKeys();
|
|
|
|
DrawGLScene(); // Draw The Scene
|
|
SwapBuffers(hDC); // Swap Buffers (Double Buffering)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_launcher)
|
|
delete g_launcher;
|
|
|
|
// Shutdown
|
|
DestroyGame();
|
|
KillGLWindow(); // Kill The Window
|
|
return (msg.wParam); // Exit The Program
|
|
}
|