Fixed Goblins of the Flarg, Spawning Pool and Waterspout Djinn.

Fixed typo in Moonlace, Sensei Golden-Tail and Spike Tiller.
Updated Jeweled Spirit and Recurring Nightmare.
This commit is contained in:
guzhenjie1@gmail.com
2011-03-30 14:39:00 +00:00
parent d38fd0afbd
commit 8557e441b0

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@@ -26212,7 +26212,7 @@ toughness=1
[card]
name=Goblins of the Flarg
abilities=mountainwalk
auto=aslongas(dwarf|myBattlefield) all(this) sacrifice while >=1
auto=aslongas(dwarf|myBattlefield) all(this) sacrifice while >0
text=Mountainwalk -- When you control a Dwarf, sacrifice Goblins of the Flarg.
mana={R}
type=Creature
@@ -32200,12 +32200,12 @@ type=Artifact
[card]
name=Jeweled Spirit
abilities=flying
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:protection from white ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:protection from blue ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:protection from black ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:protection from red ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:protection from green ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:protection from(artifact) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from white) && transforms((,newability[protection from white])) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from blue) && transforms((,newability[protection from blue])) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from black) && transforms((,newability[protection from black])) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from red) && transforms((,newability[protection from red])) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from green) && transforms((,newability[protection from green])) ueot
auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from artifacts) && transforms((,newability[protection from(artifact)])) ueot
text=Flying -- Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
mana={3}{W}{W}
type=Creature
@@ -40857,7 +40857,7 @@ toughness=3
name=Moonlace
text=Target spell or permanent becomes colorless.
target=*
auto=transforms(,artifact) forever
auto=transforms((,artifact)) forever
mana={U}
type=Instant
[/card]
@@ -50320,7 +50320,7 @@ type=Instant
[/card]
[card]
name=Recurring Nightmare
auto={S(creature|myBattlefield)}:moveto(myhand) all(this) && moveto(myBattlefield) target(creature|mygraveyard) asSorcery
auto={S(creature|myBattlefield)}:moveto(myhand) all(this) && moveto(battlefield) target(creature|mygraveyard) asSorcery
text=Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
mana={2}{B}
type=Enchantment
@@ -55186,8 +55186,8 @@ toughness=4
[card]
name=Sensei Golden-Tail
auto=bushido(1/1)
auto={1}{W}{T}:counter(0/0,1,Training) target(creature)
auto=lord(creature[counter{0/0.1.training}]) tranforms(samurai)
auto={1}{W}{T}:counter(0/0,1,Training) target(creature) asSorcery
auto=lord(creature[counter{0/0.1.training}]) transforms((samurai))
auto=lord(creature[counter{0/0.1.training}]) bushido(1/1)
text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
mana={1}{W}
@@ -59795,9 +59795,11 @@ type=Artifact
name=Spawning Pool
auto=tap
auto={T}:Add{B}
auto={1}{B}:transforms((Skeleton Creature,1/1,black,newability[{B}:regenerate])) ueot
auto={1}{B}:transforms((Skeleton Creature,black,newability[{B}:regenerate])) ueot
text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
type=Land
power=1
toughness=1
[/card]
[card]
name=Spearbreaker Behemoth
@@ -60142,7 +60144,7 @@ toughness=0
[/card]
[card]
name=Spike Tiller
text=Spike Tiller enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
text=Spike Tiller enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
mana={3}{G}{G}
type=Creature
subtype=Spike
@@ -72242,6 +72244,7 @@ toughness=4
[card]
name=Waterspout Djinn
auto=upcost[{h(island[-tapped]|mybattlefield)}] sacrifice all(this)
abilities=flying
text=Flying -- At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
mana={2}{U}{U}
type=Creature