Jeck - Fixed an issue which caused deck switching to crash.
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@@ -68,7 +68,8 @@ void GameStateDeckViewer::rotateCards(int direction){
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}
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}
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void GameStateDeckViewer::rebuildFilters(){
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void GameStateDeckViewer::rebuildFilters(){
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if(!filterMenu) filterMenu = NEW WGuiFilters("Filter by...",NULL);
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if(!filterMenu) filterMenu = NEW WGuiFilters("Filter by...",NULL);
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if(!source) source = NEW WSrcDeckViewer(myDeck,myCollection);
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if(source) SAFE_DELETE(source);
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source = NEW WSrcDeckViewer(myDeck,myCollection);
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filterMenu->setSrc(source);
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filterMenu->setSrc(source);
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if(displayed_deck != myDeck) source->swapSrc();
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if(displayed_deck != myDeck) source->swapSrc();
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filterMenu->Finish(true);
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filterMenu->Finish(true);
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@@ -103,7 +104,6 @@ void GameStateDeckViewer::switchDisplay(){
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void GameStateDeckViewer::updateDecks(){
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void GameStateDeckViewer::updateDecks(){
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SAFE_DELETE(welcome_menu);
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SAFE_DELETE(welcome_menu);
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welcome_menu = NEW SimpleMenu(10,this,Constants::MENU_FONT,20,20);
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welcome_menu = NEW SimpleMenu(10,this,Constants::MENU_FONT,20,20);
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nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
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nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
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@@ -328,6 +328,7 @@ void GameStateDeckViewer::Update(float dt)
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mStage = STAGE_FILTERS;
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mStage = STAGE_FILTERS;
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if(!filterMenu){
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if(!filterMenu){
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filterMenu = NEW WGuiFilters("Filter by...",NULL);
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filterMenu = NEW WGuiFilters("Filter by...",NULL);
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if(source) SAFE_DELETE(source);
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source = NEW WSrcDeckViewer(myDeck,myCollection);
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source = NEW WSrcDeckViewer(myDeck,myCollection);
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filterMenu->setSrc(source);
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filterMenu->setSrc(source);
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if(displayed_deck != myDeck) source->swapSrc();
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if(displayed_deck != myDeck) source->swapSrc();
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