Added action logging during attack/block of the AI player. To do that, I wrapped some of the direct access from the player to the action layer into the game observer.

First version where I managed to finish a normal game while undoing several actions until the end. There are still some problems in direct damage spells and interruption management. I added several assert in the code to catch them.
This commit is contained in:
Xawotihs
2011-10-16 22:16:47 +00:00
parent 8554076f3c
commit 84a074aede
5 changed files with 198 additions and 124 deletions

View File

@@ -183,11 +183,14 @@ bool JFileSystem::DirExists(const string& strDirname)
bool JFileSystem::FileExists(const string& strFilename)
{
izfstream temp;
bool result = openForRead(temp, strFilename);
if (temp)
temp.close();
bool result = false;
if(strFilename != "")
{
izfstream temp;
result = openForRead(temp, strFilename);
if (temp)
temp.close();
}
return result;
}

View File

@@ -26,7 +26,11 @@ class GameObserver{
protected:
MTGCardInstance * cardWaitingForTargets;
queue<WEvent *> eventsQueue;
// used when we're running to log actions
list<string> actionsList;
// used when we're loading to know what to load
list<string> loadingList;
list<string>::iterator loadingite;
int untap(MTGCardInstance * card);
bool WaitForExtraPayment(MTGCardInstance* card);
@@ -34,9 +38,7 @@ class GameObserver{
void cleanup();
string startupGameSerialized;
bool parseLine(const string& s);
void logAction(const string& s) {
actionsList.push_back(s);
};
void logAction(const string& s);
bool processActions(bool undo);
friend ostream& operator<<(ostream&, GameObserver&);
bool load(const string& s, bool undo);
@@ -65,6 +67,8 @@ class GameObserver{
TargetChooser * getCurrentTargetChooser();
void stackObjectClicked(Interruptible * action);
int cardClick(MTGCardInstance * card, MTGAbility *ability);
int cardClick(MTGCardInstance * card, int abilityType);
int cardClick(MTGCardInstance * card,Targetable * _object = NULL );
int getCurrentGamePhase();
const char * getCurrentGamePhaseName();
@@ -106,7 +110,7 @@ class GameObserver{
void logAction(int playerId, const string& s="") {
logAction(players[playerId], s);
};
void logAction(MTGCardInstance* card, MTGGameZone* zone = NULL);
void logAction(MTGCardInstance* card, MTGGameZone* zone, size_t index, int result);
bool undo();
bool isLoading(){ return mLoading; };
};

View File

@@ -53,7 +53,7 @@ int AIAction::Act()
}
if (ability)
{
g->mLayers->actionLayer()->reactToClick(ability, click);
g->cardClick(click, ability);
if (target && !mAbilityTargets.size())
{
g->cardClick(target);

View File

@@ -1985,10 +1985,9 @@ int AIPlayerBaka::chooseAttackers()
cd.init();
cd.setType("creature");
MTGCardInstance * card = NULL;
MTGAbility * a = observer->mLayers->actionLayer()->getAbility(MTGAbility::MTG_ATTACK_RULE);
while ((card = cd.nextmatch(game->inPlay, card)))
{
observer->mLayers->actionLayer()->reactToClick(a, card);
observer->cardClick(card, MTGAbility::MTG_ATTACK_RULE);
}
}
return 1;
@@ -2033,12 +2032,11 @@ int AIPlayerBaka::chooseBlockers()
cd.setType("Creature");
cd.unsecureSetTapped(-1);
card = NULL;
MTGAbility * a = observer->mLayers->actionLayer()->getAbility(MTGAbility::MTG_BLOCK_RULE);
// We first try to block the major threats, those that are marked in the Top 3 of our stats
while ((card = cd.nextmatch(game->inPlay, card)))
{
observer->mLayers->actionLayer()->reactToClick(a, card);
observer->cardClick(card, MTGAbility::MTG_BLOCK_RULE);
int set = 0;
while (!set)
{
@@ -2062,7 +2060,7 @@ int AIPlayerBaka::chooseBlockers()
}
else
{
observer->mLayers->actionLayer()->reactToClick(a, card);
observer->cardClick(card, MTGAbility::MTG_BLOCK_RULE);
}
}
}
@@ -2077,7 +2075,7 @@ int AIPlayerBaka::chooseBlockers()
{
while (card->defenser)
{
observer->mLayers->actionLayer()->reactToClick(a, card);
observer->cardClick(card, MTGAbility::MTG_BLOCK_RULE);
}
}
}
@@ -2088,7 +2086,7 @@ int AIPlayerBaka::chooseBlockers()
{
if (!card->defenser)
{
observer->mLayers->actionLayer()->reactToClick(a, card);
observer->cardClick(card, MTGAbility::MTG_BLOCK_RULE);
int set = 0;
while (!set)
{
@@ -2102,7 +2100,7 @@ int AIPlayerBaka::chooseBlockers()
if (opponentsToughness[attacker] <= 0 || (card->toughness <= attacker->power && opponentForce * 2 < life
&& !canFirstStrikeKill(card, attacker)) || attacker->nbOpponents() > 1)
{
observer->mLayers->actionLayer()->reactToClick(a, card);
observer->cardClick(card, MTGAbility::MTG_BLOCK_RULE);
}
else
{

View File

@@ -245,6 +245,8 @@ void GameObserver::nextCombatStep()
void GameObserver::userRequestNextGamePhase()
{
stringstream stream;
stream << "next " << currentGamePhase;
if(getCurrentTargetChooser() && getCurrentTargetChooser()->maxtargets == 1000)
{
getCurrentTargetChooser()->done = true;
@@ -278,7 +280,9 @@ void GameObserver::userRequestNextGamePhase()
{
nextGamePhase();
}
logAction(currentPlayer, "next");
stream << " " << currentGamePhase ;
logAction(currentPlayer, stream.str());
}
int GameObserver::forceShuffleLibraries()
@@ -406,7 +410,7 @@ void GameObserver::Update(float dt)
Player * player = currentPlayer;
if (Constants::MTG_PHASE_COMBATBLOCKERS == currentGamePhase && BLOCKERS == combatStep)
{
player = player->opponent();
player = player->opponent();
}
if(getCurrentTargetChooser() && getCurrentTargetChooser()->Owner && player != getCurrentTargetChooser()->Owner)
{
@@ -945,121 +949,174 @@ bool GameObserver::WaitForExtraPayment(MTGCardInstance * card)
return result;
}
int GameObserver::cardClick(MTGCardInstance * card, MTGAbility *ability)
{
MTGGameZone* zone = card->currentZone;
size_t index = card->currentZone->getIndex(card);
int result = ability->reactToClick(card);
logAction(card, zone, index, result);
return result;
}
int GameObserver::cardClick(MTGCardInstance * card, int abilityType)
{
int result = 0;
MTGAbility * a = mLayers->actionLayer()->getAbility(abilityType);
if(a)
{
result = cardClick(card, a);
}
return result;
}
int GameObserver::cardClick(MTGCardInstance * card, Targetable * object)
{
Player * clickedPlayer = NULL;
int toReturn;
MTGGameZone* zone;
size_t index;
MTGCardInstance* backup;
if (!card) {
clickedPlayer = ((Player *) object);
logAction(clickedPlayer);
} else {
logAction(card);
backup = card;
zone = card->currentZone;
index = zone->getIndex(card);
}
if (targetChooser)
{
int result;
if (card)
do {
if (targetChooser)
{
if (card == cardWaitingForTargets)
int result;
if (card)
{
int _result = targetChooser->ForceTargetListReady();
if(targetChooser->targetMin && int(targetChooser->targets.size()) < targetChooser->maxtargets)
_result = 0;
if (_result)
if (card == cardWaitingForTargets)
{
result = TARGET_OK_FULL;
int _result = targetChooser->ForceTargetListReady();
if(targetChooser->targetMin && int(targetChooser->targets.size()) < targetChooser->maxtargets)
_result = 0;
if (_result)
{
result = TARGET_OK_FULL;
}
else
{
result = targetChooser->targetsReadyCheck();
}
}
else
{
result = targetChooser->targetsReadyCheck();
result = targetChooser->toggleTarget(card);
WEvent * e = NEW WEventTarget(card,cardWaitingForTargets);
receiveEvent(e);
}
}
else
{
result = targetChooser->toggleTarget(card);
WEvent * e = NEW WEventTarget(card,cardWaitingForTargets);
receiveEvent(e);
result = targetChooser->toggleTarget(clickedPlayer);
}
if (result == TARGET_OK_FULL)
card = cardWaitingForTargets;
else {
toReturn = 1;
break;
}
}
if (WaitForExtraPayment(card)) {
toReturn = 1;
break;
}
int reaction = 0;
if (ORDER == combatStep)
{
//TODO it is possible at this point that card is NULL. if so, what do we return since card->defenser would result in a crash?
card->defenser->raiseBlockerRankOrder(card);
toReturn = 1;
break;
}
if (card)
{
//card played as normal, alternative cost, buyback, flashback, retrace.
//the variable "paymenttype = int" only serves one purpose, to tell this bug fix what menu item you clicked on...
// all alternative cost or play methods suffered from the fix because if the card contained "target="
// it would automatically force the play method to putinplayrule...even charge you the original mana cost.
/* Fix for Issue http://code.google.com/p/wagic/issues/detail?id=270
put into play is hopefully the only ability causing that kind of trouble
If the same kind of issue occurs with other abilities, let's think of a cleaner solution
*/
if (targetChooser)
{
MTGAbility * a = mLayers->actionLayer()->getAbility(card->paymenttype);
toReturn = a->reactToClick(card);
break;
}
reaction = mLayers->actionLayer()->isReactingToClick(card);
if (reaction == -1) {
toReturn = mLayers->actionLayer()->reactToClick(card);
break;
}
}
else
{
result = targetChooser->toggleTarget(clickedPlayer);
}
if (result == TARGET_OK_FULL)
card = cardWaitingForTargets;
else
return 1;
}
if (WaitForExtraPayment(card))
return 1;
int reaction = 0;
if (ORDER == combatStep)
{
//TODO it is possible at this point that card is NULL. if so, what do we return since card->defenser would result in a crash?
card->defenser->raiseBlockerRankOrder(card);
return 1;
}
if (card)
{
//card played as normal, alternative cost, buyback, flashback, retrace.
//the variable "paymenttype = int" only serves one purpose, to tell this bug fix what menu item you clicked on...
// all alternative cost or play methods suffered from the fix because if the card contained "target="
// it would automatically force the play method to putinplayrule...even charge you the original mana cost.
/* Fix for Issue http://code.google.com/p/wagic/issues/detail?id=270
put into play is hopefully the only ability causing that kind of trouble
If the same kind of issue occurs with other abilities, let's think of a cleaner solution
*/
if (targetChooser)
{
MTGAbility * a = mLayers->actionLayer()->getAbility(card->paymenttype);
return a->reactToClick(card);
{//this handles abilities on a menu...not just when card is being played
reaction = mLayers->actionLayer()->isReactingToTargetClick(object);
if (reaction == -1) {
toReturn = mLayers->actionLayer()->reactToTargetClick(object);
break;
}
}
reaction = mLayers->actionLayer()->isReactingToClick(card);
if (reaction == -1)
return mLayers->actionLayer()->reactToClick(card);
}
else
{//this handles abilities on a menu...not just when card is being played
reaction = mLayers->actionLayer()->isReactingToTargetClick(object);
if (reaction == -1)
return mLayers->actionLayer()->reactToTargetClick(object);
}
if (!card)
return 0;
//Current player's hand
if (currentPlayer->game->hand->hasCard(card) && currentGamePhase == Constants::MTG_PHASE_CLEANUP
&& currentPlayer->game->hand->nb_cards > currentPlayer->handsize && currentPlayer->nomaxhandsize == false)
{
WEvent * e = NEW WEventCardDiscard(currentPlayer->game->hand->cards[0]);
receiveEvent(e);
currentPlayer->game->putInGraveyard(card);
}
else if (reaction)
{
if (reaction == 1)
{
return mLayers->actionLayer()->reactToClick(card);
if (!card) {
toReturn = 0;
break;
}
else
//Current player's hand
if (currentPlayer->game->hand->hasCard(card) && currentGamePhase == Constants::MTG_PHASE_CLEANUP
&& currentPlayer->game->hand->nb_cards > currentPlayer->handsize && currentPlayer->nomaxhandsize == false)
{
mLayers->actionLayer()->setMenuObject(object);
return 1;
WEvent * e = NEW WEventCardDiscard(currentPlayer->game->hand->cards[0]);
receiveEvent(e);
currentPlayer->game->putInGraveyard(card);
}
}
else if (card->isTapped() && card->controller() == currentPlayer)
{
return untap(card);
else if (reaction)
{
if (reaction == 1)
{
toReturn = mLayers->actionLayer()->reactToClick(card);
break;
}
else
{
mLayers->actionLayer()->setMenuObject(object);
toReturn = 1;
break;
}
}
else if (card->isTapped() && card->controller() == currentPlayer)
{
toReturn = untap(card);
break;
}
} while(0);
if (clickedPlayer) {
logAction(clickedPlayer);
} else {
logAction(backup, zone, index, toReturn);
}
return 0;
return toReturn;
}
int GameObserver::untap(MTGCardInstance * card)
@@ -1337,22 +1394,21 @@ bool GameObserver::processActions(bool undo)
{
bool result = false;
list<string> copyList = actionsList;
loadingList = actionsList;
actionsList.clear();
mLoading = true;
list<string>::iterator ite;
float counter = 0.0f;
// To handle undo, we'll remove the last P1 action and all P2 actions after.
if(undo && copyList.size()) {
while(copyList.back().find("p2") != string::npos)
copyList.pop_back();
copyList.pop_back();
if(undo && loadingList.size()) {
while(loadingList.back().find("p2") != string::npos)
loadingList.pop_back();
loadingList.pop_back();
}
for(ite = copyList.begin(); ite != copyList.end(); ite++)
for(loadingite = loadingList.begin(); loadingite != loadingList.end(); loadingite++)
{
string s = *ite;
string s = *loadingite;
Player* p = players[1];
if (s.find("p1") != string::npos)
p = players[0];
@@ -1370,7 +1426,8 @@ bool GameObserver::processActions(bool undo)
if(zone) {
size_t begin = s.find("[")+1;
size_t size = s.find("]")-begin;
int index = atoi(s.substr(begin, size).c_str());
size_t index = atoi(s.substr(begin, size).c_str());
assert(index < zone->cards.size());
cardClick(zone->cards[index], zone->cards[index]);
} else if (s.find("yes") != string::npos) {
mLayers->stackLayer()->setIsInterrupting(p);
@@ -1389,12 +1446,12 @@ bool GameObserver::processActions(bool undo)
assert(0);
}
// let's fake an update
Update(counter);
counter += 1.000f;
// or two
Update(counter);
counter += 1.000f;
for (int i = 0; i<10; i++)
{
// let's fake an update
Update(counter);
counter += 1.000f;
}
}
mLoading = false;
@@ -1414,14 +1471,26 @@ void GameObserver::logAction(Player* player, const string& s) {
logAction("p2");
}
void GameObserver::logAction(MTGCardInstance* card, MTGGameZone* zone) {
void GameObserver::logAction(MTGCardInstance* card, MTGGameZone* zone, size_t index, int result) {
stringstream stream;
if(zone == NULL) zone = card->currentZone;
stream << "p" << ((card->controller()==players[0])?"1.":"2.")
<< zone->getName()<< "[" << zone->getIndex(card) << "]";
<< zone->getName()<< "[" << index << "] "
<< result << card->getLCName();
logAction(stream.str());
}
void GameObserver::logAction(const string& s)
{
if(mLoading)
{
string toCheck = *loadingite;
if(toCheck != s)
assert(0);
}
actionsList.push_back(s);
};
bool GameObserver::undo()
{
stringstream stream;