Psyringe - removed a stray comment in the rules text of Scout's Warning (FUT). Added a test script to check that card's functionality. Note that the card doesn't exactly what the rules text says (but it's probably close enough).
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@@ -305,7 +305,7 @@ id=126200
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name=Scout's Warning
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name=Scout's Warning
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mana={W}
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mana={W}
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type=Instant
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type=Instant
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text=The next creature card you play this turn can be played as though it had flash. Draw a card. ## Will this work?
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text=The next creature card you play this turn can be played as though it had flash. Draw a card.
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target=creature|myhand
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target=creature|myhand
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auto=flash
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auto=flash
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auto=draw:1
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auto=draw:1
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@@ -286,6 +286,7 @@ royal_assassin.txt
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safehold_duo.txt
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safehold_duo.txt
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scourge_of_kher_ridges.txt
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scourge_of_kher_ridges.txt
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scourge_of_kher_ridges2.txt
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scourge_of_kher_ridges2.txt
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scouts_warning.txt
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sedge_sliver.txt
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sedge_sliver.txt
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seedcradle_witch.txt
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seedcradle_witch.txt
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seismic_assault.txt
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seismic_assault.txt
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@@ -0,0 +1,28 @@
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#NAME: Scout's Warning
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#DESC: "The next creature card you play this turn
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#DESC: can be played as though it had flash.
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#DESC: Draw a card."
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#DESC: Note: Card isn't currently coded entirely correct,
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#DESC: it requires you to target a creature in your hand,
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#DESC: which then gains Flash. Once the card is coded
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#DESC: correctly, the first "Savannah Lions" line in the
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#DESC: DO stage should be removed.
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[INIT]
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combatattackers
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[PLAYER1]
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hand:Scout's Warning,Savannah Lions
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library:Plains
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manapool:{W}{W}
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[PLAYER2]
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[DO]
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Scout's Warning
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Savannah Lions
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Savannah Lions
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[ASSERT]
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combatattackers
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[PLAYER1]
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inplay:Savannah Lions
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graveyard:Scout's Warning
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hand:Plains
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[PLAYER2]
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[END]
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