Jeck - It wasn't emptying the cache properly, so this is a step in the right direction. I'll keep looking for more issues, though.
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@@ -142,8 +142,8 @@ void GameStateMenu::Start(){
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bgTexture = resources.RetrieveTexture("menutitle.png", RETRIEVE_VRAM);
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movingWTexture = resources.RetrieveTexture("movingW.png", RETRIEVE_VRAM);
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mBg = resources.RetrieveQuad("menutitle.png"); // Create background quad for rendering.
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mMovingW = resources.RetrieveQuad("movingW.png");
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mBg = resources.RetrieveQuad("menutitle.png", 0, 0, 256, 166); // Create background quad for rendering.
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mMovingW = resources.RetrieveQuad("movingW.png", 2, 2, 84, 62);
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mBg->SetHotSpot(105,50);
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mMovingW->SetHotSpot(72,16);
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