reformatted indentations as they were slightly off.

refactored latest changes to group similar menu texts.
This commit is contained in:
techdragon.nguyen@gmail.com
2010-12-09 01:28:25 +00:00
parent 585eae1852
commit 833bd4714d

View File

@@ -2272,60 +2272,75 @@ public:
const char * getMenuText()
{
if (AAMover * move = dynamic_cast<AAMover *>(ability))
{
MTGGameZone * dest = move->destinationZone();
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++)
{
if (dest == g->players[i]->game->hand && tc->targetsZone(g->players[i]->game->inPlay))
// Move card to hand
if (dest == g->players[i]->game->hand)
{
if (tc->targetsZone(g->players[i]->game->inPlay))
{
return "Bounce";
}
else if (dest == g->players[i]->game->hand && tc->targetsZone(g->players[i]->game->graveyard))
else if (tc->targetsZone(g->players[i]->game->graveyard))
{
return "Reclaim";
}
else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->inPlay))
else if (tc->targetsZone(g->opponent()->game->hand))
{
return "Steal";
}
}
// Move card to graveyard
else if (dest == g->players[i]->game->graveyard)
{
if (tc->targetsZone(g->players[i]->game->inPlay))
{
return "Sacrifice";
}
else if (dest == g->players[i]->game->library && tc->targetsZone(g->players[i]->game->graveyard))
else if (tc->targetsZone(g->players[i]->game->hand))
{
return "Discard";
}
else if (tc->targetsZone(g->opponent()->game->hand))
{
return "Opponent Discards";
}
}
// move card to library
else if (dest == g->players[i]->game->library)
{
if (tc->targetsZone(g->players[i]->game->graveyard))
{
return "Recycle";
}
else
{
return "Put in Library";
}
}
// move card to battlefield
else if (dest == g->players[i]->game->battlefield && tc->targetsZone(g->players[i]->game->graveyard))
{
return "Reanimate";
}
else if (dest == g->players[i]->game->library)
{
return "Put in Library";
}
// move card in play ( different from battlefield? )
else if (dest == g->players[i]->game->inPlay)
{
return "Put in Play";
}
else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->hand))
{
return "Discard";
}
// move card into exile
else if (dest == g->players[i]->game->exile)
{
return "Exile";
}
// move card from Library
else if (tc->targetsZone(g->players[i]->game->library))
{
return "Fetch";
}
else if (dest == g->players[i]->game->hand && tc->targetsZone(g->opponent()->game->hand))
{
return "Steal";
}
else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->opponent()->game->hand))
{
return "Opponent Discards";
}
}
return "Move";