added fancy location based move menutext return to lord...it was a case we must have messed when we were trying to get rid of generic "move" messages...lord returns ability menutext which in case of amover is "move"...and "all(" is a lord. so ran into a deck where i had a couple "move" menus display and i didnt know which i was choosing, moving creatures to hand or moving theirs to grave...
death to generic messages!!!
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@@ -2272,8 +2272,67 @@ public:
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const char * getMenuText()
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{
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return ability->getMenuText();
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}
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if (AAMover * move = dynamic_cast<AAMover *>(ability))
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{
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MTGGameZone * dest = move->destinationZone();
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GameObserver * g = GameObserver::GetInstance();
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for (int i = 0; i < 2; i++)
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{
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if (dest == g->players[i]->game->hand && tc->targetsZone(g->players[i]->game->inPlay))
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{
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return "Bounce";
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}
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else if (dest == g->players[i]->game->hand && tc->targetsZone(g->players[i]->game->graveyard))
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{
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return "Reclaim";
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}
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else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->inPlay))
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{
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return "Sacrifice";
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}
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else if (dest == g->players[i]->game->library && tc->targetsZone(g->players[i]->game->graveyard))
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{
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return "Recycle";
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}
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else if (dest == g->players[i]->game->battlefield && tc->targetsZone(g->players[i]->game->graveyard))
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{
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return "Reanimate";
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}
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else if (dest == g->players[i]->game->library)
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{
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return "Put in Library";
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}
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else if (dest == g->players[i]->game->inPlay)
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{
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return "Put in Play";
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}
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else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->hand))
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{
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return "Discard";
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}
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else if (dest == g->players[i]->game->exile)
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{
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return "Exile";
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}
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else if (tc->targetsZone(g->players[i]->game->library))
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{
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return "Fetch";
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}
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else if (dest == g->players[i]->game->hand && tc->targetsZone(g->opponent()->game->hand))
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{
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return "Steal";
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}
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else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->opponent()->game->hand))
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{
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return "Opponent Discards";
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}
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}
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return "Move";
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}
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else
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return ability->getMenuText();
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}
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ALord * clone() const
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{
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