added fancy location based move menutext return to lord...it was a case we must have messed when we were trying to get rid of generic "move" messages...lord returns ability menutext which in case of amover is "move"...and "all(" is a lord. so ran into a deck where i had a couple "move" menus display and i didnt know which i was choosing, moving creatures to hand or moving theirs to grave...

death to generic messages!!!
This commit is contained in:
omegablast2002@yahoo.com
2010-12-08 20:16:27 +00:00
parent f227c4775d
commit 585eae1852

View File

@@ -2272,8 +2272,67 @@ public:
const char * getMenuText()
{
return ability->getMenuText();
}
if (AAMover * move = dynamic_cast<AAMover *>(ability))
{
MTGGameZone * dest = move->destinationZone();
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++)
{
if (dest == g->players[i]->game->hand && tc->targetsZone(g->players[i]->game->inPlay))
{
return "Bounce";
}
else if (dest == g->players[i]->game->hand && tc->targetsZone(g->players[i]->game->graveyard))
{
return "Reclaim";
}
else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->inPlay))
{
return "Sacrifice";
}
else if (dest == g->players[i]->game->library && tc->targetsZone(g->players[i]->game->graveyard))
{
return "Recycle";
}
else if (dest == g->players[i]->game->battlefield && tc->targetsZone(g->players[i]->game->graveyard))
{
return "Reanimate";
}
else if (dest == g->players[i]->game->library)
{
return "Put in Library";
}
else if (dest == g->players[i]->game->inPlay)
{
return "Put in Play";
}
else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->hand))
{
return "Discard";
}
else if (dest == g->players[i]->game->exile)
{
return "Exile";
}
else if (tc->targetsZone(g->players[i]->game->library))
{
return "Fetch";
}
else if (dest == g->players[i]->game->hand && tc->targetsZone(g->opponent()->game->hand))
{
return "Steal";
}
else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->opponent()->game->hand))
{
return "Opponent Discards";
}
}
return "Move";
}
else
return ability->getMenuText();
}
ALord * clone() const
{