reformatted indentations as they were slightly off.

refactored latest changes to group similar menu texts.
This commit is contained in:
techdragon.nguyen@gmail.com
2010-12-09 01:28:25 +00:00
parent 585eae1852
commit 833bd4714d
+36 -21
View File
@@ -2272,60 +2272,75 @@ public:
const char * getMenuText() const char * getMenuText()
{ {
if (AAMover * move = dynamic_cast<AAMover *>(ability)) if (AAMover * move = dynamic_cast<AAMover *>(ability))
{ {
MTGGameZone * dest = move->destinationZone(); MTGGameZone * dest = move->destinationZone();
GameObserver * g = GameObserver::GetInstance(); GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++) for (int i = 0; i < 2; i++)
{ {
if (dest == g->players[i]->game->hand && tc->targetsZone(g->players[i]->game->inPlay)) // Move card to hand
if (dest == g->players[i]->game->hand)
{
if (tc->targetsZone(g->players[i]->game->inPlay))
{ {
return "Bounce"; return "Bounce";
} }
else if (dest == g->players[i]->game->hand && tc->targetsZone(g->players[i]->game->graveyard)) else if (tc->targetsZone(g->players[i]->game->graveyard))
{ {
return "Reclaim"; return "Reclaim";
} }
else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->inPlay)) else if (tc->targetsZone(g->opponent()->game->hand))
{
return "Steal";
}
}
// Move card to graveyard
else if (dest == g->players[i]->game->graveyard)
{
if (tc->targetsZone(g->players[i]->game->inPlay))
{ {
return "Sacrifice"; return "Sacrifice";
} }
else if (dest == g->players[i]->game->library && tc->targetsZone(g->players[i]->game->graveyard)) else if (tc->targetsZone(g->players[i]->game->hand))
{
return "Discard";
}
else if (tc->targetsZone(g->opponent()->game->hand))
{
return "Opponent Discards";
}
}
// move card to library
else if (dest == g->players[i]->game->library)
{
if (tc->targetsZone(g->players[i]->game->graveyard))
{ {
return "Recycle"; return "Recycle";
} }
else
{
return "Put in Library";
}
}
// move card to battlefield
else if (dest == g->players[i]->game->battlefield && tc->targetsZone(g->players[i]->game->graveyard)) else if (dest == g->players[i]->game->battlefield && tc->targetsZone(g->players[i]->game->graveyard))
{ {
return "Reanimate"; return "Reanimate";
} }
else if (dest == g->players[i]->game->library) // move card in play ( different from battlefield? )
{
return "Put in Library";
}
else if (dest == g->players[i]->game->inPlay) else if (dest == g->players[i]->game->inPlay)
{ {
return "Put in Play"; return "Put in Play";
} }
else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->players[i]->game->hand)) // move card into exile
{
return "Discard";
}
else if (dest == g->players[i]->game->exile) else if (dest == g->players[i]->game->exile)
{ {
return "Exile"; return "Exile";
} }
// move card from Library
else if (tc->targetsZone(g->players[i]->game->library)) else if (tc->targetsZone(g->players[i]->game->library))
{ {
return "Fetch"; return "Fetch";
}
else if (dest == g->players[i]->game->hand && tc->targetsZone(g->opponent()->game->hand))
{
return "Steal";
}
else if (dest == g->players[i]->game->graveyard && tc->targetsZone(g->opponent()->game->hand))
{
return "Opponent Discards";
} }
} }
return "Move"; return "Move";