iOS compilation fixes

This commit is contained in:
Xawotihs
2010-11-19 23:16:31 +00:00
parent 6d855e6cda
commit 8339cdd3b3
30 changed files with 327 additions and 220 deletions
+95 -10
View File
@@ -9,6 +9,7 @@
//-------------------------------------------------------------------------------------
#define GL_GLEXT_PROTOTYPES
#ifndef IOS
#ifdef WIN32
#pragma warning(disable : 4786)
#pragma comment( lib, "giflib.lib" )
@@ -26,7 +27,7 @@ extern "C" {
#ifdef __cplusplus
}
#endif
#endif //IOS
#include "../../include/JGE.h"
#include "../../include/JRenderer.h"
@@ -1469,7 +1470,7 @@ static int getNextPower2(int width)
}
#ifndef IOS
static void jpg_null(j_decompress_ptr cinfo __attribute__((unused)))
{
}
@@ -1649,7 +1650,6 @@ static void PNGCustomReadDataFn(png_structp png_ptr, png_bytep data, png_size_t
}
}
JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureFormat __attribute__((unused)))
{
TextureInfo textureInfo;
@@ -1663,10 +1663,10 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureForm
else if(strstr(filename, ".png")!=NULL || strstr(filename, ".PNG")!=NULL)
LoadPNG(textureInfo, filename);
if (textureInfo.mBits == NULL) {
printf("Texture %s failed to load\n", filename);
return NULL;
}
if (textureInfo.mBits == NULL) {
printf("Texture %s failed to load\n", filename);
return NULL;
}
bool ret = false;
@@ -1720,10 +1720,10 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureForm
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
}
ret = TRUE;
ret = true;
}
else
@@ -2038,7 +2038,92 @@ void JRenderer::LoadGIF(TextureInfo &textureInfo, const char *filename, int mode
return ;//*/
}
#else //IOS
#include <UIKit/UIImage.h>
JTexture* JRenderer::LoadTexture(const char* filename, int mode, int TextureFormat __attribute__((unused)))
{
TextureInfo textureInfo;
textureInfo.mBits = NULL;
NSString *path = [NSString stringWithUTF8String: JGE_GET_RES(filename).c_str()];
// NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:newString2];
NSData *texData = [[NSData alloc] initWithContentsOfFile:path];
UIImage *image = [[UIImage alloc] initWithData:texData];
if (image == nil)
NSLog(@"Do real error checking here");
textureInfo.mWidth = CGImageGetWidth(image.CGImage);
textureInfo.mHeight = CGImageGetHeight(image.CGImage);
textureInfo.mTexWidth = textureInfo.mWidth;
textureInfo.mTexHeight = textureInfo.mHeight;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
textureInfo.mBits = new u8 [ textureInfo.mHeight * textureInfo.mWidth * 4 ];
CGContextRef context = CGBitmapContextCreate( textureInfo.mBits, textureInfo.mWidth, textureInfo.mHeight, 8, 4 * textureInfo.mWidth, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big );
CGColorSpaceRelease( colorSpace );
CGContextClearRect( context, CGRectMake( 0, 0, textureInfo.mWidth, textureInfo.mHeight ) );
CGContextTranslateCTM( context, 0, textureInfo.mHeight - textureInfo.mHeight );
CGContextDrawImage( context, CGRectMake( 0, 0, textureInfo.mWidth, textureInfo.mHeight ), image.CGImage );
if (textureInfo.mBits == NULL) {
printf("Texture %s failed to load\n", filename);
return NULL;
}
bool ret = false;
JTexture *tex = new JTexture();
if (tex)
{
if (mImageFilter != NULL)
mImageFilter->ProcessImage((PIXEL_TYPE*)textureInfo.mBits, textureInfo.mWidth, textureInfo.mHeight);
tex->mFilter = TEX_FILTER_LINEAR;
tex->mWidth = textureInfo.mWidth;
tex->mHeight = textureInfo.mHeight;
tex->mTexWidth = textureInfo.mTexWidth;
tex->mTexHeight = textureInfo.mTexHeight;
GLuint texid;
checkGlError();
glGenTextures(1, &texid);
tex->mTexId = texid;
// glError = glGetError();
glBindTexture(GL_TEXTURE_2D, texid); // Bind To The Texture ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureInfo.mTexWidth, textureInfo.mTexHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureInfo.mBits);
ret = true;
}
CGContextRelease(context);
delete [] textureInfo.mBits;
//delete textureInfo;
[image release];
[texData release];
if (!ret)
{
if (tex)
delete tex;
tex = NULL;
}
checkGlError();
return tex;
}
#endif //IOS
JTexture* JRenderer::CreateTexture(int width, int height, int mode __attribute__((unused)))
{