Reverted Otherworldly Journey and updated Spawning Pool by using Zeth's new code.
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@@ -44812,7 +44812,7 @@ toughness=3
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[card]
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[card]
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name=Otherworldly Journey
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name=Otherworldly Journey
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target=creature
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target=creature
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auto=(blink)ueot return(counter(1/1,1)
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auto=(blink)ueot return(counter(1/1,1))
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text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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mana={1}{W}
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mana={1}{W}
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type=Instant
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type=Instant
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@@ -59748,8 +59748,7 @@ type=Artifact
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name=Spawning Pool
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name=Spawning Pool
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auto=tap
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auto=tap
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auto={T}:Add{B}
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auto={T}:Add{B}
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auto={1}{B}:becomes(Skeleton Creature,1/1,black) ueot
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auto={1}{B}:transforms(Skeleton Creature,1/1,black,newability[{B}:regenerate]) ueot
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auto=aslongas(creature[spawning pool]|myBattlefield) lord(creature[spawning pool]|myBattlefield) {B}:regenerate
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text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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type=Land
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type=Land
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[/card]
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[/card]
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