fixed a issue with dredge where it was entering the stack even tho dredging itself is a replacement effect.

This commit is contained in:
zethfoxster
2016-07-06 20:26:18 -04:00
parent 7b8b197a35
commit 8265253388

View File

@@ -2774,11 +2774,9 @@ WEvent * MTGDredgeRule::replace(WEvent * event)
Player * p = game->players[i];
if (e->player == p)
{
int Dredgers = 0;
for(int draw = 0;draw < e->nb_cards;draw++)
{
tcb = tf.createTargetChooser("dredgeable",card);
tcb->targetter = NULL;
vector<MTGAbility*>selection;
//look for other draw replacement effects
list<ReplacementEffect *>::iterator it;
@@ -2802,27 +2800,36 @@ WEvent * MTGDredgeRule::replace(WEvent * event)
}
}
//there is a memleak here that i have no idea what causes it.
dredgeAbility = NEW dredgeCard(game, game->mLayers->actionLayer()->getMaxId(), card,NULL);
dredgeAbility->oneShot = true;
targetAbility = NEW GenericTargetAbility(game, "Dredge A Card","",game->mLayers->actionLayer()->getMaxId(), card,tcb->clone(),dredgeAbility->clone());
targetAbility->oneShot = true;
SAFE_DELETE(dredgeAbility);
//there is a memleak here that i have no idea what causes it. got it reduced to just 4 bytes but its still bothering me.
if (Dredgers < e->nb_cards)
{
tcb = tf.createTargetChooser("dredgeable", card);
tcb->targetter = NULL;
targetAbilityAdder = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), card,NULL,targetAbility->clone());
targetAbilityAdder->oneShot = true;
SAFE_DELETE(targetAbility);
MTGAbility * setDredge = targetAbilityAdder->clone();
SAFE_DELETE(targetAbilityAdder);
setDredge->oneShot = true;
dredgeAbility = NEW dredgeCard(game, game->mLayers->actionLayer()->getMaxId(), card, NULL);
dredgeAbility->oneShot = true;
dredgeAbility->canBeInterrupted = false;
targetAbility = NEW GenericTargetAbility(game, "Dredge A Card", "", game->mLayers->actionLayer()->getMaxId(), card, tcb->clone(), dredgeAbility->clone());
SAFE_DELETE(tcb);
SAFE_DELETE(dredgeAbility);
targetAbility->oneShot = true;
targetAbility->canBeInterrupted = false;
targetAbilityAdder = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), card, NULL, targetAbility->clone());
targetAbilityAdder->oneShot = true;
SAFE_DELETE(targetAbility);
MTGAbility * setDredge = targetAbilityAdder->clone();
SAFE_DELETE(targetAbilityAdder);
setDredge->oneShot = true;
selection.push_back(setDredge);
targetAbility1 = NEW AADrawer(game, this->GetId(), card,card,NULL, "1",TargetChooser::CONTROLLER,true);
selection.push_back(targetAbility1);
MTGAbility * menuChoice = NEW MenuAbility(game, this->GetId(), card, card,true,selection,card->controller(),"Dredge or Draw");
selection.push_back(setDredge);
targetAbility1 = NEW AADrawer(game, this->GetId(), card, card, NULL, "1", TargetChooser::CONTROLLER, true);
targetAbility1->canBeInterrupted = false;
selection.push_back(targetAbility1);
MTGAbility * menuChoice = NEW MenuAbility(game, this->GetId(), card, card, true, selection, card->controller(), "Dredge or Draw");
menuChoice->addToGame();
SAFE_DELETE(tcb);
menuChoice->addToGame();
}
}
SAFE_DELETE(event);