Erwan - Fix issue 30 (memory leaks in GuiCombat.cpp)
This commit is contained in:
@@ -88,3 +88,8 @@ void DamagerDamaged::Render(CombatStep mode)
|
||||
|
||||
AttackerDamaged::AttackerDamaged(MTGCardInstance* card, float x, float y, bool show, Player * damageSelecter) : DamagerDamaged(card, x, y, show, damageSelecter) {}
|
||||
AttackerDamaged::AttackerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player * damageSelecter) : DamagerDamaged(card, ref, show, damageSelecter) {}
|
||||
|
||||
AttackerDamaged::~AttackerDamaged(){
|
||||
for (vector<DefenserDamaged*>::iterator q = blockers.begin(); q != blockers.end(); ++q)
|
||||
delete(*q);
|
||||
}
|
||||
Reference in New Issue
Block a user