Erwan - Fix issue 30 (memory leaks in GuiCombat.cpp)
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@@ -30,6 +30,7 @@ struct AttackerDamaged : DamagerDamaged {
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vector<DefenserDamaged*> blockers;
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AttackerDamaged(MTGCardInstance* card, float x, float y, bool show, Player* damageSelecter);
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AttackerDamaged(MTGCardInstance* card, const Pos& ref, bool show, Player* damageSelecter);
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~AttackerDamaged();
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};
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#endif
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