New Cards, Prototype from BRO very borderline, can't change the mana value of cards on battlefield
Bug fixes: Springleaf Drum Sprouting Thrinax Loyal Gryff Golden Guardian Crush Underfoot Pride of Conquerors Tower Above Croaking Counterpart Luxa River Shrine was crashing the game
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@@ -24332,8 +24332,8 @@ type=Sorcery
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[/card]
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[card]
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name=Crush Underfoot
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target=giant|mybattlefield
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auto=transforms((,newability[dynamicability<!powerstrike!> target(creature)]))
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target=creature[giant]|mybattlefield
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auto=transforms((,newability[dynamicability<!powerstrike!> target(creature)])) forever
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text=Choose a Giant creature you control. It deals damage equal to its power to target creature.
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mana={1}{R}
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type=Tribal Instant
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@@ -35039,7 +35039,7 @@ toughness=2
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[/card]
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[card]
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name=Elvish Healer
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auto={T}:name(prevent damage to creature) target(creature) transforms((,newability[prevent:1)],newability[if cantargetcard(creature[green]) then prevent:1)])) forever
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auto={T}:name(prevent damage to creature) target(creature) transforms((,newability[prevent:1],newability[if cantargetcard(creature[green]) then prevent:1])) forever
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auto={T}:name(prevent damage to player) target(player) prevent:1
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text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
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mana={2}{W}
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@@ -99310,8 +99310,8 @@ toughness=4
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[card]
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name=Saskia the Unyielding
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abilities=vigilance,haste
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auto=choice name(you) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch controller])) forever
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auto=choice name(opponent) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch opponent])) forever
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auto=choice name(you) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch controller])) forever
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text=Vigilance, haste -- As Saskia the Unyielding enters the battlefield, choose a player. -- Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
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mana={B}{R}{G}{W}
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type=Legendary Creature
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@@ -112185,11 +112185,11 @@ toughness=2
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[/card]
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[card]
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name=Springleaf Drum
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auto={T}{T(other creature|myBattlefield)}:Add{W}
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auto={T}{T(other creature|myBattlefield)}:Add{U}
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auto={T}{T(other creature|myBattlefield)}:Add{B}
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auto={T}{T(other creature|myBattlefield)}:Add{R}
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auto={T}{T(other creature|myBattlefield)}:Add{G}
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auto={T}{T(creature|myBattlefield)}:Add{W}
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auto={T}{T(creature|myBattlefield)}:Add{U}
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auto={T}{T(creature|myBattlefield)}:Add{B}
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auto={T}{T(creature|myBattlefield)}:Add{R}
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auto={T}{T(creature|myBattlefield)}:Add{G}
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text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
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mana={1}
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type=Artifact
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@@ -112247,7 +112247,7 @@ toughness=2
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[/card]
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[card]
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name=Sprouting Thrinax
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auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3
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auto=_DIES_token(Saproling,creature saproling, 1/1,green)*3
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text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.
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mana={B}{R}{G}
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type=Creature
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