fix for black sun zeneth...we were checking the wrong thing for a refreshed number...i had it checking the target instead of the source of that ability.
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@@ -302,7 +302,7 @@ AACounter::AACounter(int id, MTGCardInstance * source, MTGCardInstance * target,
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{
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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MTGCardInstance * _target = (MTGCardInstance *) target;
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AbilityFactory af;
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AbilityFactory af;
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Counter * checkcounter = af.parseCounter(counterstring, _target, NULL);
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Counter * checkcounter = af.parseCounter(counterstring, source, NULL);
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nb = checkcounter->nb;
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nb = checkcounter->nb;
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delete checkcounter;
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delete checkcounter;
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if (nb > 0)
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if (nb > 0)
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