From 80b35e8071f4ba898a5d9c8ab528b6f5d7fde919 Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Tue, 8 Feb 2011 15:50:57 +0000 Subject: [PATCH] fix for black sun zeneth...we were checking the wrong thing for a refreshed number...i had it checking the target instead of the source of that ability. --- projects/mtg/src/AllAbilities.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/mtg/src/AllAbilities.cpp b/projects/mtg/src/AllAbilities.cpp index 7af332dc5..3d4e3bdfc 100644 --- a/projects/mtg/src/AllAbilities.cpp +++ b/projects/mtg/src/AllAbilities.cpp @@ -302,7 +302,7 @@ AACounter::AACounter(int id, MTGCardInstance * source, MTGCardInstance * target, { MTGCardInstance * _target = (MTGCardInstance *) target; AbilityFactory af; - Counter * checkcounter = af.parseCounter(counterstring, _target, NULL); + Counter * checkcounter = af.parseCounter(counterstring, source, NULL); nb = checkcounter->nb; delete checkcounter; if (nb > 0)