add andAbility support for AACopier
the granted ability must exists only if you copy a card, if you don't copy any card, the source doesn't have any granted abillities.
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@@ -1453,6 +1453,7 @@ AACopier::AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, M
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ActivatedAbility(observer, _id, _source, _cost, 0)
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{
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target = _target;
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andAbility = NULL;
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}
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int AACopier::resolve()
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@@ -1505,9 +1506,23 @@ int AACopier::resolve()
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}
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if(_target->TokenAndAbility)
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{//the source copied a token with andAbility
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MTGAbility * andAbilityClone = _target->TokenAndAbility->clone();
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andAbilityClone->target = source;
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MTGAbility * TokenandAbilityClone = _target->TokenAndAbility->clone();
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TokenandAbilityClone->target = source;
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if(_target->TokenAndAbility->oneShot)
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{
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TokenandAbilityClone->resolve();
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SAFE_DELETE(TokenandAbilityClone);
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}
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else
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{
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TokenandAbilityClone->addToGame();
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}
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}
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if(andAbility)
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{
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MTGAbility * andAbilityClone = andAbility->clone();
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andAbilityClone->target = source;
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if(andAbility->oneShot)
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{
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andAbilityClone->resolve();
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SAFE_DELETE(andAbilityClone);
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@@ -3968,10 +3983,10 @@ int AACloner::resolve()
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}
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}
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list<int>::iterator it;
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for (it = awith.begin(); it != awith.end(); it++)
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/*for (it = awith.begin(); it != awith.end(); it++)
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{//there must be a layer of temporary abilities and original abilities
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spell->source->basicAbilities[*it] = 1;
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}
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}*/
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for (it = colors.begin(); it != colors.end(); it++)
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{
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spell->source->setColor(*it);
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