-fixed a memory leak
- Added P02 and PTK 
- New way to create tokens in the parser, much more flexible, see the Hive in RV. Tokens can now be written as other cards, with a rarity of "T". I suggest their id to be the negative value of the card that generates them when possible. Naming convention for images is the same as before: a negative id such as -1138 will need a [id]t.jpg image (1138t.jpg). Positive ids work as "normal" pictures
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-11-18 13:14:08 +00:00
parent ca4c1ca2a8
commit 7f9d22e0aa
16 changed files with 3283 additions and 30 deletions

View File

@@ -37,6 +37,7 @@ generic/targetController_life.txt
generic/targetController_life2.txt
generic/targetController_damage.txt
generic/tokens.txt
generic/tokens2.txt
generic/trample.txt
generic/trample_vs_indestructible.txt
generic/trample_vs_multiblock.txt

View File

@@ -0,0 +1,39 @@
#Bug:Segfault in GuiPlay.cpp
[INIT]
SECONDMAIN
[PLAYER1]
inplay:135253
manapool:{5}
[PLAYER2]
inplay:hypnotic specter
[DO]
135253
eot
eot
next
#upkeep
next
#draw
next
#main
next
#combat begins
next
#attackers
-135253
next
#blockers
hypnotic specter
next
#damage
next
#end combat
eot
next
[ASSERT]
UPKEEP
[PLAYER1]
inplay:135253
[PLAYER2]
inplay:hypnotic specter
[END]