-fixed a memory leak
- Added P02 and PTK 
- New way to create tokens in the parser, much more flexible, see the Hive in RV. Tokens can now be written as other cards, with a rarity of "T". I suggest their id to be the negative value of the card that generates them when possible. Naming convention for images is the same as before: a negative id such as -1138 will need a [id]t.jpg image (1138t.jpg). Positive ids work as "normal" pictures
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-11-18 13:14:08 +00:00
parent ca4c1ca2a8
commit 7f9d22e0aa
16 changed files with 3283 additions and 30 deletions

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@@ -0,0 +1,11 @@
[card]
id=6536
name=Air Elemental
mana={3}{U}{U}
type=Creature
subtype=Elemental
power=4
toughness=4
text=Flying
rarity=U
[/card]

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@@ -0,0 +1,12 @@
[card]
id=10487
name=Alert Shu Infantry
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
text=Vigilance
abilities=vigilance
rarity=U
[/card]

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@@ -2112,7 +2112,7 @@ type=Instant
[/card]
[card]
text={5}, {T}: Put a 1/1 Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
auto={5},{T}:token(Wasp,creature artifact insect, 1/1,flying artifact)
auto={5},{T}:token(-1138)
id=1138
name=The Hive
rarity=R
@@ -2120,6 +2120,17 @@ mana={5}
type=Artifact
[/card]
[card]
text=Flying
abilities=flying
id=-1138
name=Wasp
type=Artifact Creature
rarity=T
power=1
toughness=1
type=Artifact
[/card]
[card]
text=As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
id=1139
name=The Rack