refactor Legendary Rule
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@@ -79,6 +79,11 @@ struct WEventDamageStackResolved : public WEvent {
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WEventDamageStackResolved();
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};
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struct WEventGameStateBasedChecked : public WEvent {
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WEventGameStateBasedChecked();
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};
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struct WEventPhasePreChange : public WEvent {
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Phase * from;
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Phase * to;
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