it was reported to me that blinking a token can potentially crash the game on the "return" my fault..forgot that once tokens go to exile, we're done with them for good.
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@@ -3140,6 +3140,12 @@ void ABlink::resolveBlink()
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}
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}
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_target->controller()->game->putInZone(_target, _target->currentZone,
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_target->controller()->game->putInZone(_target, _target->currentZone,
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_target->owner->game->exile);
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_target->owner->game->exile);
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if(_target->isToken)
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{
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//if our target is a token, we're done as soon as its sent to exile.
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this->forceDestroy = 1;
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return;
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}
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_target = _target->next;
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_target = _target->next;
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Blinked = _target;
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Blinked = _target;
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if(!blinkueot && !blinkForSource)
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if(!blinkueot && !blinkForSource)
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