From 79d4312660af63ab5ae59caa3517f164ba298545 Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Mon, 7 Feb 2011 14:00:42 +0000 Subject: [PATCH] it was reported to me that blinking a token can potentially crash the game on the "return" my fault..forgot that once tokens go to exile, we're done with them for good. --- projects/mtg/src/AllAbilities.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/projects/mtg/src/AllAbilities.cpp b/projects/mtg/src/AllAbilities.cpp index 30ae5e603..eac614090 100644 --- a/projects/mtg/src/AllAbilities.cpp +++ b/projects/mtg/src/AllAbilities.cpp @@ -3140,6 +3140,12 @@ void ABlink::resolveBlink() } _target->controller()->game->putInZone(_target, _target->currentZone, _target->owner->game->exile); + if(_target->isToken) + { + //if our target is a token, we're done as soon as its sent to exile. + this->forceDestroy = 1; + return; + } _target = _target->next; Blinked = _target; if(!blinkueot && !blinkForSource)