corrected an issue where ai was able to ignore lure ability
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@@ -1563,7 +1563,7 @@ int MTGBlockRule::reactToClick(MTGCardInstance * card)
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currentOpponent = game->currentPlayer->game->inPlay->getNextAttacker(currentOpponent);
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if(lured && currentOpponent && !currentOpponent->has(Constants::LURE))
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currentOpponent = game->currentPlayer->game->inPlay->getNextAttacker(currentOpponent);
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currentOpponent = game->currentPlayer->game->inPlay->getNextLurer(currentOpponent);
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canDefend = card->toggleDefenser(currentOpponent);
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DebugTrace("Defenser Toggle: " << card->getName() << endl
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