- graphical representation of counters. see graphics/counters/quest.jpg for an example
- rewrote some code dealing with text formatting for a card when rendering in text mode. I could swear my code has been reverted. If somebody has good reason to believe we should re-process the string formatting on every frame, please let me now. I believe my change can help rendering speed of text mode a lot. - counters change to vector instead of array
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@@ -289,12 +289,6 @@
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<ClCompile Include="src\WResourceManager.cpp">
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<Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\Pos.cpp">
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<Filter>inc</Filter>
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</ClCompile>
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<ClCompile Include="src\PriceList.cpp">
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<Filter>inc</Filter>
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</ClCompile>
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<ClCompile Include="src\SimplePopup.cpp">
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<Filter>src</Filter>
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</ClCompile>
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@@ -313,6 +307,12 @@
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<ClCompile Include="src\IconButton.cpp">
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<Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\Pos.cpp">
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<Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\PriceList.cpp">
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<Filter>src</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\ActionElement.h">
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