- graphical representation of counters. see graphics/counters/quest.jpg for an example

- rewrote some code dealing with text formatting for a card when rendering in text mode. I could swear my code has been reverted. If somebody has good reason to believe we should re-process the string formatting on every frame, please let me now. I believe my change can help rendering speed of text mode a lot.
- counters change to vector instead of array
This commit is contained in:
wagic.the.homebrew
2011-07-29 17:43:45 +00:00
parent 9631171ad1
commit 794be140ce
14 changed files with 149 additions and 70 deletions

View File

@@ -26,12 +26,15 @@ class CardPrimitive
: public InstanceCounter<CardPrimitive>
#endif
{
private:
string text;
vector<string> formattedText;
protected:
string lcname;
ManaCost manaCost;
public:
string text;
string name;
int init();
@@ -67,7 +70,7 @@ public:
int has(int ability);
void setText(const string& value);
const string& getText();
const vector<string>& getFormattedText();
void addMagicText(string value);
void addMagicText(string value, string zone);