- graphical representation of counters. see graphics/counters/quest.jpg for an example
- rewrote some code dealing with text formatting for a card when rendering in text mode. I could swear my code has been reverted. If somebody has good reason to believe we should re-process the string formatting on every frame, please let me now. I believe my change can help rendering speed of text mode a lot. - counters change to vector instead of array
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@@ -33,7 +33,7 @@ protected:
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*/
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static void RenderBig(MTGCard * card, const Pos& pos);
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void RenderCountersBig(const Pos& pos);
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static void RenderCountersBig(MTGCard * card, const Pos& pos, int drawMode = DrawMode::kNormal);
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static void AlternateRender(MTGCard * card, const Pos& pos);
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static void TinyCropRender(MTGCard * card, const Pos& pos, JQuad * quad);
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