Erwan
- New difficulty mode to unlock
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@@ -1,5 +1,6 @@
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#include "../include/config.h"
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#include "../include/GameStateDuel.h"
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#include "../include/GameOptions.h"
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#include "../include/utils.h"
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#include "../include/AIPlayer.h"
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#include "../include/PlayerData.h"
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@@ -73,6 +74,9 @@ void GameStateDuel::Start()
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mFont->SetBase(0);
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opponentMenuFont = mFont;
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unlocked = -1;
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unlockedTex = NULL;
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unlockedQuad = NULL;
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menu = NEW SimpleMenu(DUEL_MENU_GAME_MENU, this, mFont, SCREEN_WIDTH/2-100, 25);
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menu->Add(12,"Back to main menu");
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@@ -171,6 +175,8 @@ void GameStateDuel::End()
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SAFE_DELETE(deck[i]);
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}
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SAFE_DELETE(unlockedQuad);
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SAFE_DELETE(unlockedTex);
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SAFE_DELETE(menu);
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SAFE_DELETE(opponentMenu);
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#ifdef TESTSUITE
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@@ -283,16 +289,24 @@ void GameStateDuel::Update(float dt)
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if (game->gameOver){
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showMsg = (rand() % 5);
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if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() && mPlayers[0]!= game->gameOver){
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "%p - %p", mPlayers[0], game->gameOver);
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OutputDebugString(buf);
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#endif
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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playerdata->credits+= 500;
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playerdata->save();
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delete playerdata;
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}
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if (unlocked == -1){
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unlocked = isDifficultyUnlocked();
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if (unlocked){
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unlockedTex = JRenderer::GetInstance()->LoadTexture("graphics/unlocked.png", TEX_TYPE_USE_VRAM);
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unlockedQuad = NEW JQuad(unlockedTex, 2, 2, 396, 96);
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GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED] = GameOption(1);
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GameOptions::GetInstance()->save();
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JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/bonus.wav");
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if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
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}
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}
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}else{
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unlocked = 0;
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}
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mGamePhase = DUEL_STATE_END;
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#ifdef TESTSUITE
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if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
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@@ -348,12 +362,15 @@ void GameStateDuel::Render()
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{
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case DUEL_STATE_END:
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{
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JRenderer::GetInstance()->ClearScreen(ARGB(200,0,0,0));
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JRenderer * r = JRenderer::GetInstance();
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r->ClearScreen(ARGB(200,0,0,0));
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char buffer[50];
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int unlocked = 0;
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int p0life = mPlayers[0]->life;
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if (!mPlayers[0]->isAI() && mPlayers[1]->isAI() ){
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if (game->gameOver !=mPlayers[0]){
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if (game->gameOver != mPlayers[0]){
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sprintf (buffer, "Victory! Congratulations, You earn 500 credits");
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}else{
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sprintf (buffer, "You have been defeated");
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}
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@@ -365,7 +382,9 @@ void GameStateDuel::Render()
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sprintf(buffer, "Player %i wins (%i)", winner, p0life );
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}
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mFont->DrawString(buffer, 10, 150);
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if (unlockedQuad){
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r->RenderQuad(unlockedQuad, 20, 20);
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}
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if (showMsg == 1){
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JLBFont * f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->DrawString("Please support this project !" ,10,180);
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@@ -452,3 +471,27 @@ void GameStateDuel::ButtonPressed(int controllerId, int controlId)
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}
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}
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}
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int GameStateDuel::isDifficultyUnlocked(){
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if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) return 0;
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nbAIDecks = 0;
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int found = 1;
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int wins = 0;
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DeckStats * stats = DeckStats::GetInstance();
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stats->load(mPlayers[0]);
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while (found){
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found = 0;
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char buffer[512];
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char aiSmallDeckName[512];
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sprintf(buffer, RESPATH"/ai/baka/deck%i.txt",nbAIDecks+1);
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if(fileExists(buffer)){
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found = 1;
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nbAIDecks++;
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sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
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int percentVictories = stats->percentVictories(string(aiSmallDeckName));
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if (percentVictories >=67) wins++;
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if (wins >= 12) return 1;
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}
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}
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return 0;
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}
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