Erwan
- New difficulty mode to unlock
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@@ -8,6 +8,9 @@ using std::string;
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#define OPTIONS_MUSICVOLUME "musicVolume"
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#define OPTIONS_SFXVOLUME "sfxVolume"
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#define OPTIONS_DIFFICULTY_MODE_UNLOCKED "prx_handler" //huhu
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#define OPTIONS_DIFFICULTY "difficulty"
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// WALDORF - added
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#define OPTIONS_INTERRUPT_SECONDS "interruptSeconds"
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@@ -29,7 +29,10 @@ class GameStateDuel: public GameState, public JGuiListener
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SimpleMenu * menu;
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JLBFont* mFont, *opponentMenuFont;
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int nbAIDecks;
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int unlocked;
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JQuad * unlockedQuad;
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JTexture * unlockedTex;
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int isDifficultyUnlocked();
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void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
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public:
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GameStateDuel(GameApp* parent);
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