J :
* Some cleaning after r1062 code review. - Remove code that was never reached. - Remove a useless function. - Make GuiPlay treat cards that are both spells and creatures as creatures and not spells.
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@@ -27,7 +27,6 @@ class GuiPlay : public GuiLayer
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class HorzStack : public CardStack {
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class HorzStack : public CardStack {
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public:
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public:
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HorzStack();
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HorzStack();
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void reset(unsigned total, float x, float y);
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void Render(CardView*, iterator begin, iterator end);
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void Render(CardView*, iterator begin, iterator end);
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void Enstack(CardView*);
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void Enstack(CardView*);
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};
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};
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@@ -182,10 +182,9 @@ void GuiHandSelf::Render()
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JRenderer::GetInstance()->RenderQuad(back,backpos.actX, backpos.actY, backpos.actT, backpos.actZ, backpos.actZ);
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JRenderer::GetInstance()->RenderQuad(back,backpos.actX, backpos.actY, backpos.actT, backpos.actZ, backpos.actZ);
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back->SetColor(ARGB(255,255,255,255));
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back->SetColor(ARGB(255,255,255,255));
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mFont->DrawString("0",SCREEN_WIDTH - 10,backpos.actY);
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mFont->DrawString("0",SCREEN_WIDTH - 10,backpos.actY);
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}else{
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backpos.Render(back);
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if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number) mFont->DrawString("Empty",backpos.actX,backpos.actY);
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}
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}
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else
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backpos.Render(back);
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return;
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return;
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}
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}
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@@ -33,11 +33,6 @@ void GuiPlay::CardStack::RenderSpell(MTGCardInstance* card, iterator begin, iter
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GuiPlay::HorzStack::HorzStack() {}
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GuiPlay::HorzStack::HorzStack() {}
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GuiPlay::VertStack::VertStack() {}
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GuiPlay::VertStack::VertStack() {}
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void GuiPlay::HorzStack::reset(unsigned total, float x, float y)
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{
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GuiPlay::CardStack::reset(total, x, y);
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}
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void GuiPlay::VertStack::reset(unsigned total, float x, float y)
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void GuiPlay::VertStack::reset(unsigned total, float x, float y)
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{
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{
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GuiPlay::CardStack::reset(total, x - CARD_WIDTH, y);
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GuiPlay::CardStack::reset(total, x - CARD_WIDTH, y);
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@@ -124,7 +119,7 @@ GuiPlay::~GuiPlay()
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}
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}
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}
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}
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bool isSpell(CardView* c) { return c->card->isSpell(); }
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bool isSpell(CardView* c) { return c->card->isSpell() && !c->card->isCreature(); }
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void GuiPlay::Replace()
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void GuiPlay::Replace()
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{
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{
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unsigned opponentSpellsN = 0, selfSpellsN = 0, opponentLandsN = 0, opponentCreaturesN = 0,
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unsigned opponentSpellsN = 0, selfSpellsN = 0, opponentLandsN = 0, opponentCreaturesN = 0,
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