Psyringe - This revision adds "cheat mode", as suggested and pre-reviewed here:
http://wololo.net/forum/viewtopic.php?f=15&t=730 Although the feature is named "cheat mode", its main purpose is to provide a toolbox for content creators. Currently this means to help AI deck creators, but the cheat mode is easily extensible. Features: - To enable cheat mode, create a new profile with the super secret cheat name (shouldn't be hard to find - or just mail me if you don't want to look). Then, leave and re-enter the Options menu. You can now enable cheat mode on the first tab. Note: The secret profile name is *not* my original suggestion from the forum, I went with Jeck's alternative suggestion so that he won't have to cringe over bad puns everytime he's using it. ;) - Complete collection: In cheat mode, there's a new option in the deck viewer, which makes sure that you have at least 4 of any card available. - Deck integrity: When in cheat mode, and you load a deck with cards that are not present in your collection, then these cards won't be stripped from your deck any more. Instead, they are added to your collection. - Money cheat: In cheat mode, when you click on an item in the shop, you get the option to steal 1,000 credits from the shopkeeper. Please review my code - I just started with C++, I may make very obvious mistakes or use inelegant style. The sooner you point this out, the sooner I'll improve. thanks to wololo and jeck for comments and suggestions. Jeck: Do the setVisible and setHidden methods currently work? I tried to use them to hide a menu item, but they all seem to lead to empty methods - Perhaps placeholders for a not yet implemented functionality?
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@@ -545,6 +545,27 @@ int MTGDeck::add(MTGCard * card){
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return (add(card->getId()));
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}
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int MTGDeck::complete() {
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/* (PSY) adds cards to the deck/collection. Makes sure that the deck
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or collection has at least 4 of every implemented card. Does not
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change the number of cards of which already 4 or more are present. */
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int id, n;
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size_t databaseSize = database->ids.size();
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for (size_t it = 0 ; it < databaseSize ; it++) {
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id = database->ids[it];
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if(cards.find(id) == cards.end()){
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cards[id] = 4;
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total_cards += 4;
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} else {
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n = cards[id];
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if (n < 4) {
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total_cards += 4 - n;
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cards[id] = 4;
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}
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}
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}
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return 1;
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}
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int MTGDeck::removeAll(){
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total_cards = 0;
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