Support transforms for nonpermanent

fix startled awake to persistent nightmare
This commit is contained in:
Anthony Calosa
2016-08-01 03:52:10 +08:00
parent 89a30ae5ee
commit 71a9ef00ee
5 changed files with 43 additions and 5 deletions

View File

@@ -79025,7 +79025,9 @@ type=Sorcery
[/card]
[card]
name=Persistent Nightmare
auto=@combatdamaged(player) from(this):moveto(myhand) and!(flip(Startled Awake) )!
abilities=skulk
auto=@combatdamaged(player) from(this):moveto(ownerhand)
color=blue
text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
type=Creature
subtype=Nightmare
@@ -104779,8 +104781,9 @@ type=Instant
[/card]
[card]
name=Startled Awake
auto=deplete:13 opponent
autograveyard={3}{U}{U}:moveto(mybattlefield) and!(flip(Persistant Nightmare) )! assorcery
target=opponent
auto=deplete:13 targetedplayer
autograveyard={{3}{U}{U}}:moveto(mybattlefield) and!(flip(Persistent Nightmare))! assorcery
text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
mana={2}{U}{U}
type=Sorcery