Jeck - for HQ users, added flexible image scales to task board backdrop.
This commit is contained in:
@@ -71,6 +71,7 @@ protected:
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int mState;
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int mState;
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JQuad * mBg[9];
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JQuad * mBg[9];
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JTexture * mBgTex;
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JTexture * mBgTex;
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float sH, sW;
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public:
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public:
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+28
-21
@@ -357,19 +357,26 @@ void TaskList::Start(){
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mState = TASKS_IN;
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mState = TASKS_IN;
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if(!mBgTex){
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if(!mBgTex){
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mBgTex = resources.RetrieveTexture("taskboard.png");
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mBgTex = resources.RetrieveTexture("taskboard.png");
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float unitH = mBgTex->mHeight / 4;
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float unitW = mBgTex->mWidth / 4;
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if(unitH == 0 || unitW == 0) return;
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for(int i=0;i<9;i++)
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for(int i=0;i<9;i++)
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SAFE_DELETE(mBg[i]);
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SAFE_DELETE(mBg[i]);
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if(mBgTex){
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if(mBgTex){
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mBg[0] = NEW JQuad(mBgTex,0,0,64,64);
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mBg[0] = NEW JQuad(mBgTex, 0, 0, unitW, unitH);
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mBg[1] = NEW JQuad(mBgTex,64,0,128,64);
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mBg[1] = NEW JQuad(mBgTex, unitW, 0, unitW*2, unitH);
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mBg[2] = NEW JQuad(mBgTex,192,0,64,64);
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mBg[2] = NEW JQuad(mBgTex, unitW*3, 0, unitW, unitH);
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mBg[3] = NEW JQuad(mBgTex,0,64,64,128);
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mBg[3] = NEW JQuad(mBgTex, 0, unitH, unitW, unitH*2);
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mBg[4] = NEW JQuad(mBgTex,64,64,128,128);
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mBg[4] = NEW JQuad(mBgTex, unitW, unitH, unitW*2, unitH*2);
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mBg[5] = NEW JQuad(mBgTex,192,64,64,128);
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mBg[5] = NEW JQuad(mBgTex, unitW*3, unitH, unitW, unitH*2);
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mBg[6] = NEW JQuad(mBgTex,0,192,64,64);
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mBg[6] = NEW JQuad(mBgTex, 0, unitH*3, unitW, unitH);
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mBg[7] = NEW JQuad(mBgTex,64,192,128,64);
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mBg[7] = NEW JQuad(mBgTex, unitW, unitH*3, unitW*2, unitH);
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mBg[8] = NEW JQuad(mBgTex,192,192,64,64);
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mBg[8] = NEW JQuad(mBgTex, unitW*3, unitH*3, unitW, unitH);
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}
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}
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sH = 64 / unitH;
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sW = 64 / unitW;
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}
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}
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}
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}
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void TaskList::End(){
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void TaskList::End(){
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@@ -429,20 +436,20 @@ void TaskList::Render() {
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//Render background board
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//Render background board
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if(mBgTex){
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if(mBgTex){
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r->FillRect(0,vPos,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(128,0,0,0));
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r->FillRect(0,vPos,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(128,0,0,0));
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r->RenderQuad(mBg[0],0,vPos); //TL
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r->RenderQuad(mBg[0],0,vPos,0,sW,sH); //TL
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r->RenderQuad(mBg[2],SCREEN_WIDTH-64,vPos); //TR
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r->RenderQuad(mBg[2],SCREEN_WIDTH-64,vPos,0,sW,sH); //TR
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r->RenderQuad(mBg[6],0,vPos+SCREEN_HEIGHT-64); //BL
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r->RenderQuad(mBg[6],0,vPos+SCREEN_HEIGHT-64,0,sW,sH); //BL
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r->RenderQuad(mBg[8],SCREEN_WIDTH-64,vPos+SCREEN_HEIGHT-64); //BR
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r->RenderQuad(mBg[8],SCREEN_WIDTH-64,vPos+SCREEN_HEIGHT-64,0,sW,sH); //BR
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//Stretch the sides
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//Stretch the sides
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float stretchV = 144.0f/128.0f;
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float stretchV = (144.0f/128.0f)*sH;
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float stretchH = 176.0f/128.0f;
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float stretchH = (176.0f/128.0f)*sW;
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r->RenderQuad(mBg[3],0,vPos+64,0,1,stretchV); //L
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r->RenderQuad(mBg[3],0,vPos+64,0,sW,stretchV); //L
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r->RenderQuad(mBg[5],SCREEN_WIDTH-64,vPos+64,0,1,stretchV); //R
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r->RenderQuad(mBg[5],SCREEN_WIDTH-64,vPos+64,0,sW,stretchV); //R
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r->RenderQuad(mBg[1],64,vPos,0,stretchH,1); //T1
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r->RenderQuad(mBg[1],64,vPos,0,stretchH,sH); //T1
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r->RenderQuad(mBg[1],240,vPos,0,stretchH,1); //T1
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r->RenderQuad(mBg[1],240,vPos,0,stretchH,sH); //T1
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r->RenderQuad(mBg[7],64,vPos+208,0,stretchH,1); //B1
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r->RenderQuad(mBg[7],64,vPos+208,0,stretchH,sH); //B1
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r->RenderQuad(mBg[7],240,vPos+208,0,stretchH,1); //B1
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r->RenderQuad(mBg[7],240,vPos+208,0,stretchH,sH); //B1
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r->RenderQuad(mBg[4],64,vPos+64,0,stretchH,stretchV); //Center1
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r->RenderQuad(mBg[4],64,vPos+64,0,stretchH,stretchV); //Center1
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r->RenderQuad(mBg[4],240,vPos+64,0,stretchH,stretchV); //Center2
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r->RenderQuad(mBg[4],240,vPos+64,0,stretchH,stretchV); //Center2
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