Jeck - Trophy room added, triangle is now dedicated alt-render toggle. Hopefully I'm not forgetting anything...

This commit is contained in:
wagic.jeck
2009-12-12 10:23:28 +00:00
parent 11b2a4b288
commit 70411f025f
25 changed files with 768 additions and 273 deletions

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@@ -1,4 +1,4 @@
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/Token.o objs/Translate.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateAwards.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/Token.o objs/Translate.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS)) DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache) RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)

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@@ -31,9 +31,6 @@
#include "../include/CardEffect.h" #include "../include/CardEffect.h"
#define MAX_STATE 6
#define PLAYER_TYPE_CPU 0 #define PLAYER_TYPE_CPU 0
#define PLAYER_TYPE_HUMAN 1 #define PLAYER_TYPE_HUMAN 1
#define PLAYER_TYPE_TESTSUITE 2 #define PLAYER_TYPE_TESTSUITE 2
@@ -59,7 +56,7 @@ class GameApp: public JApp
GameState* mCurrentState; GameState* mCurrentState;
GameState* mNextState; GameState* mNextState;
GameState* mGameStates[MAX_STATE]; GameState* mGameStates[GAME_STATE_MAX];
public: public:

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@@ -6,6 +6,7 @@
using std::map; using std::map;
using std::string; using std::string;
#include <JGE.h> #include <JGE.h>
#include <time.h>
#include "../include/SimplePad.h" #include "../include/SimplePad.h"
#include "../include/GameApp.h" #include "../include/GameApp.h"
@@ -23,14 +24,10 @@ public:
enum { enum {
//Global settings //Global settings
ACTIVE_PROFILE, ACTIVE_PROFILE,
DIFFICULTY_MODE_UNLOCKED,
MOMIR_MODE_UNLOCKED,
EVILTWIN_MODE_UNLOCKED,
RANDOMDECK_MODE_UNLOCKED,
LANG, LANG,
LAST_GLOBAL = LANG, //This must be the value above, to keep ordering. LAST_GLOBAL = LANG, //This must be the value above, to keep ordering.
//Values /must/ match ordering in optionNames, or everything loads wrong. //Values /must/ match ordering in optionNames, or everything loads wrong.
//Profile settings //Profile settings
ACTIVE_THEME, ACTIVE_THEME,
ACTIVE_MODE, ACTIVE_MODE,
MUSICVOLUME, MUSICVOLUME,
@@ -62,6 +59,11 @@ public:
INTERRUPT_ENDTURN, INTERRUPT_ENDTURN,
INTERRUPT_CLEANUP, INTERRUPT_CLEANUP,
INTERRUPT_AFTEREND, INTERRUPT_AFTEREND,
BEGIN_AWARDS, //Options after this use the GameOptionAward struct, which includes a timestamp.
DIFFICULTY_MODE_UNLOCKED = BEGIN_AWARDS,
MOMIR_MODE_UNLOCKED,
EVILTWIN_MODE_UNLOCKED,
RANDOMDECK_MODE_UNLOCKED,
LAST_NAMED, //Any option after this does not look up in optionNames. LAST_NAMED, //Any option after this does not look up in optionNames.
SET_UNLOCKS = LAST_NAMED + 1, //For sets. SET_UNLOCKS = LAST_NAMED + 1, //For sets.
}; };
@@ -109,6 +111,19 @@ public:
EnumDefinition * def; EnumDefinition * def;
}; };
class GameOptionAward: public GameOption {
public:
virtual string menuStr();
virtual bool write(std::ofstream * file, string name);
virtual bool read(string input);
virtual bool giveAward(); //Returns false if already awarded
virtual bool isViewed() {return viewed;};
virtual void setViewed(bool v = true) {viewed = v;};
private:
time_t achieved; //When was it awarded?
bool viewed; //Flag it as "New!" or not.
};
class OptionVolume: public EnumDefinition{ class OptionVolume: public EnumDefinition{
public: public:
enum { MUTE = 0, MAX = 100 }; enum { MUTE = 0, MAX = 100 };
@@ -181,6 +196,7 @@ public:
void keypadUpdate(float dt) {if(keypad) keypad->Update(dt);}; void keypadUpdate(float dt) {if(keypad) keypad->Update(dt);};
void keypadRender() {if(keypad) keypad->Render();}; void keypadRender() {if(keypad) keypad->Render();};
bool newAward();
//These return a filepath accurate to the current mode/profile/theme, and can //These return a filepath accurate to the current mode/profile/theme, and can
//optionally fallback to a file within a certain directory. //optionally fallback to a file within a certain directory.

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@@ -11,11 +11,13 @@ using namespace std;
enum ENUM_GAME_STATE enum ENUM_GAME_STATE
{ {
GAME_STATE_MENU = 0x01, GAME_STATE_MENU = 1,
GAME_STATE_DUEL = 0x02, GAME_STATE_DUEL = 2,
GAME_STATE_DECK_VIEWER = 0x03, GAME_STATE_DECK_VIEWER = 3,
GAME_STATE_SHOP = 0x04, GAME_STATE_SHOP = 4,
GAME_STATE_OPTIONS = 0x05, GAME_STATE_OPTIONS = 5,
GAME_STATE_AWARDS = 6,
GAME_STATE_MAX = 7,
}; };

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@@ -10,7 +10,6 @@
using std::string; using std::string;
#define MAX_OPTION_TABS 5 #define MAX_OPTION_TABS 5
#define MAX_OPTION_ITEMS 20
#define MAX_ONSCREEN_OPTIONS 8 #define MAX_ONSCREEN_OPTIONS 8
#define OPTION_CENTER 4 #define OPTION_CENTER 4
@@ -130,6 +129,67 @@ protected:
int id; int id;
}; };
class WDataSource{
public:
WDataSource() {};
virtual JQuad * getImage() {return NULL;};
virtual MTGCard * getCard() {return NULL;};
virtual bool thisCard(int mtgid) {return false;};
virtual int getPos() {return -1;};
virtual bool setPos(int pos) {return false;};
virtual bool next() {return false;};
virtual bool prev() {return false;};
};
class WSrcImage: public WDataSource{
public:
virtual JQuad * getImage();
WSrcImage(string s);
private:
string filename;
};
class WSrcMTGSet: public WDataSource{
public:
WSrcMTGSet(int setid);
virtual JQuad * getImage();
virtual MTGCard * getCard();
virtual bool thisCard(int mtgid);
virtual bool next();
virtual bool prev();
virtual int getPos() {return currentCard;};
virtual bool setPos(int pos);
protected:
vector<MTGCard*> cards;
int currentCard;
};
class WGuiImage: public WGuiItem{
public:
WGuiImage(WDataSource * wds, float _w = 0, float _h = 0, int _margin = 0);
virtual bool Selectable() {return false;};
virtual void Render();
virtual float getHeight();
virtual void imageScale(float _w, float _h);
protected:
int margin;
float imgW, imgH;
WDataSource * source;
};
class WGuiCardImage: public WGuiImage{
public:
WGuiCardImage(WDataSource * wds, int _offset=0);
virtual void Render();
protected:
int offset;
};
//This is our base class for decorators. It wraps everything about WGuiBase. //This is our base class for decorators. It wraps everything about WGuiBase.
class WGuiDeco: public WGuiBase{ class WGuiDeco: public WGuiBase{
public: public:
@@ -174,10 +234,24 @@ protected:
WGuiBase * it; WGuiBase * it;
}; };
class WGuiAward: public WGuiItem{
public:
WGuiAward(int _id, string name, string _text);
virtual ~WGuiAward();
virtual void Render();
virtual bool Selectable() {return Visible();};
virtual bool Visible();
virtual int getId() {return id;};
virtual void Overlay();
protected:
int id;
string text;
};
class WGuiSplit: public WGuiItem{ class WGuiSplit: public WGuiItem{
public: public:
WGuiSplit(WGuiBase* _left,WGuiBase* _right); WGuiSplit(WGuiBase* _left,WGuiBase* _right);
~WGuiSplit(); virtual ~WGuiSplit();
virtual void Reload(); virtual void Reload();
virtual void Overlay(); virtual void Overlay();
@@ -206,7 +280,7 @@ public:
class WDecoConfirm: public WGuiDeco{ class WDecoConfirm: public WGuiDeco{
public: public:
WDecoConfirm(JGuiListener * _listener, WGuiBase * it); WDecoConfirm(JGuiListener * _listener, WGuiBase * it);
~WDecoConfirm(); virtual ~WDecoConfirm();
virtual bool isModal(); virtual bool isModal();
virtual void setData(); virtual void setData();
@@ -261,13 +335,6 @@ protected:
JGuiListener * mListener; JGuiListener * mListener;
}; };
class WGuiText:public WGuiItem {
public:
WGuiText(string _displayValue): WGuiItem(_displayValue) {};
virtual bool Selectable() {return false;};
virtual void Render();
};
class WGuiHeader:public WGuiItem{ class WGuiHeader:public WGuiItem{
public: public:
WGuiHeader(string _displayValue): WGuiItem(_displayValue) {}; WGuiHeader(string _displayValue): WGuiItem(_displayValue) {};
@@ -277,41 +344,7 @@ class WGuiHeader:public WGuiItem{
}; };
class WGuiList: public WGuiItem{ class WGuiMenu: public WGuiItem{
public:
WGuiList(string name);
~WGuiList();
string failMsg;
int nbitems;
int current;
virtual bool hasFocus() {return mFocus;};
virtual void setFocus(bool bFocus) {mFocus = bFocus;};
virtual bool Leaving(u32 key);
virtual void Entering(u32 key);
virtual void Render();
virtual void confirmChange(bool confirmed);
virtual void renderBack(WGuiBase * it);
virtual void Reload();
virtual void ButtonPressed(int controllerId, int controlId);
virtual void Update(float dt);
virtual void setData();
virtual bool isModal();
virtual void setModal(bool val);
void Add(WGuiBase * item);
WGuiBase * Current();
void nextOption();
void prevOption();
WGuiBase * operator[](int);
protected:
bool mFocus;
WGuiBase * listItems[MAX_OPTION_ITEMS];
};
class WGuiMenu{
public: public:
virtual ~WGuiMenu(); virtual ~WGuiMenu();
@@ -323,16 +356,49 @@ public:
virtual void ButtonPressed(int controllerId, int controlId); virtual void ButtonPressed(int controllerId, int controlId);
virtual void Add(WGuiBase* item); //Remember, does not set X & Y of items automatically. virtual void Add(WGuiBase* item); //Remember, does not set X & Y of items automatically.
virtual void confirmChange(bool confirmed); virtual void confirmChange(bool confirmed);
virtual bool Leaving(u32 key);
virtual void Entering(u32 key);
virtual void renderBack(WGuiBase * it);
WGuiBase * Current(); WGuiBase * Current();
void nextItem(); virtual void nextItem();
void prevItem(); virtual void prevItem();
virtual bool isModal();
virtual void setModal(bool val);
void setData(); void setData();
protected: protected:
u32 buttonNext, buttonPrev; u32 buttonNext, buttonPrev;
vector<WGuiBase*> items; vector<WGuiBase*> items;
int currentItem; int currentItem;
u32 held;
float duration;
};
class WGuiFlow: public WGuiMenu{
public:
WGuiFlow();
};
class WGuiList: public WGuiMenu{
public:
WGuiList(string name, WDataSource * syncme = NULL);
string failMsg;
virtual void Render();
virtual void confirmChange(bool confirmed);
virtual void ButtonPressed(int controllerId, int controlId);
virtual void setData();
virtual void nextItem();
virtual void prevItem();
WGuiBase * operator[](int);
protected:
WDataSource * sync;
bool mFocus;
}; };
class WGuiTabMenu: public WGuiMenu { class WGuiTabMenu: public WGuiMenu {

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@@ -138,7 +138,11 @@ bool CardSelector::CheckUserInput(u32 key)
active = closest<Down>(cards, limitor, active); active = closest<Down>(cards, limitor, active);
break; break;
case PSP_CTRL_TRIANGLE: case PSP_CTRL_TRIANGLE:
bigMode = (bigMode+1) % NB_BIG_MODES; bigMode = (bigMode+1) % NB_BIG_MODES;
if(bigMode == BIG_MODE_TEXT)
options[Options::DISABLECARDS].number = 1;
else
options[Options::DISABLECARDS].number = 0;
return true; return true;
default: default:
return false; return false;

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@@ -78,32 +78,38 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){
bonus.push_back(b); bonus.push_back(b);
} }
GameOptionAward * goa = NULL;
if (unlocked == -1){ if (unlocked == -1){
unlocked = isDifficultyUnlocked(); unlocked = isDifficultyUnlocked();
if (unlocked){ if (unlocked){
unlockedTex = resources.RetrieveTexture("unlocked.png"); unlockedTex = resources.RetrieveTexture("unlocked.png");
unlockedQuad = resources.RetrieveQuad("unlocked.png", 2, 2, 396, 96); unlockedQuad = resources.RetrieveQuad("unlocked.png", 2, 2, 396, 96);
options[Options::DIFFICULTY_MODE_UNLOCKED] = GameOption(1); goa = (GameOptionAward*) &options[Options::DIFFICULTY_MODE_UNLOCKED];
goa->giveAward();
options.save(); options.save();
} else if ((unlocked = isMomirUnlocked())) { } else if ((unlocked = isMomirUnlocked())) {
unlockedTex = resources.RetrieveTexture("momir_unlocked.png"); unlockedTex = resources.RetrieveTexture("momir_unlocked.png");
unlockedQuad = resources.RetrieveQuad("momir_unlocked.png", 2, 2, 396, 96); unlockedQuad = resources.RetrieveQuad("momir_unlocked.png", 2, 2, 396, 96);
options[Options::MOMIR_MODE_UNLOCKED] = GameOption(1); goa = (GameOptionAward*) &options[Options::MOMIR_MODE_UNLOCKED];
goa->giveAward();
options.save(); options.save();
} else if ((unlocked = isEvilTwinUnlocked())) { } else if ((unlocked = isEvilTwinUnlocked())) {
unlockedTex = resources.RetrieveTexture("eviltwin_unlocked.png"); unlockedTex = resources.RetrieveTexture("eviltwin_unlocked.png");
unlockedQuad = resources.RetrieveQuad("eviltwin_unlocked.png", 2, 2, 396, 96); unlockedQuad = resources.RetrieveQuad("eviltwin_unlocked.png", 2, 2, 396, 96);
options[Options::EVILTWIN_MODE_UNLOCKED] = GameOption(1); goa = (GameOptionAward*) &options[Options::EVILTWIN_MODE_UNLOCKED];
goa->giveAward();
options.save(); options.save();
}else if((unlocked = isRandomDeckUnlocked())) { }else if((unlocked = isRandomDeckUnlocked())) {
unlockedTex = resources.RetrieveTexture("randomdeck_unlocked.png"); unlockedTex = resources.RetrieveTexture("randomdeck_unlocked.png");
unlockedQuad = resources.RetrieveQuad("randomdeck_unlocked.png", 2, 2, 396, 96); unlockedQuad = resources.RetrieveQuad("randomdeck_unlocked.png", 2, 2, 396, 96);
options[Options::RANDOMDECK_MODE_UNLOCKED] = GameOption(1); goa = (GameOptionAward*) &options[Options::RANDOMDECK_MODE_UNLOCKED];
goa->giveAward();
options.save(); options.save();
}else if((unlocked = unlockRandomSet())) { }else if((unlocked = unlockRandomSet())) {
unlockedTex = resources.RetrieveTexture("set_unlocked.png"); unlockedTex = resources.RetrieveTexture("set_unlocked.png");
unlockedQuad = resources.RetrieveQuad("set_unlocked.png", 2, 2, 396, 96); unlockedQuad = resources.RetrieveQuad("set_unlocked.png", 2, 2, 396, 96);
options[Options::optionSet(unlocked - 1)] = GameOption(1); goa = (GameOptionAward*) &options[Options::optionSet(unlocked - 1)];
goa->giveAward();
options.save(); options.save();
MTGSetInfo * si = setlist.getInfo(unlocked - 1); MTGSetInfo * si = setlist.getInfo(unlocked - 1);
if(si) unlockedString = si->getName(); //Show the set's pretty name for unlocks. if(si) unlockedString = si->getName(); //Show the set's pretty name for unlocks.

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@@ -15,6 +15,7 @@
#include "../include/GameStateDuel.h" #include "../include/GameStateDuel.h"
#include "../include/GameStateOptions.h" #include "../include/GameStateOptions.h"
#include "../include/GameStateShop.h" #include "../include/GameStateShop.h"
#include "../include/GameStateAwards.h"
#include "../include/DeckStats.h" #include "../include/DeckStats.h"
#include "../include/Translate.h" #include "../include/Translate.h"
@@ -41,7 +42,7 @@ GameApp::GameApp(): JApp()
#endif #endif
mScreenShotCount = 0; mScreenShotCount = 0;
for (int i=0; i < MAX_STATE ; i++) for (int i=0; i < GAME_STATE_MAX ; i++)
mGameStates[i] = NULL; mGameStates[i] = NULL;
mShowDebugInfo = false; mShowDebugInfo = false;
@@ -174,6 +175,9 @@ void GameApp::Create()
mGameStates[GAME_STATE_OPTIONS] = NEW GameStateOptions(this); mGameStates[GAME_STATE_OPTIONS] = NEW GameStateOptions(this);
mGameStates[GAME_STATE_OPTIONS]->Create(); mGameStates[GAME_STATE_OPTIONS]->Create();
mGameStates[GAME_STATE_AWARDS] = NEW GameStateAwards(this);
mGameStates[GAME_STATE_AWARDS]->Create();
mCurrentState = NULL; mCurrentState = NULL;
mNextState = mGameStates[GAME_STATE_MENU]; mNextState = mGameStates[GAME_STATE_MENU];
@@ -194,7 +198,7 @@ void GameApp::LoadGameStates()
void GameApp::Destroy() void GameApp::Destroy()
{ {
LOG("==Destroying GameApp=="); LOG("==Destroying GameApp==");
for (int i=GAME_STATE_MENU;i<=MAX_STATE-1;i++) for (int i=GAME_STATE_MENU;i<=GAME_STATE_MAX-1;i++)
{ {
if (mGameStates[i]){ if (mGameStates[i]){
mGameStates[i]->Destroy(); mGameStates[i]->Destroy();

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@@ -2,6 +2,7 @@
#include "../include/utils.h" #include "../include/utils.h"
#include "../include/MTGDeck.h" #include "../include/MTGDeck.h"
#include "../include/GameOptions.h" #include "../include/GameOptions.h"
#include "../include/Translate.h"
#include "../include/OptionItem.h" #include "../include/OptionItem.h"
#include <iostream> #include <iostream>
#include <fstream> #include <fstream>
@@ -12,10 +13,6 @@
const char * Options::optionNames[] = { const char * Options::optionNames[] = {
//Global options //Global options
"Profile", "Profile",
"prx_handler",
"prx_rimom",
"prx_eviltwin",
"prx_rnddeck",
"Lang", "Lang",
//Options set on a per-profile basis //Options set on a per-profile basis
"Theme", "Theme",
@@ -48,6 +45,11 @@ const char * Options::optionNames[] = {
"interruptEndTurn", "interruptEndTurn",
"interruptCleanup", "interruptCleanup",
"interruptAfterEnd", "interruptAfterEnd",
//Unlocked modes
"prx_handler",
"prx_rimom",
"prx_eviltwin",
"prx_rnddeck",
}; };
int Options::getID(string name){ int Options::getID(string name){
if(!name.size()) if(!name.size())
@@ -166,8 +168,7 @@ bool GameOption::isDefault(){
return false; return false;
} }
PIXEL_TYPE GameOption::asColor(PIXEL_TYPE fallback) PIXEL_TYPE GameOption::asColor(PIXEL_TYPE fallback){
{
unsigned char color[4]; unsigned char color[4];
string temp; string temp;
int subpixel=0; int subpixel=0;
@@ -257,7 +258,6 @@ bool GameOption::write(std::ofstream * file, string name){
GameOptions::GameOptions(string filename){ GameOptions::GameOptions(string filename){
mFilename = filename; mFilename = filename;
values.reserve(Options::LAST_NAMED); //Reserve space for all named options.
load(); load();
} }
@@ -338,6 +338,7 @@ GameOption * GameOptions::get(int optionID) {
while(x <= optionID){ while(x <= optionID){
switch(x){ switch(x){
//Enum options
case Options::HANDDIRECTION: case Options::HANDDIRECTION:
goEnum = NEW GameOptionEnum(); goEnum = NEW GameOptionEnum();
goEnum->def = OptionHandDirection::getInstance(); goEnum->def = OptionHandDirection::getInstance();
@@ -354,7 +355,10 @@ GameOption * GameOptions::get(int optionID) {
go = goEnum; go = goEnum;
break; break;
default: default:
go = NEW GameOption(); if(x >= Options::BEGIN_AWARDS)
go = NEW GameOptionAward();
else
go = NEW GameOption();
break; break;
} }
values.push_back(go); values.push_back(go);
@@ -386,6 +390,20 @@ GameSettings::~GameSettings(){
SAFE_DELETE(keypad); SAFE_DELETE(keypad);
} }
bool GameSettings::newAward(){
if(!profileOptions)
return false;
for(int x=Options::BEGIN_AWARDS;x < Options::SET_UNLOCKS + setlist.size();x++){
GameOptionAward * goa = dynamic_cast<GameOptionAward *>(profileOptions->get(x));
if(!goa)
continue;
if(!goa->isViewed())
return true;
}
return false;
}
GameOption GameSettings::invalid_option = GameOption(0); GameOption GameSettings::invalid_option = GameOption(0);
GameOption& GameSettings::operator[](int optionID){ GameOption& GameSettings::operator[](int optionID){
@@ -482,8 +500,17 @@ void GameSettings::checkProfile(){
globalOptions = NEW GameOptions(GLOBAL_SETTINGS); globalOptions = NEW GameOptions(GLOBAL_SETTINGS);
//If it doesn't exist, load current profile. //If it doesn't exist, load current profile.
if(!profileOptions) if(!profileOptions){
profileOptions = NEW GameOptions(profileFile(PLAYER_SETTINGS,"",false)); profileOptions = NEW GameOptions(profileFile(PLAYER_SETTINGS,"",false));
//Backwards compatability hack for unlocked modes.
for(int x=Options::BEGIN_AWARDS;x<Options::LAST_NAMED;x++){
GameOptionAward * goa = dynamic_cast<GameOptionAward *>(globalOptions->get(x));
if(goa){
GameOptionAward * dupe = dynamic_cast<GameOptionAward *>(profileOptions->get(x));
if(dupe && !dupe->number) dupe->giveAward();
}
}
}
//Validation of collection, etc, only happens if the game is up. //Validation of collection, etc, only happens if the game is up.
if(theGame == NULL || theGame->collection == NULL) if(theGame == NULL || theGame->collection == NULL)
@@ -603,6 +630,7 @@ void GameSettings::keypadShutdown(){
SAFE_DELETE(keypad); SAFE_DELETE(keypad);
} }
//EnumDefinition
int EnumDefinition::findIndex(int value){ int EnumDefinition::findIndex(int value){
vector<assoc>::iterator it; vector<assoc>::iterator it;
for(it = values.begin();it!=values.end();it++){ for(it = values.begin();it!=values.end();it++){
@@ -613,6 +641,7 @@ int EnumDefinition::findIndex(int value){
return INVALID_ID; //Failed! return INVALID_ID; //Failed!
} }
//GameOptionEnum
string GameOptionEnum::menuStr(){ string GameOptionEnum::menuStr(){
if(def){ if(def){
int idx = def->findIndex(number); int idx = def->findIndex(number);
@@ -626,7 +655,7 @@ string GameOptionEnum::menuStr(){
} }
bool GameOptionEnum::write(std::ofstream * file, string name){ bool GameOptionEnum::write(std::ofstream * file, string name){
if(!file || !def || number < 0 || number >= (int) def->values.size()) if(!file || !def || number <= 0 || number >= (int) def->values.size())
return false; return false;
char writer[1024]; char writer[1024];
@@ -640,6 +669,7 @@ bool GameOptionEnum::read(string input){
if(!def) if(!def)
return false; return false;
number = 0;
std::transform(input.begin(),input.end(),input.begin(),::tolower); std::transform(input.begin(),input.end(),input.begin(),::tolower);
vector<EnumDefinition::assoc>::iterator it; vector<EnumDefinition::assoc>::iterator it;
@@ -654,6 +684,8 @@ bool GameOptionEnum::read(string input){
return false; return false;
} }
//Enum Definitions
OptionClosedHand OptionClosedHand::mDef; OptionClosedHand OptionClosedHand::mDef;
OptionClosedHand::OptionClosedHand(){ OptionClosedHand::OptionClosedHand(){
mDef.values.push_back(EnumDefinition::assoc(INVISIBLE, "invisible")); mDef.values.push_back(EnumDefinition::assoc(INVISIBLE, "invisible"));
@@ -682,4 +714,107 @@ OptionDifficulty::OptionDifficulty(){
mDef.values.push_back(EnumDefinition::assoc(HARD, "Hard")); mDef.values.push_back(EnumDefinition::assoc(HARD, "Hard"));
mDef.values.push_back(EnumDefinition::assoc(HARDER, "Harder")); mDef.values.push_back(EnumDefinition::assoc(HARDER, "Harder"));
mDef.values.push_back(EnumDefinition::assoc(EVIL, "Evil")); mDef.values.push_back(EnumDefinition::assoc(EVIL, "Evil"));
}; };
//GameOptionAward
bool GameOptionAward::read(string input){
//This is quick and dirty.
bool bNumeric = true;
achieved = time(NULL);
tm * at = localtime(&achieved);
viewed = false;
size_t inlen = input.size();
if(!inlen){
return true; //Default reader doesn't care about invalid formatting.
}else if(inlen < 8 || input != "0"){ //Regardless of what garbage this is fed, a non-zero value is "Awarded"
number = 1;
}
size_t w = input.find("V");
if(w != string::npos)
viewed = true;
//TODO: Something cleaner.
int tvals[5];
int i;
for(i=0;i<5;i++)
tvals[i] = 0;
string buf;
for(size_t t=0,i=0;;t++){
if(!isdigit(input[t])){
if(!isspace(input[t]) && buf.size()){
tvals[i] = atoi(buf.c_str());
if(tvals[i] < 0)
tvals[i] = 0;
buf.clear();
i++; //Advance through input.
}
}else{
buf+= input[t];
}
if(t >= input.size() || i >= 5)
break;
}
if(tvals[0] >= 1900)
tvals[0] -= 1900;
if(tvals[1] > 0)
tvals[1]--;
at->tm_year = tvals[0];
at->tm_mon = tvals[1];
at->tm_mday = tvals[2];
if(tvals[3])
at->tm_hour = tvals[3];
if(tvals[4])
at->tm_min = tvals[4];
at->tm_isdst = -1;
achieved = mktime(at);
if(achieved == -1)
achieved = time(NULL);
return true;
}
bool GameOptionAward::write(std::ofstream * file, string name){
char writer[1024];
if(!file)
return false;
if(number == 0) //Is not unlocked. Don't write.
return true;
tm * at = localtime(&achieved);
if(!at) return false; //Hurrah for paranoia.
sprintf(writer,"%s=%d/%d/%d@%d:%d %s\n", name.c_str(),
at->tm_year + 1900, at->tm_mon + 1, at->tm_mday, at->tm_hour, at->tm_min, (viewed ? "V" : ""));
(*file)<<writer;
return true;
}
bool GameOptionAward::giveAward(){
if(number)
return false;
achieved = time(NULL);
viewed = false;
number = 1;
return true;
}
string GameOptionAward::menuStr(){
if(!number)
return _("Not unlocked.");
else if(achieved == 1){
return _("Unlocked.");
}
char buf[256];
Translator * t = Translator::GetInstance();
strftime(buf,255,_("%B %d, %I:%M%p %Y").c_str(),localtime(&achieved));
return buf;
}

View File

@@ -268,7 +268,10 @@ void GameStateDeckViewer::Update(float dt)
colorFilter ++; colorFilter ++;
if (colorFilter > Constants::MTG_COLOR_LAND) colorFilter =-1; if (colorFilter > Constants::MTG_COLOR_LAND) colorFilter =-1;
break; break;
case PSP_CTRL_TRIANGLE : case PSP_CTRL_TRIANGLE:
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
break;
case PSP_CTRL_SQUARE :
if (last_user_activity > 0.2) if (last_user_activity > 0.2)
{ {
last_user_activity = 0; last_user_activity = 0;
@@ -297,14 +300,14 @@ void GameStateDeckViewer::Update(float dt)
} }
stw.needUpdate = true; stw.needUpdate = true;
break; break;
case PSP_CTRL_SQUARE : /*case PSP_CTRL_SQUARE :
if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){ if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1; last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
}else{ }else{
last_user_activity = 0; last_user_activity = 0;
mStage = STAGE_WAITING; mStage = STAGE_WAITING;
} }
break; break;*/
case PSP_CTRL_START : case PSP_CTRL_START :
mStage = STAGE_MENU; mStage = STAGE_MENU;
break; break;
@@ -317,12 +320,18 @@ void GameStateDeckViewer::Update(float dt)
scrollSpeed = HIGH_SPEED; scrollSpeed = HIGH_SPEED;
break; break;
case PSP_CTRL_LTRIGGER : case PSP_CTRL_LTRIGGER :
if ((mStage == STAGE_ONSCREEN_MENU) && (--stw.currentPage < 0)) { if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
}
else if ((mStage == STAGE_ONSCREEN_MENU) && (--stw.currentPage < 0)) {
stw.currentPage = stw.pageCount; stw.currentPage = stw.pageCount;
} }
break; break;
case PSP_CTRL_RTRIGGER : case PSP_CTRL_RTRIGGER :
if ((mStage == STAGE_ONSCREEN_MENU) && (++stw.currentPage > stw.pageCount)) { if (last_user_activity < NO_USER_ACTIVITY_HELP_DELAY){
last_user_activity = NO_USER_ACTIVITY_HELP_DELAY + 1;
}
else if ((mStage == STAGE_ONSCREEN_MENU) && (++stw.currentPage > stw.pageCount)) {
stw.currentPage = 0; stw.currentPage = 0;
} }
break; break;
@@ -497,6 +506,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
font->SetColor(ARGB(255,255,255,255)); font->SetColor(ARGB(255,255,255,255));
JRenderer * r = JRenderer::GetInstance(); JRenderer * r = JRenderer::GetInstance();
float pspIconsSize = 0.5; float pspIconsSize = 0.5;
float fH = font->GetHeight() + 1;
float leftTransition = onScreenTransition*84; float leftTransition = onScreenTransition*84;
float rightTransition = onScreenTransition*204; float rightTransition = onScreenTransition*204;
@@ -505,6 +515,7 @@ void GameStateDeckViewer::renderOnScreenMenu(){
float rightPspX = SCREEN_WIDTH-100 + rightTransition; float rightPspX = SCREEN_WIDTH-100 + rightTransition;
float rightPspY = SCREEN_HEIGHT/2 - 20 ; float rightPspY = SCREEN_HEIGHT/2 - 20 ;
if (stw.currentPage == 0) { if (stw.currentPage == 0) {
//FillRects //FillRects
r->FillRect(0-(onScreenTransition*84),0,84,SCREEN_HEIGHT,ARGB(128,0,0,0)); r->FillRect(0-(onScreenTransition*84),0,84,SCREEN_HEIGHT,ARGB(128,0,0,0));
@@ -519,7 +530,6 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->RenderQuad(pspIcons[2],leftPspX - 20, leftPspY,0,pspIconsSize,pspIconsSize); r->RenderQuad(pspIcons[2],leftPspX - 20, leftPspY,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[3],leftPspX + 20, leftPspY,0,pspIconsSize,pspIconsSize); r->RenderQuad(pspIcons[3],leftPspX + 20, leftPspY,0,pspIconsSize,pspIconsSize);
font->DrawString(_("Prev."), leftPspX - 35, leftPspY-15); font->DrawString(_("Prev."), leftPspX - 35, leftPspY-15);
font->DrawString(_("Next"), leftPspX + 15, leftPspY-15); font->DrawString(_("Next"), leftPspX + 15, leftPspY-15);
font->DrawString(_("card"), leftPspX - 35, leftPspY); font->DrawString(_("card"), leftPspX - 35, leftPspY);
@@ -534,14 +544,15 @@ void GameStateDeckViewer::renderOnScreenMenu(){
r->RenderQuad(pspIcons[6],rightPspX-20, rightPspY,0,pspIconsSize,pspIconsSize); r->RenderQuad(pspIcons[6],rightPspX-20, rightPspY,0,pspIconsSize,pspIconsSize);
r->RenderQuad(pspIcons[7],rightPspX, rightPspY + 20,0,pspIconsSize,pspIconsSize); r->RenderQuad(pspIcons[7],rightPspX, rightPspY + 20,0,pspIconsSize,pspIconsSize);
font->DrawString(_("Toggle Images"), rightPspX - 35, rightPspY - 40);
if (displayed_deck == myCollection){ if (displayed_deck == myCollection){
font->DrawString(_("Add card"), rightPspX + 20, rightPspY-15); font->DrawString(_("Add card"), rightPspX + 20, rightPspY-15);
font->DrawString(_("Display Deck"), rightPspX - 35, rightPspY - 40); font->DrawString(_("View Deck"), rightPspX - 20 , rightPspY-15, JGETEXT_RIGHT);
}else{ }else{
font->DrawString(_("Remove card"), rightPspX + 20, rightPspY-15); font->DrawString(_("Remove card"), rightPspX + 20, rightPspY-15);
font->DrawString(_("Display Collection"), rightPspX - 35, rightPspY - 40); font->DrawString(_("View Collection"), rightPspX - 20 , rightPspY-15, JGETEXT_RIGHT);
} }
font->DrawString(_("Deck info"), rightPspX - 70 , rightPspY-15);
font->DrawString(_("Sell card"), rightPspX - 30 , rightPspY+20); font->DrawString(_("Sell card"), rightPspX - 30 , rightPspY+20);
//Bottom menus //Bottom menus
font->DrawString(_("menu"), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15); font->DrawString(_("menu"), SCREEN_WIDTH-35 +rightTransition, SCREEN_HEIGHT-15);
@@ -564,16 +575,16 @@ void GameStateDeckViewer::renderOnScreenMenu(){
sprintf(buffer, _("Your Deck: %i cards").c_str(), value); sprintf(buffer, _("Your Deck: %i cards").c_str(), value);
font->DrawString(buffer, SCREEN_WIDTH-200+rightTransition, SCREEN_HEIGHT/2 + 25); font->DrawString(buffer, SCREEN_WIDTH-200+rightTransition, SCREEN_HEIGHT/2 + 25);
font->DrawString(_("You are currently viewing your"), SCREEN_WIDTH-200+rightTransition, 5);
if (displayed_deck == myCollection){ if (displayed_deck == myCollection){
font->DrawString(_("collection. Press TRIANGLE"), SCREEN_WIDTH-200+rightTransition, 19); font->DrawString(_("in: collection"), 5-leftTransition, 5);
font->DrawString(_("to switch to your deck."), SCREEN_WIDTH-200+rightTransition, 33); font->DrawString(_("Use SQUARE to view your deck,"), SCREEN_WIDTH-200+rightTransition, 5);
}else{ }else{
font->DrawString(_("deck. Press TRIANGLE to"), SCREEN_WIDTH-200+rightTransition, 19); font->DrawString(_("in: deck"), 5-leftTransition, 5);
font->DrawString(_("switch to your collection."), SCREEN_WIDTH-200+rightTransition, 33); font->DrawString(_("Use SQUARE to view collection,"), SCREEN_WIDTH-200+rightTransition, 5);
} }
font->DrawString(_("Press L/R to cycle through"), SCREEN_WIDTH-200+rightTransition, 47); font->DrawString(_("Press L/R to cycle through"), SCREEN_WIDTH-200+rightTransition, 5+fH);
font->DrawString(_("deck statistics."), SCREEN_WIDTH-200+rightTransition, 61); font->DrawString(_("deck statistics."), SCREEN_WIDTH-200+rightTransition, 5+fH*2);
} else { } else {
if (stw.needUpdate) { if (stw.needUpdate) {
updateStats(); updateStats();
@@ -1294,7 +1305,6 @@ void GameStateDeckViewer::Render() {
}else{ }else{
mFont->DrawString(_("No Card"), SCREEN_WIDTH/2, SCREEN_HEIGHT/2,JGETEXT_CENTER); mFont->DrawString(_("No Card"), SCREEN_WIDTH/2, SCREEN_HEIGHT/2,JGETEXT_CENTER);
} }
if (mStage == STAGE_ONSCREEN_MENU){ if (mStage == STAGE_ONSCREEN_MENU){
renderOnScreenMenu(); renderOnScreenMenu();
}else if (mStage == STAGE_WELCOME){ }else if (mStage == STAGE_WELCOME){

View File

@@ -392,6 +392,8 @@ void GameStateMenu::Update(float dt)
} }
if (mGuiController) if (mGuiController)
mGuiController->Update(dt); mGuiController->Update(dt);
if(mEngine->GetButtonState(PSP_CTRL_RTRIGGER)) //Hook for GameStateAward state
mParent->SetNextState(GAME_STATE_AWARDS);
break; break;
case MENU_STATE_MAJOR_SUBMENU : case MENU_STATE_MAJOR_SUBMENU :
subMenuController->Update(dt); subMenuController->Update(dt);
@@ -505,16 +507,27 @@ void GameStateMenu::Render()
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE); mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(128,255,255,255)); mFont->SetColor(ARGB(128,255,255,255));
mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-10,5,JGETEXT_RIGHT); mFont->DrawString(GAME_VERSION, SCREEN_WIDTH-74,5,JGETEXT_RIGHT);
mFont->DrawString(nbcardsStr,10, 5); mFont->DrawString(nbcardsStr,10, 5);
mFont->SetScale(1.f); mFont->SetScale(1.f);
mFont->SetColor(ARGB(255,255,255,255)); mFont->SetColor(ARGB(255,255,255,255));
renderer->FillRoundRect(SCREEN_WIDTH/2 - 100,SCREEN_HEIGHT-20, 191,6,5,ARGB(100,10,5,0)); renderer->FillRoundRect(SCREEN_WIDTH/2 - 100,SCREEN_HEIGHT, 191,6,5,ARGB(100,10,5,0));
scroller->Render(); scroller->Render();
renderer->RenderQuad(mBg, SCREEN_WIDTH/2, 50);
if(mBg)
renderer->RenderQuad(mBg,SCREEN_WIDTH/2,50);
JQuad * jq = resources.RetrieveTempQuad("button_trophy.png");
if(jq){
int alp = 255;
if(options.newAward())
alp = (int) (sin(timeIndex) * 255);
jq->SetColor(ARGB(abs(alp),255,255,255));
renderer->RenderQuad(jq, SCREEN_WIDTH-64, 0);
}
} }
if (subMenuController){ if (subMenuController){
subMenuController->Render(); subMenuController->Render();

View File

@@ -78,7 +78,7 @@ void GameStateOptions::Start()
optionsMenu->Add(2, "Back to Main Menu"); optionsMenu->Add(2, "Back to Main Menu");
optionsMenu->Add(3, "Cancel"); optionsMenu->Add(3, "Cancel");
optionsTabs->Current()->Entering(0); optionsTabs->Entering(0);
} }
@@ -91,7 +91,7 @@ void GameStateOptions::End()
void GameStateOptions::Update(float dt) void GameStateOptions::Update(float dt)
{ {
timer += dt; timer += dt;
if(options.keypadActive()){ if(options.keypadActive()){
@@ -160,7 +160,7 @@ void GameStateOptions::Render()
"Please support this project with donations at http://wololo.net/wagic", "Please support this project with donations at http://wololo.net/wagic",
}; };
JLBFont * mFont = resources.GetJLBFont("magic"); JLBFont * mFont = resources.GetJLBFont(Constants::MAGIC_FONT);
mFont->SetColor(ARGB(255,200,200,200)); mFont->SetColor(ARGB(255,200,200,200));
mFont->SetScale(1.0); mFont->SetScale(1.0);
float startpos = 272 - timer * 10; float startpos = 272 - timer * 10;

View File

@@ -683,6 +683,7 @@ int MTGSets::size(){
//MTGSetInfo //MTGSetInfo
MTGSetInfo::MTGSetInfo(string _id) { MTGSetInfo::MTGSetInfo(string _id) {
string whitespaces (" \t\f\v\n\r");
id = _id; id = _id;
block = -1; block = -1;
year = -1; year = -1;
@@ -706,7 +707,7 @@ MTGSetInfo::MTGSetInfo(string _id) {
continue; continue;
string key = s.substr(0,i); string key = s.substr(0,i);
string value = s.substr(i+1); string value = s.substr(i+1,i+1-s.find_last_not_of(whitespaces));
if(key.compare("name") == 0) if(key.compare("name") == 0)
name = value; name = value;

View File

@@ -52,6 +52,8 @@ WGuiItem::WGuiItem(string _display){
mFocus = false; mFocus = false;
width=SCREEN_WIDTH; width=SCREEN_WIDTH;
height=20; height=20;
x=0;
y=0;
} }
void WGuiItem::Update(float dt){ void WGuiItem::Update(float dt){
@@ -70,17 +72,6 @@ void WGuiHeader::Render(){
mFont->DrawString(_(displayValue).c_str(),x+width/2,y,JGETEXT_CENTER); mFont->DrawString(_(displayValue).c_str(),x+width/2,y,JGETEXT_CENTER);
} }
//WGuiText
void WGuiText::Render(){
JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT);
mFont->SetScale(.8);
mFont->SetColor(getColor(WGuiColor::TEXT_BODY));
JRenderer * renderer = JRenderer::GetInstance();
mFont->DrawString(_(displayValue).c_str(),x,y,JGETEXT_LEFT);
mFont->SetScale(1);
}
//OptionItem //OptionItem
OptionItem::OptionItem( int _id, string _displayValue): WGuiItem(_displayValue) { OptionItem::OptionItem( int _id, string _displayValue): WGuiItem(_displayValue) {
id = _id; id = _id;
@@ -433,91 +424,73 @@ OptionDirectory::OptionDirectory(string _root, int _id, string _displayValue): O
initSelections(); initSelections();
} }
//WGuiList bool WGuiMenu::Leaving(u32 key){
WGuiList::WGuiList(string name): WGuiItem(name){ int nbitems = (int) items.size();
failMsg = "NO OPTIONS AVAILABLE"; if(key == buttonNext && currentItem < nbitems-1)
nbitems = 0;
current = -1;
width = SCREEN_WIDTH-10;
y = 0;
x = 0;
mFocus = false;
}
WGuiList::~WGuiList(){
for (int i = 0 ; i < nbitems; i++){
SAFE_DELETE(listItems[i]);
}
}
void WGuiList::setModal(bool val){
listItems[current]->setModal(val);
}
bool WGuiList::isModal(){
if(current >= 0 && current < nbitems)
if(listItems[current]->isModal())
return true;
return false;
}
void WGuiList::Add(WGuiBase * item){
if (nbitems < MAX_OPTION_ITEMS){
listItems[nbitems] = item;
nbitems++;
}
}
bool WGuiList::Leaving(u32 key){
if(key == PSP_CTRL_DOWN && current < nbitems-1)
return false; return false;
else if(key == PSP_CTRL_UP && current > 0) else if(key == buttonPrev && currentItem > 0)
return false; return false;
if(current >= 0 && current < nbitems) if(currentItem >= 0 && currentItem < nbitems)
if(!listItems[current]->Leaving(key)) if(!items[currentItem]->Leaving(key))
return false; return false;
mFocus = false; mFocus = false;
return true; return true;
} }
void WGuiList::Entering(u32 key){ void WGuiMenu::Entering(u32 key){
mFocus = true; mFocus = true;
//Try to force a selectable option. //Try to force a selectable option.
if(current == -1){ if(currentItem == -1){
for (int i = 0 ; i < nbitems; i++){ for (size_t i = 0 ; i < items.size(); i++){
if(listItems[i]->Selectable()) { if(items[i]->Selectable()) {
current = i; currentItem = i;
break; break;
} }
} }
} }
if(current >= 0 && current < nbitems) if(currentItem >= 0 && currentItem < (int) items.size())
listItems[current]->Entering(key); items[currentItem]->Entering(key);
return; return;
} }
void WGuiList::renderBack(WGuiBase * it){ void WGuiMenu::renderBack(WGuiBase * it){
if(!it) if(!it)
return; return;
WGuiHeader * header = dynamic_cast<WGuiHeader*>(it); WGuiHeader * header = dynamic_cast<WGuiHeader*>(it);
JRenderer * renderer = JRenderer::GetInstance(); JRenderer * renderer = JRenderer::GetInstance();
if(header) if(header)
renderer->FillRoundRect(it->getX()-5,it->getY()-2,it->getWidth()-5,it->getHeight(),2,it->getColor(WGuiColor::BACK_HEADER)); renderer->FillRoundRect(it->getX()-2,it->getY()-2,it->getWidth(),it->getHeight(),2,it->getColor(WGuiColor::BACK_HEADER));
else{ else{
WGuiSplit * split = dynamic_cast<WGuiSplit*>(it); WGuiSplit * split = dynamic_cast<WGuiSplit*>(it);
if(split && split->left->Visible() && split->right->Visible()){ if(split && split->left->Visible() && split->right->Visible()){
if(split->left) if(split->left)
renderer->FillRoundRect(split->left->getX()-5,split->getY()-2,split->left->getWidth()-5,split->getHeight(),2,split->left->getColor(WGuiColor::BACK)); renderer->FillRoundRect(split->left->getX()-2,split->getY()-2,split->left->getWidth()-6,split->getHeight(),2,split->left->getColor(WGuiColor::BACK));
if(split->right) if(split->right)
renderer->FillRoundRect(split->right->getX()-5,split->getY()-2,split->right->getWidth()-5,split->getHeight(),2,split->right->getColor(WGuiColor::BACK)); renderer->FillRoundRect(split->right->getX()-2,split->getY()-2,split->right->getWidth(),split->getHeight(),2,split->right->getColor(WGuiColor::BACK));
} }
else else
renderer->FillRoundRect(it->getX()-5,it->getY()-2,it->getWidth()-5,it->getHeight(),2,it->getColor(WGuiColor::BACK)); renderer->FillRoundRect(it->getX()-2,it->getY()-2,it->getWidth(),it->getHeight(),2,it->getColor(WGuiColor::BACK));
} }
} }
//WGuiList
WGuiList::WGuiList(string name, WDataSource * syncme): WGuiMenu(PSP_CTRL_DOWN,PSP_CTRL_UP){
failMsg = "NO OPTIONS AVAILABLE";
width = SCREEN_WIDTH-10;
height = SCREEN_HEIGHT-10;
y = 5;
x = 5;
mFocus = false;
sync = syncme;
displayValue = name;
}
void WGuiList::confirmChange(bool confirmed){ void WGuiList::confirmChange(bool confirmed){
for(int x=0;x<nbitems;x++){ for(size_t x=0;x<items.size();x++){
listItems[x]->confirmChange(confirmed); if(!items[x])
continue;
items[x]->confirmChange(confirmed);
} }
} }
void WGuiList::Render(){ void WGuiList::Render(){
@@ -526,10 +499,10 @@ void WGuiList::Render(){
int listSelectable=0; int listSelectable=0;
int adjustedCurrent=0; int adjustedCurrent=0;
int start = 0, nowPos = 0, vHeight=0; int start = 0, nowPos = 0, vHeight=0;
int nbitems = (int) items.size();
//List is empty. //List is empty.
if (!nbitems && failMsg != ""){ if (!items.size() && failMsg != ""){
JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT); JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT);
mFont->SetColor(getColor(WGuiColor::TEXT_FAIL)); mFont->SetColor(getColor(WGuiColor::TEXT_FAIL));
mFont->DrawString(_(failMsg).c_str(),x+width/2, y, JGETEXT_RIGHT); mFont->DrawString(_(failMsg).c_str(),x+width/2, y, JGETEXT_RIGHT);
@@ -537,41 +510,41 @@ void WGuiList::Render(){
} }
//Force a selectable option. //Force a selectable option.
if(current == -1){ if(currentItem == -1){
for (int i = 0 ; i < nbitems; i++){ for (int i = 0 ; i < nbitems; i++){
if(listItems[i]->Selectable()) { if(items[i]->Selectable()) {
current = i; currentItem = i;
if(hasFocus()) if(hasFocus())
listItems[current]->Entering(0); items[currentItem]->Entering(0);
break; break;
} }
} }
} }
//Find out how large our list is. //Find out how large our list is.
for (int pos=0;pos < nbitems; pos++){ for (int pos=0;pos < nbitems; pos++){
listHeight+=listItems[pos]->getHeight()+5; listHeight+=items[pos]->getHeight()+5;
if(listItems[pos]->Selectable()){ if(items[pos]->Selectable()){
listSelectable++; listSelectable++;
if(pos < current) adjustedCurrent++; if(pos < currentItem) adjustedCurrent++;
} }
} }
//Always fill screen //Always fill screen
if(listHeight > SCREEN_HEIGHT) if(listHeight > SCREEN_HEIGHT)
{ {
for (start=current;start > 0; start--){ for (start=currentItem;start > 0; start--){
if(!listItems[start]->Visible()) if(!items[start]->Visible())
continue; continue;
vHeight += listItems[start]->getHeight()+5; vHeight += items[start]->getHeight()+5;
if(vHeight >= (SCREEN_HEIGHT-60)/2) if(vHeight >= (SCREEN_HEIGHT-60)/2)
break; break;
} }
vHeight = 0; vHeight = 0;
for (nowPos=nbitems;nowPos > 1; nowPos--){ for (nowPos=nbitems;nowPos > 1; nowPos--){
if(!listItems[start]->Visible()) if(!items[start]->Visible())
continue; continue;
vHeight += listItems[nowPos-1]->getHeight()+5; vHeight += items[nowPos-1]->getHeight()+5;
} }
if(vHeight <= SCREEN_HEIGHT-40 && nowPos < start) if(vHeight <= SCREEN_HEIGHT-40 && nowPos < start)
@@ -585,110 +558,59 @@ void WGuiList::Render(){
if(start >= 0) if(start >= 0)
{ {
for (int pos=0;pos < nbitems; pos++){ for (int pos=0;pos < nbitems; pos++){
if(!listItems[pos]->Visible()) if(!items[pos]->Visible())
continue; continue;
if(pos < start){ if(pos < start){
vHeight += listItems[pos]->getHeight() + 5; vHeight += items[pos]->getHeight() + 5;
continue; continue;
} }
listItems[pos]->setY(y+nowPos); items[pos]->setY(y+nowPos);
listItems[pos]->setX(x); items[pos]->setX(x);
if(listHeight > SCREEN_HEIGHT && listSelectable > 1) if(listHeight > SCREEN_HEIGHT && listSelectable > 1)
listItems[pos]->setWidth(width-10); items[pos]->setWidth(width-10);
else else
listItems[pos]->setWidth(width); items[pos]->setWidth(width);
nowPos += listItems[pos]->getHeight() + 5; nowPos += items[pos]->getHeight() + 5;
renderBack(listItems[pos]); renderBack(items[pos]);
listItems[pos]->Render(); items[pos]->Render();
if(nowPos > SCREEN_HEIGHT) if(nowPos > SCREEN_HEIGHT)
break; break;
} }
//Draw scrollbar //Draw scrollbar
if(listHeight > SCREEN_HEIGHT && listSelectable > 1){ if(listHeight > SCREEN_HEIGHT && listSelectable > 1){
int barPosition = 35+((float)adjustedCurrent/listSelectable)*(SCREEN_HEIGHT-40); int barPosition = y-5+((float)adjustedCurrent/listSelectable)*(SCREEN_HEIGHT-y);
int barLength = (SCREEN_HEIGHT-40) / listSelectable; int barLength = (SCREEN_HEIGHT-y) / listSelectable;
if(barLength < 4) barLength = 4; if(barLength < 4) barLength = 4;
renderer->FillRect(x+width-8,39,2,SCREEN_HEIGHT-42, renderer->FillRect(x+width-2,y-1,2,SCREEN_HEIGHT-y,
getColor(WGuiColor::SCROLLBAR)); getColor(WGuiColor::SCROLLBAR));
renderer->FillRoundRect(x+width-12,barPosition,5,barLength,2, renderer->FillRoundRect(x+width-5,barPosition,5,barLength,2,
getColor(WGuiColor::SCROLLBUTTON)); getColor(WGuiColor::SCROLLBUTTON));
} }
//Render current overlay. //Render current overlay.
if(current > 0 && current < nbitems && listItems[current]->Visible()) if(currentItem >= 0 && currentItem < nbitems && items[currentItem]->Visible())
listItems[current]->Overlay(); items[currentItem]->Overlay();
} }
} }
void WGuiList::setData(){ void WGuiList::setData(){
for (int i = 0; i < nbitems; i++){ for (size_t i = 0; i < items.size(); i++){
listItems[i]->setData(); items[i]->setData();
} }
} }
WGuiBase * WGuiList::Current(){ void WGuiList::nextItem(){
if(current >= 0 && current < nbitems) WGuiMenu::nextItem();
return listItems[current]; if(sync)
sync->setPos(currentItem);
return NULL;
} }
void WGuiList::prevItem(){
void WGuiList::nextOption(){ WGuiMenu::prevItem();
int potential = current; if(sync)
sync->setPos(currentItem);
if (potential < nbitems-1){
potential++;
while(potential < nbitems-1 && listItems[potential]->Selectable() == false)
potential++;
if(potential == nbitems || !listItems[potential]->Selectable())
potential = -1;
else if(potential != current && listItems[current]->Leaving(PSP_CTRL_DOWN)){
current = potential;
listItems[current]->Entering(PSP_CTRL_DOWN);
}
}
}
void WGuiList::prevOption(){
int potential = current;
if (potential > 0){
potential--;
while(potential > 0 && listItems[potential]->Selectable() == false)
potential--;
if(potential < 0 || !listItems[potential]->Selectable())
potential = -1;
else if(listItems[current]->Leaving(PSP_CTRL_UP)){
current = potential;
listItems[current]->Entering(PSP_CTRL_UP);
}
}
}
void WGuiList::Update(float dt){
JGE * mEngine = JGE::GetInstance();
bool kidModal = false;
if(current >= 0 && current < nbitems)
kidModal = listItems[current]->isModal();
if(!kidModal && hasFocus()){
if (mEngine->GetButtonClick(PSP_CTRL_UP))
prevOption();
else if (mEngine->GetButtonClick(PSP_CTRL_DOWN))
nextOption();
}
if(current >= 0 && current < nbitems)
listItems[current]->Update(dt);
for (int i = 0 ; i < nbitems; i++){
if(i != current)
listItems[i]->Update(dt);
}
} }
void WGuiList::ButtonPressed(int controllerId, int controlId){ void WGuiList::ButtonPressed(int controllerId, int controlId){
@@ -700,14 +622,6 @@ void WGuiList::ButtonPressed(int controllerId, int controlId){
it->ButtonPressed(controllerId,controlId); it->ButtonPressed(controllerId,controlId);
} }
void WGuiList::Reload()
{
for(int i=0;i<nbitems;i++) {
if(listItems[i] != NULL)
listItems[i]->Reload();
}
}
OptionTheme::OptionTheme(): OptionDirectory(RESPATH"/themes",Options::ACTIVE_THEME, "Current Theme"){ OptionTheme::OptionTheme(): OptionDirectory(RESPATH"/themes",Options::ACTIVE_THEME, "Current Theme"){
addSelection("Default"); addSelection("Default");
sort(selections.begin(),selections.end()); sort(selections.begin(),selections.end());
@@ -1121,17 +1035,16 @@ void WGuiSplit::confirmChange(bool confirmed){
} }
//WGuiMenu //WGuiMenu
WGuiMenu::WGuiMenu(u32 next = PSP_CTRL_RIGHT, u32 prev = PSP_CTRL_LEFT){ WGuiMenu::WGuiMenu(u32 next = PSP_CTRL_RIGHT, u32 prev = PSP_CTRL_LEFT): WGuiItem(""){
buttonNext = next; buttonNext = next;
buttonPrev = prev; buttonPrev = prev;
currentItem = 0; currentItem = -1;
} }
WGuiMenu::~WGuiMenu(){ WGuiMenu::~WGuiMenu(){
for(vector<WGuiBase*>::iterator it = items.begin();it!=items.end();it++) for(vector<WGuiBase*>::iterator it = items.begin();it!=items.end();it++)
SAFE_DELETE(*it); SAFE_DELETE(*it);
items.clear(); items.clear();
} }
void WGuiMenu::setData(){ void WGuiMenu::setData(){
for(vector<WGuiBase*>::iterator it = items.begin();it!=items.end();it++) for(vector<WGuiBase*>::iterator it = items.begin();it!=items.end();it++)
(*it)->setData(); (*it)->setData();
@@ -1167,7 +1080,8 @@ void WGuiMenu::Add(WGuiBase * it){
items.push_back(it); items.push_back(it);
} }
//WGuiTabMenu //WGuiMenu
/*
void WGuiMenu::Update(float dt){ void WGuiMenu::Update(float dt){
JGE * mEngine = JGE::GetInstance(); JGE * mEngine = JGE::GetInstance();
@@ -1190,12 +1104,102 @@ void WGuiMenu::Update(float dt){
} }
if(c) if(c)
c->Update(dt); c->Update(dt);
}*/
void WGuiMenu::Update(float dt){
int nbitems = (int) items.size();
JGE * mEngine = JGE::GetInstance();
bool kidModal = false;
if(!mEngine->GetButtonState(held))
held = 0;
else
duration += dt;
if(currentItem >= 0 && currentItem < nbitems)
kidModal = items[currentItem]->isModal();
if(!kidModal && hasFocus()){
if (mEngine->GetButtonClick(buttonPrev)){
prevItem();
held = buttonPrev;
duration = 0;
}
else if(held == buttonPrev && duration > 1){
prevItem();
duration = .92;
}
else if (mEngine->GetButtonClick(buttonNext)){
nextItem();
held = buttonNext;
duration = 0;
}
else if(held == buttonNext && duration > 1){
nextItem();
duration = .92;
}
}
if(currentItem >= 0 && currentItem < nbitems)
items[currentItem]->Update(dt);
for (int i = 0 ; i < nbitems; i++){
if(i != currentItem)
items[i]->Update(dt);
}
} }
void WGuiMenu::nextItem(){
int potential = currentItem;
int nbitems = (int) items.size();
if (potential < nbitems-1){
potential++;
while(potential < nbitems-1 && items[potential]->Selectable() == false)
potential++;
if(potential == nbitems || !items[potential]->Selectable())
potential = -1;
else if(potential != currentItem && items[currentItem]->Leaving(buttonNext)){
currentItem = potential;
items[currentItem]->Entering(buttonNext);
}
}
}
void WGuiMenu::prevItem(){
int potential = currentItem;
if (potential > 0){
potential--;
while(potential > 0 && items[potential]->Selectable() == false)
potential--;
if(potential < 0 || !items[potential]->Selectable())
potential = -1;
else if(items[currentItem]->Leaving(buttonPrev)){
currentItem = potential;
items[currentItem]->Entering(buttonPrev);
}
}
}
void WGuiMenu::setModal(bool val){
WGuiBase* c = Current();
if(c)
c->setModal(val);
}
bool WGuiMenu::isModal(){
WGuiBase* c = Current();
if(c)
return c->isModal();
return false;
}
//WGuiTabMenu
void WGuiTabMenu::Add(WGuiBase * it){ void WGuiTabMenu::Add(WGuiBase * it){
if (it){ if (it){
it->setY(40); it->setY(it->getY()+35);
it->setX(10); it->setHeight(it->getHeight()-35);
WGuiMenu::Add(it); WGuiMenu::Add(it);
} }
} }
@@ -1207,7 +1211,7 @@ void WGuiTabMenu::Render(){
if (!items.size()) if (!items.size())
return; return;
int offset = 0; int offset = x;
for(vector<WGuiBase*>::iterator it = items.begin();it!=items.end();it++){ for(vector<WGuiBase*>::iterator it = items.begin();it!=items.end();it++){
int w = mFont->GetStringWidth(_((*it)->getDisplay()).c_str()); int w = mFont->GetStringWidth(_((*it)->getDisplay()).c_str());
@@ -1227,3 +1231,228 @@ void WGuiTabMenu::save(){
setData(); setData();
::options.save(); ::options.save();
} }
//WGuiAward
void WGuiAward::Overlay(){
char buf[1024];
JRenderer * r = JRenderer::GetInstance();
JQuad * trophy = NULL;
string n = Options::getName(id);
if(n.size()){
sprintf(buf,"trophy_%s.png",n.c_str()); //Trophy specific to the award
trophy = resources.RetrieveTempQuad(buf); //Themed version...
}
if(!trophy && id >= Options::SET_UNLOCKS){
trophy = resources.RetrieveTempQuad("trophy_set.png"); //TODO FIXME: Should look in set dir too.
}
if(!trophy) //Fallback to basic trophy image.
trophy = resources.RetrieveTempQuad("trophy.png");
if(trophy)
r->RenderQuad(trophy, 0, SCREEN_HEIGHT-256);
}
void WGuiAward::Render(){
GameOptionAward * goa = dynamic_cast<GameOptionAward*>(&options[id]);
if(!goa)
return;
JRenderer * renderer = JRenderer::GetInstance();
JLBFont * mFont = resources.GetJLBFont(Constants::OPTION_FONT);
mFont->SetScale(1);
mFont->SetColor(getColor(WGuiColor::TEXT));
float myX = x;
float myY = y;
float fH = mFont->GetHeight();
float fM = fH / 5; //Font Margin is 20% font height
renderer->FillRoundRect(x-fM/2,y-fM,getWidth()-fM,fH-fM,fM,getColor(WGuiColor::BACK_TAB));
myX += fM;
mFont->DrawString(_(displayValue).c_str(),myX,myY,JGETEXT_LEFT);
myY += fH + 3*fM;
mFont->SetScale(.75);
fH = mFont->GetHeight();
if(text.size()){
mFont->DrawString(_(text).c_str(),myX,myY,JGETEXT_LEFT);
myY+=fH + fM;
}
string s = goa->menuStr();
if(s.size()){
mFont->DrawString(s.c_str(),myX,myY,JGETEXT_LEFT);
myY+=fH + fM;
}
setHeight(myY-y);
mFont->SetScale(1);
}
WGuiAward::WGuiAward(int _id, string name, string _text): WGuiItem(name){
id = _id;
text = _text;
height = 60;
}
WGuiAward::~WGuiAward(){
GameOptionAward * goa = dynamic_cast<GameOptionAward*>(&options[id]);
if(goa)
goa->setViewed(true); //FIXME: This removes "New" status even if the award hasn't been selected.
}
bool WGuiAward::Visible(){
//WGuiAward is only visible when it's tied to an already acchieved award.
GameOptionAward * goa = dynamic_cast<GameOptionAward*>(&options[id]);
if(!goa || !goa->number)
return false;
return true;
}
//WGuiImage
WGuiImage::WGuiImage(WDataSource * wds, float _w, float _h, int _margin): WGuiItem("") {
imgW = _w;
imgH = _h;
margin = _margin;
source = wds;
}
void WGuiImage::imageScale(float _w, float _h){
imgH = _h;
imgW = _w;
}
float WGuiImage::getHeight(){
JQuad * q = NULL;
if(imgH == 0 ){
if(source && (q = source->getImage())) //Intentional assignment.
return MAX(height,q->mHeight+(2*margin));
}
return MAX(height,imgH+(2*margin));
}
void WGuiImage::Render(){
if(!source)
return;
JRenderer * renderer = JRenderer::GetInstance();
JQuad * q = source->getImage();
if(q){
float xS = 1, yS = 1;
if(imgH != 0 && q->mHeight != 0)
yS = imgH / q->mHeight;
if(imgW != 0 && q->mWidth != 0)
xS = imgW / q->mWidth;
renderer->RenderQuad(q,x+margin, y+margin,0,xS,yS);
}
}
WGuiCardImage::WGuiCardImage(WDataSource * wds, int _offset) : WGuiImage(wds){
offset = _offset;
};
void WGuiCardImage::Render(){
if(!source)
return;
JRenderer * renderer = JRenderer::GetInstance();
MTGCard * c = source->getCard();
if(!c)
return;
Pos p(x+margin, y+margin, 1,0,255);
int oldpos = source->getPos();
if(offset){
source->setPos(oldpos+offset);
c = source->getCard();
}
JQuad * q = source->getImage();
if(!q || options[Options::DISABLECARDS].number)
CardGui::alternateRender(c,p);
else
CardGui::RenderBig(c,p);
if(offset)
source->setPos(oldpos);
}
//WSrcImage
JQuad * WSrcImage::getImage(){
return resources.RetrieveTempQuad(filename);
}
WSrcImage::WSrcImage(string s){
filename = s;
}
//WSrcMTGSet
WSrcMTGSet::WSrcMTGSet(int setid){
MTGAllCards * ac = GameApp::collection;
map<int,MTGCard*>::iterator it;
for(it = ac->collection.begin();it != ac->collection.end();it++){
if(it->second->setId == setid)
cards.push_back(it->second);
}
currentCard = -1;
if(cards.size())
currentCard = 0;
}
JQuad * WSrcMTGSet::getImage(){
MTGCard * c = getCard();
if(c)
return resources.RetrieveCard(c);
return NULL;
}
MTGCard * WSrcMTGSet::getCard(){
int size = (int) cards.size();
if(!size || currentCard < 0 || currentCard >= size)
return NULL;
return cards[currentCard];
}
bool WSrcMTGSet::next(){
if(currentCard < (int) cards.size())
currentCard++;
else
return false;
return true;
}
bool WSrcMTGSet::prev(){
if(currentCard > 0)
currentCard--;
else
return false;
return true;
}
bool WSrcMTGSet::setPos(int pos){
if(pos < 0 || pos >= (int) cards.size())
return false;
currentCard = pos;
return true;
}
bool WSrcMTGSet::thisCard(int mtgid){
for(size_t t=0;t<cards.size();t++){
if(cards[t] && cards[t]->getId() == mtgid){
currentCard = (int) t;
return true;
}
}
return false;
}

View File

@@ -274,7 +274,11 @@ void ShopItems::Update(float dt){
showCardList = false; showCardList = false;
} }
} }
if (JGE::GetInstance()->GetButtonClick(PSP_CTRL_TRIANGLE)){
if(JGE::GetInstance()->GetButtonClick(PSP_CTRL_TRIANGLE)){
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
}
if (JGE::GetInstance()->GetButtonClick(PSP_CTRL_CROSS)){
showCardList = !showCardList; showCardList = !showCardList;
} }
SAFE_DELETE(dialog); SAFE_DELETE(dialog);

View File

@@ -468,6 +468,10 @@
RelativePath=".\src\GameState.cpp" RelativePath=".\src\GameState.cpp"
> >
</File> </File>
<File
RelativePath=".\src\GameStateAwards.cpp"
>
</File>
<File <File
RelativePath=".\src\GameStateDeckViewer.cpp" RelativePath=".\src\GameStateDeckViewer.cpp"
> >
@@ -817,6 +821,10 @@
RelativePath=".\include\GameState.h" RelativePath=".\include\GameState.h"
> >
</File> </File>
<File
RelativePath=".\include\GameStateAwards.h"
>
</File>
<File <File
RelativePath=".\include\GameStateDeckViewer.h" RelativePath=".\include\GameStateDeckViewer.h"
> >